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Is it possible to make maps in Doom 64?


Drum

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I have Doom 64 installed and I played it a little bit, and I was wondering if there were tools to create maps for it. You can create maps for Doom 1 and 2, then that must mean you can do that for Doom 64 too, right?

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37 minutes ago, URROVA said:

There is Doom Builder 64, you can make maps for both steam Doom64 remaster and Doom64EX

I found a download link to Doom Builder 64 on Google, but couldn't figure out how to set it up. Also when I tried to find any tutorials on YouTube, barely anything showed up. Is it like discontinued or something? Or am I being dumb?

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thats because its applies the same principles as if you were to map a classic doom map, its nothing different you only need the doom64.wad which you can get from the Doom64 Remaster from steam, setting up your doom builder 64 is not different from setting up  Doom Builder, you only need to set the path to your doom64.wad in the config files and set up the doom64 EX plus sourcerport in testing and thats its.

 

there are also a few differences in how to set up stuff in mapping (like how teleport works or how to display switches) but that it just a few differences from maping as if you were mapping in classic doom

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I tried all kinds of combination of available Doom64 editors and ports, all came up with one problem or another.

 

The only combination which allows me to edit a map is Doom64 from Steam as the port and DoomBuilder64_kovic-fork_1.6.4_win32 as the editor and then successfully play that map.

 

But, on the other hand, one could just use UDB UDMF for Zandronum or GZDoom and get all the features of DOOM64 and more, as can be seen with Brutal Doom 64.

Edited by Kappes Buur

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Also, for anyone else who don't want to Google it or open up the document above, use the DB64 by the_kovic here. Styd051's Super EX+ source port also has extra DB64 .ini files for its more diverse bestiary, just in case you want to use it as a base (you might still need to refer to the document above for mapping shenanigans).

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