Jump to content

What is a good thing editor?


DoomGuy999

Recommended Posts

I see all these creations on realm 667 and I wonder how they do it. I also want to know if there is any way to get a baron of hell to have 5 health or something, and change it's height, mass, damage, and health. If there is anything you can suggest it would be appreciated. I already have slade. 

Share this post


Link to post
1 hour ago, DoomGuy999 said:

I see all these creations on realm 667 and I wonder how they do it.

 

Those creations (actors) are for pwads made for GZDoom. They were made with DECORATE or ZSCRIPT and are new actors which are added to a GZDoom format pwad.

 

1 hour ago, DoomGuy999 said:

I also want to know if there is any way to get a baron of hell to have 5 health or something, and change it's height, mass, damage, and health.

 

That is what DECORATE and/or ZSCRIPT were made for.

Making sprites for a 5 headed monster can be done, it's not easy but is doable. Howver, to control each head is more difficult but could also be done. For an example see Harbinger by LilWhiteMous where each section is controled by a different DECORATE.

 

 

You could also make a multiheaded baron for vanilla DOOM by replacing the sprites with unused sprites and updating the behaviour of the baron with WhackEd4. For an example see ALL_HELL breaks loose for the new sprites and the deh file.

Edited by Kappes Buur

Share this post


Link to post
1 minute ago, Kappes Buur said:

 

Those creations (actors) are for pwads made for GZDoom. They were made with DECORATE or ZSCRIPT and are new actors which are added to a GZDoom format pwad.

 

 

That is what DECORATE and/or ZSCRIPT were made for.

Making sprites for a 5 headed monster can be done, it's not easy but is doable. Howver, to control each head is more difficult but could also be done. For an example see Harbinger by LilWhiteMous where each section is controled by a different DECORATE.

 

 

You could also make a multiheaded baron for vanilla DOOM by replacing the sprites with unused sprites and updating the behaviour of the baron with WhackEd4. For an example see ALL_HELL breaks loose for the new sprites and the deh file.

I specifically would like to know the script to change health, damage, height, speed, and mass. Also, wouldn't slade be better for changing sprites?

Share this post


Link to post
4 hours ago, DoomGuy999 said:

I specifically would like to know the script to change health, damage, height, speed, and mass. Also, wouldn't slade be better for changing sprites?

 

See https://zdoom.org/wiki/Classes:BaronOfHell

 

Make a new DECORATE actor

Actor NewBOH : BaronOfHell

{

    make changes here

}

 

the rest is inherited

 

 

Edited by Kappes Buur

Share this post


Link to post
2 hours ago, DoomGuy999 said:

Would I do this in slade? I think I can do it.

 

Yes, Slade3 is perfect for something like this.

 

I should have mentioned before that you also need to give the new actor a unique DoomED number, something in the range of 15000 to 30000 is good

 

Actor NewBOH : BaronOfHell 15000

{

    make changes here

}

 

 

Share this post


Link to post
On 9/27/2023 at 8:10 PM, Kappes Buur said:

 

Yes, Slade3 is perfect for something like this.

 

I should have mentioned before that you also need to give the new actor a unique DoomED number, something in the range of 15000 to 30000 is good

 

Actor NewBOH : BaronOfHell 15000

{

    make changes here

}

 

 

I'll try it, thanks!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...