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Favorite level theme?


wuunds

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Not meaning to get philosophical here, but the mood really helps in a map's aesthetic. Like a city level doesn't feel that good in stock Doom II, but if it feels like a post-apocalypse, then it definitely works really well, or for another example, a regular techbase might feel boring, but if it feels like an infiltration and plays to that strength, it definitely helps with the atmosphere. But if I were to be more specific, it would probably have to be a techbase like Skillsaw's, or a temple type level akin to something Antares031 would make.

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Babylonian and Greek architecture is what I thrive for. Unfortunately, I've not seen many in the Babylonian category in DOOM, because I've probably haven't been paying much attention.

 

Egyptian is also a favorite, probably more so than the other two. 

Edited by Amaruψ

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Gimme dat slime.

 

Techbase slime, grotto slime, castle slime, pits or lakes or falls or pints I don't care just gimme dat gimme dat slime

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5 minutes ago, Burgish said:

Gimme dat slime.

 

Techbase slime, grotto slime, castle slime, pits or lakes or falls or pints I don't care just gimme dat gimme dat slime

 

Spengler, that you?

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classic style abstract hell themes. marble, stone, blood and tech all wound up together. i like seeing e1 textures in hell because i like to imagine that the demons have stolen resources and maybe transported whole buildings from the uac to further benefit themselves. twisted flesh and buildings that don't make sense. texture misuse such as doors replacing lifts and monitors and switches stuck in a flesh wall. all the stuff that scared me as a kid.

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Flesh, blood, non-vanilla techbase themes, slime, caves, temples, natural environments generally, purple themes, or basically any of these in grottos which imo looks really cool!

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Honestly, I'm a big fan of non-id techbases (Darkening E2, Suspended in Dusk, UAC Ultra, and Doom 64 if you don't consider that to be by id.)

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