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WadSmoosh Help + Info


DoomGuy999

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So i recently ran wadsmoosh and compiled doom 1993 and doom II, i'm trying to locate the output of where the new wad is made. Also it asks me to check wadsmoosh.log and i can't find that either. If anyone could answer these questions and give me a brief summary of how this works it would be appreciated.

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Note that there were errors when running this, though they didn't seem important. I also checked the pk3 folder

Edited by DoomGuy999

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7 hours ago, DoomGuy999 said:

Note that there were errors when running this, though they didn't seem important.

Unlike warnings, which may or may not be important, errors are always important and almost always mean that the program aborted before it could produce any output or that any output it did produce was irreparably corrupted by incorrect program execution. Please post the full and exact text of the error message (and look harder for the log file) for further assistance.

 

(Note that the above advice is not specific to WadSmoosh, which I actually know nothing about, but applies to all software generally. Never ignore errors, especially if they occur simultaneously with the program not working as expected - those things are usually related.)

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8 hours ago, Foxpup said:

Unlike warnings, which may or may not be important, errors are always important and almost always mean that the program aborted before it could produce any output or that any output it did produce was irreparably corrupted by incorrect program execution. Please post the full and exact text of the error message (and look harder for the log file) for further assistance.

 

(Note that the above advice is not specific to WadSmoosh, which I actually know nothing about, but applies to all software generally. Never ignore errors, especially if they occur simultaneously with the program not working as expected - those things are usually related.)

Could you get someone to help with WadSmoosh, or is this an uncommon software? Thanks for explaining error messages, except in order to find them it said to check a file called wadsmoosh.log which I can't find.

 

Thanks for all the help.

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19 hours ago, DoomGuy999 said:

So i recently ran wadsmoosh and compiled doom 1993 and doom II, i'm trying to locate the output of where the new wad is made. Also it asks me to check wadsmoosh.log and i can't find that either. If anyone could answer these questions and give me a brief summary of how this works it would be appreciated. 

 

Hi. First two questions should probably be, how are you running WadSmoosh and where did you download it from?

Edited by JPL

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2 hours ago, JPL said:

 

Hi. First two questions should probably be, how are you running WadSmoosh and where did you download it from?

Oh wow, you are the creator of wadsmoosh. I am running it on a windows 7, I downloaded it off of itch.io and I was just combining doom 1993 and doom II.

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By "how are you running WadSmoosh" I specifically want to know what steps you took to run it. Where did you extract the wadsmoosh.zip file to? Did you run by double clicking the EXE? If so, did a window pop up? Or did you run it from a Command Prompt (ie typing in wadsmoosh.exe in a terminal window)?

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Just in case this can be answered by it, here's the "Absolute Beginner's Guide" instructions from the readme in the ZIP you downloaded:

 

Quote

1. [Download WadSmoosh](https://jp.itch.io/wadsmoosh) and extract it to a folder.
2. Find the folder(s) where Steam/GoG installed your game(s). For Steam, this will be something like `<Steam folder>\SteamApps\Common\<game name>\base`.
3. Copy any files you find with a `.WAD` extension to the `source_wads/` subfolder where you extracted WadSmoosh.
4. Double-click `wadsmoosh.exe`. A console window will pop up to show progress.
5. When it closes, you should have a file in the WadSmoosh folder called `doom_complete.pk3`.
6. Download [GZDoom](http://gzdoom.drdteam.org) and extract it to a folder.
7. Copy the `doom_complete.pk3` file to GZDoom's folder.
8. Launch GZDoom and play!

 

If you do these steps and don't see a doom_complete.pk3 file, let me know. Wadsmoosh.log should be in the same folder where you extracted the ZIP.

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33 minutes ago, JPL said:

By "how are you running WadSmoosh" I specifically want to know what steps you took to run it. Where did you extract the wadsmoosh.zip file to? Did you run by double clicking the EXE? If so, did a window pop up? Or did you run it from a Command Prompt (ie typing in wadsmoosh.exe in a terminal window)?

 

29 minutes ago, JPL said:

Just in case this can be answered by it, here's the "Absolute Beginner's Guide" instructions from the readme in the ZIP you downloaded:

 

 

If you do these steps and don't see a doom_complete.pk3 file, let me know. Wadsmoosh.log should be in the same folder where you extracted the ZIP.

Sorry if I did not reply soon enough. I extracted the wadsmoosh folder, dragged doom.wad and doom2.wad into source_wads and ran wadsmoosh.exe. it looked like a command prompt but the window was titled WadSmoosh or something similar. I pressed Y, then enter, and it shot down to the bottom of a long script containing lumps, wads, .Mus files, etc. It said there was 14 errors and said to check wadsmoosh.log for info. I believe it said it was complete. I checked every folder for wadsmoosh.log and the product of doom.wad and doom2.wad. I don't think i extracted the base library folder. I'm also using zdoom. I can check again tomorrow.

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36 minutes ago, DoomGuy999 said:

 

Sorry if I did not reply soon enough. I extracted the wadsmoosh folder, dragged doom.wad and doom2.wad into source_wads and ran wadsmoosh.exe. it looked like a command prompt but the window was titled WadSmoosh or something similar. I pressed Y, then enter, and it shot down to the bottom of a long script containing lumps, wads, .Mus files, etc. It said there was 14 errors and said to check wadsmoosh.log for info. I believe it said it was complete. I checked every folder for wadsmoosh.log and the product of doom.wad and doom2.wad. I don't think i extracted the base library folder. I'm also using zdoom. I can check again tomorrow. 

 

No worries! Just trying to work through the possible causes for your problem.

 

When you ran wadsmoosh.exe, it should have produced two files, doom_complete.pk3 (the file that GZDoom can use in place of doom.wad / doom2.wad) and wadsmoosh.log. If you don't see those files in the folder next to the EXE and other stuff, then maybe you're running it from a folder that you don't have write permissions for? Did you extract the ZIP to C:\Program Files\ by any chance? Windows doesn't allow programs to store things in that folder and certain others on the system (C:\Windows\ being another example). If that is the case, and you have a folder called something like "Downloads" (C:\Users\[your username]\Downloads), try extracting and running Wadsmoosh from there (with the WADs you dropped into source_wads, of course). This might not be the cause of the problem but it's worth trying to help narrow down the issue.

 

Don't touch "base_library.zip", that is an internal file used by Wadsmoosh (specifically, it's part of the Python interpreter the program uses).

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1 minute ago, JPL said:

 

No worries! Just trying to work through the possible causes for your problem.

 

When you ran wadsmoosh.exe, it should have produced two files, doom_complete.pk3 (the file that GZDoom can use in place of doom.wad / doom2.wad) and wadsmoosh.log. If you don't see those files in the folder next to the EXE and other stuff, then maybe you're running it from a folder that you don't have write permissions for? Did you extract the ZIP to C:\Program Files\ by any chance? Windows doesn't allow programs to store things in that folder and certain others on the system (C:\Windows\ being another example). If that is the case, and you have a folder called something like "Downloads" (C:\Users\[your username]\Downloads), try extracting and running Wadsmoosh from there (with the WADs you dropped into source_wads, of course). This might not be the cause of the problem but it's worth trying to help narrow down the issue.

 

Don't touch "base_library.zip", that is an internal file used by Wadsmoosh (specifically, it's part of the Python interpreter the program uses).

I put the original zip file in downloads but extracted it into a folder called mods, inside a folder called gaming, on my desktop. I never downloaded anything from steam or gog. Do you want me to move it back to downloads? 

 

Also, if you care, there is a wad I'm making using Wadsmoosh thanks to a user here suggesting it to me. See here.

 

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I put the original zip file in downloads but extracted it into a folder called mods, inside a folder called gaming, on my desktop. I never downloaded anything from steam or gog. Do you want me to move it back to downloads?  

 

No, I just wanted to make sure it wasn't in a folder that couldn't be written to.

 

I'm baffled by why WadSmoosh isn't producing a wadsmoosh.log file for you. When you run WadSmoosh, does the window stay up so you have a chance to read it? If so, can you try scrolling upward to see if you can spot any of the errors it mentions as it's completing? You could try copy-pasting everything from that window here - that's basically what gets written to the log file anyway.

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On 9/23/2023 at 7:02 PM, JPL said:

 

No, I just wanted to make sure it wasn't in a folder that couldn't be written to.

 

I'm baffled by why WadSmoosh isn't producing a wadsmoosh.log file for you. When you run WadSmoosh, does the window stay up so you have a chance to read it? If so, can you try scrolling upward to see if you can spot any of the errors it mentions as it's completing? You could try copy-pasting everything from that window here - that's basically what gets written to the log file anyway.

Got unbanned a couple days ago, sorry I couldn't reply sooner. I found the pk3, how do I make it a wad? I tried play testing a level I made and it didn't work. The level editing went smoothly, but I don't know what to load the pk3 with.

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5 hours ago, DoomGuy999 said:

Got unbanned a couple days ago, sorry I couldn't reply sooner. I found the pk3, how do I make it a wad? I tried play testing a level I made and it didn't work. The level editing went smoothly, but I don't know what to load the pk3 with. 

 

The PK3 (doom_complete.pk3) WadSmoosh produces is an "IWAD", aka a replacement for doom.wad and doom2.wad. Put it in the same directory as your gzdoom.exe and select WadSmoosh from the list of IWADs that GZDoom pops up on first launch (you can also get that window to come back up from the GZDoom options menu, IIRC). There's no real reason to edit the doom_complete.pk3 directly, the intended usage of WadSmoosh is to run it once and not need to run it again (unless you buy new retail content like Final Doom or the Master Levels and want to integrate that).

 

If you're developing levels, just point your editor to doom.wad or doom2.wad; those are the canonical resource files that you know everyone has. WadSmoosh has no overlap with level editing, it was created solely as a way to combine all your retail content (ie official releases you pay for, that can't be distributed freely like any mod would) into one file you can play without restarting GZDoom.

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2 hours ago, JPL said:

 

The PK3 (doom_complete.pk3) WadSmoosh produces is an "IWAD", aka a replacement for doom.wad and doom2.wad. Put it in the same directory as your gzdoom.exe and select WadSmoosh from the list of IWADs that GZDoom pops up on first launch (you can also get that window to come back up from the GZDoom options menu, IIRC). There's no real reason to edit the doom_complete.pk3 directly, the intended usage of WadSmoosh is to run it once and not need to run it again (unless you buy new retail content like Final Doom or the Master Levels and want to integrate that).

 

If you're developing levels, just point your editor to doom.wad or doom2.wad; those are the canonical resource files that you know everyone has. WadSmoosh has no overlap with level editing, it was created solely as a way to combine all your retail content (ie official releases you pay for, that can't be distributed freely like any mod would) into one file you can play without restarting GZDoom.

The thing is, GZDoom doesn't work for me. It shows some error. I use ZDOOM and UDB. I loaded the pk3 with doom2.wad and it ran into errors, i tried copy and pasting it but it didn't copy. 

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10 hours ago, DoomGuy999 said:

The thing is, GZDoom doesn't work for me. It shows some error. I use ZDOOM and UDB. I loaded the pk3 with doom2.wad and it ran into errors, i tried copy and pasting it but it didn't copy. 

Hey, why doesn't your gzdoom work?  What error it shows?

Edited by tumedaskihutaja_37685

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On 9/29/2023 at 12:15 PM, DoomGuy999 said:

The thing is, GZDoom doesn't work for me. It shows some error. I use ZDOOM and UDB. I loaded the pk3 with doom2.wad and it ran into errors, i tried copy and pasting it but it didn't copy. 

 

Okay, I'm not going to help you troubleshoot that. I assume from your earlier replies that the initial problems you were having with WadSmoosh were resolved, or it worked fine from the start and you just weren't finding the PK3 file it output? Doesn't matter, I guess. Good luck.

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