DoomGuy999 Posted September 23, 2023 I see all these creations on realm 667 and I wonder how they do it. I also want to know if there is any way to get a baron of hell to have 5 health or something, and change it's height, mass, damage, and health. If there is anything you can suggest it would be appreciated. I already have slade. 0 Quote Share this post Link to post
Kappes Buur Posted September 23, 2023 (edited) 1 hour ago, DoomGuy999 said: I see all these creations on realm 667 and I wonder how they do it. Those creations (actors) are for pwads made for GZDoom. They were made with DECORATE or ZSCRIPT and are new actors which are added to a GZDoom format pwad. 1 hour ago, DoomGuy999 said: I also want to know if there is any way to get a baron of hell to have 5 health or something, and change it's height, mass, damage, and health. That is what DECORATE and/or ZSCRIPT were made for. Making sprites for a 5 headed monster can be done, it's not easy but is doable. Howver, to control each head is more difficult but could also be done. For an example see Harbinger by LilWhiteMous where each section is controled by a different DECORATE. You could also make a multiheaded baron for vanilla DOOM by replacing the sprites with unused sprites and updating the behaviour of the baron with WhackEd4. For an example see ALL_HELL breaks loose for the new sprites and the deh file. Edited September 23, 2023 by Kappes Buur 0 Quote Share this post Link to post
DoomGuy999 Posted September 23, 2023 1 minute ago, Kappes Buur said: Those creations (actors) are for pwads made for GZDoom. They were made with DECORATE or ZSCRIPT and are new actors which are added to a GZDoom format pwad. That is what DECORATE and/or ZSCRIPT were made for. Making sprites for a 5 headed monster can be done, it's not easy but is doable. Howver, to control each head is more difficult but could also be done. For an example see Harbinger by LilWhiteMous where each section is controled by a different DECORATE. You could also make a multiheaded baron for vanilla DOOM by replacing the sprites with unused sprites and updating the behaviour of the baron with WhackEd4. For an example see ALL_HELL breaks loose for the new sprites and the deh file. I specifically would like to know the script to change health, damage, height, speed, and mass. Also, wouldn't slade be better for changing sprites? 0 Quote Share this post Link to post
Kappes Buur Posted September 23, 2023 (edited) 4 hours ago, DoomGuy999 said: I specifically would like to know the script to change health, damage, height, speed, and mass. Also, wouldn't slade be better for changing sprites? See https://zdoom.org/wiki/Classes:BaronOfHell Make a new DECORATE actor Actor NewBOH : BaronOfHell { make changes here } the rest is inherited Edited September 23, 2023 by Kappes Buur 0 Quote Share this post Link to post
DoomGuy999 Posted September 27, 2023 On 9/23/2023 at 4:29 PM, Kappes Buur said: See https://zdoom.org/wiki/Classes:BaronOfHell Make a new DECORATE actor Actor NewBOH : BaronOfHell { make changes here } the rest is inherited Would I do this in slade? I think I can do it. 0 Quote Share this post Link to post
Kappes Buur Posted September 28, 2023 2 hours ago, DoomGuy999 said: Would I do this in slade? I think I can do it. Yes, Slade3 is perfect for something like this. I should have mentioned before that you also need to give the new actor a unique DoomED number, something in the range of 15000 to 30000 is good Actor NewBOH : BaronOfHell 15000 { make changes here } 0 Quote Share this post Link to post
DoomGuy999 Posted September 29, 2023 On 9/27/2023 at 8:10 PM, Kappes Buur said: Yes, Slade3 is perfect for something like this. I should have mentioned before that you also need to give the new actor a unique DoomED number, something in the range of 15000 to 30000 is good Actor NewBOH : BaronOfHell 15000 { make changes here } I'll try it, thanks! 1 Quote Share this post Link to post
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