Flower_XD Posted September 29, 2023 7 hours ago, Dragonfly said: Would love to see Agent Spork make a comeback 🙏 I was about to say Agent Spotk, to me Simplicity is a masterpiece and I don't see people mentioning a lot. Also I would say The Ultimate DooMer Maybe, also Okuplok, I don't know, I realy like super blaster big maps. 2 Quote Share this post Link to post
boris Posted September 29, 2023 On 9/28/2023 at 5:33 PM, Jimmy said: Kurt Kesler and/or Tommie "Fatal" Quick - We need more love for single-player ZDoom maps and episodes that are just "cool Doom maps" with a few extra interesting features to make the maps "pop", rather than being blockbuster GZDoom projects which focus heavily on visuals and technical flair. Doom: Resurrection is a favorite of mine to revisit, and not that many people are making 'em like KZDoom anymore. Kurt Kesler is active-ish as @kdoom and working on a map: 3 Quote Share this post Link to post
Jacek Bourne Posted September 29, 2023 Death Destiny Erik Alm Huy Pham BPRD 2 Quote Share this post Link to post
Hebonky Posted September 29, 2023 I would like to see Tooooasty come back as well. His later stuff was really good. 2 Quote Share this post Link to post
kdoom Posted September 29, 2023 I didn't see anyone mention Michael Krause. His massive architecture and gameplay was always cool. I'm slowly chiseling away at Kgzdoom1. 6 Quote Share this post Link to post
Not Jabba Posted September 29, 2023 51 minutes ago, Hebonky said: I would like to see Tooooasty come back as well. His later stuff was really good. I was today years old when I realized Toooooasty released maps after JPCP that are only available on a Japanese site. Thanks, and hooray for the Doom Wiki! 7 Quote Share this post Link to post
Tango Posted September 29, 2023 1 hour ago, kdoom said: I didn't see anyone mention Michael Krause. he and @Dutch Doomer were the two that came to mind for me! both huge sources of inspiration over the years. I also remember loving the one big map that @zark made (Tremor I think?) oh and @Lutrov71 4 Quote Share this post Link to post
Endless Posted September 29, 2023 Would love to see Alexander S. (Eternal) come back. I know he has made a few single contributions to different projects here and there, but he hasn't released a standalone WAD since 2016. 2 Quote Share this post Link to post
Eric Claus Posted September 29, 2023 Seconding? Thirding? 57thing? Erik Alm 0 Quote Share this post Link to post
Skemech Posted September 29, 2023 I wanna see veddge make a return... he was last online the same day he uploaded MyHouse.wad 0 Quote Share this post Link to post
JadingTsunami Posted September 29, 2023 Oh, and perhaps another vote for someone possibly lesser known that I'd like to make a comeback: Steve Robinson (aka stphrz). Not a huge body of work but really enjoyable and nostalgic. 1 Quote Share this post Link to post
Maribo Posted September 29, 2023 Lots of my picks (B.P.R.D., Darkwave, Death-Destiny, etc.) were already posted, but someone I haven't seen brought up is Patrik Höglund aka Grul, whose work I stumbled upon early this year. What I ended up playing reminded me of the good parts of Hell Revealed. I also remember writing some stuff down about finding surprisingly fun proto-slaughter setups, and their final work By the Pain I See in Others takes a surprising turn into the "base carved into the side of a slime mountain/valley" aesthetic. I really wonder what he would have done if he kept going. 7 Quote Share this post Link to post
Daytime Waitress Posted September 29, 2023 (edited) @Viggles, for sure. While it would still be a few years before I'd sign on to Doomworld and play more Doom than ever before, Brigandine was the map that made me sit up and start to appreciate just what this community was capable of. And @Bri. He ain't gone nowhere, I just want to play his next set :3 Edited September 29, 2023 by Daytime Waitress 5 Quote Share this post Link to post
bioshockfan90 Posted September 29, 2023 Agent Spork, Simplicity was one of the first WADs in UDMF I learned to love. Besides that, I dunno... Erik Alm obviously, an_mutt (their maps were great), Marcaek, I know skillsaw commented on here and that he's working on things but I'd love another "Ancient-Aliens" level WAD out of him and co... Is yakfak still around? I really liked their maps like Sheer Poison and the standalone releases, maybe that name hasn't been mentioned yet. Banger MIDIs out of them too. 5 Quote Share this post Link to post
DerBlanca Posted September 29, 2023 1 hour ago, bioshockfan90 said: Is yakfak still around? Yes, and they do release maps from time to time (most recent was a few months ago)... in their DW statuses. No other uploads that I know of. 1 Quote Share this post Link to post
LadyMistDragon Posted September 30, 2023 (edited) Let's give some slightly more detailed backgrounds, like the majority of these people have zero realistic chance but anyway..... Tom Mustaine: Truth be told, only 01 and 17 from TNT and 14 from Memento Mori can really be considered "memorable", but idk, he really had a way of making efficient architecture and making things shine just a little bit. If only Paradox was a better-looking map, it would be proof-of-concept for something more comparable to George Fiffy or Dario Casali Speaking of, Dario might be the most likely person to return out of the ones mentioned, probably because from the way he's talked, he could theoretically sit down and knock something out in six hours, but I sense some fear that folks like Sandy Petersen and Tom Hall have expressed before. Honestly, I wouldn't be clamoring for this if Plutonia was the only thing he did though. I wonder if Tom Hall could actually make a decent Doom map if he had the passion and the freedom to not stick to vanilla limits which honestly might have been part of his problem before. Arya Iwakura, mostly because I'm a little bit clueless as to if she's ever been asked about making more Doom maps. I know Russell Meakim said he was effectively retired after releasing that GZ Doom map, but I just know Vivisection was a supreme display of hell detailing spefically. Weird, because I'm not really a fan of the Pain Labs. Gusta - Literally the only map of his I disliked was....Arch-Violence in Plutonia 2. Overall quality is beyond high and to be honest, he's probably in the short list of personal favorite Doom mappers. Eternal - Just assuming his Plutonia-related work is finished, I'd really like to see what else he could do. There was something incredibly unique about how he mixes impressive architecture with an abstract environment that still manages to beggar exploring. Jens Nielsen - Jimmy probably said it best, but the thing is, I absolutely love him for it. Like his texture choices and common fixation of co-op really dragged down his maps at times (Walkabout and that corridor map that are on the archives) but The Stand would be more compelling with a less dead music choice whereas meanwhile....Not That Simple and City of the Unavenged are basically masterclass examples of his strangely enthralling style. Kings of Metal from MM2 takes a simpler but probably better approach to most people. It's also not quite the same though. Still, he was a unique talent. Thomas Moeller - Ok, hear me out. He had a simplistic but incredibly explosive combat style that made most of his work pretty damned good and a not half-bad sense of architecture when he set his mind to it. His Requiem map was lacking in the latter but in a certain sense, almost more refined in the former. It really wasn't but imo, he still went out on a high. Drake O'Brien - Here's the thing: his maps could've used more polishing in a number of areas and his layouts kind of feel a bit like random scribbles in spots. At the same time, they were obviously most emblematic of the good and the bad parts of TNT in basically every way. Steven Phares - Did he go into game modding after this? I'm not sure, but it's weird that he seems to have not even looked back. Paul Noble - It's weird....his other maps on the archives are basically crap, but his other two exercised this awesome circular layout thingy meaning that they essentially looped around each other to the extent that pretty much everything could be found by going a certain direction. The Silo probably went a little too far, but my god, there was something so compelling in that sort of design! Jeremy Statz - No reason other than I just happen to really like his Memento Mori II map, although having played some of his other stuff, he could still make fun maps! Andy Badorek - The Twilight Lab might be a touch more well-known but his Map 21 in Memento Mori II had a strong proto-Plutonian feel with its monster placement. A little less compact but I thought that was a really strong effort! Viggles - I don't think I need to explain this too much, but his skill for making maps brimming with such a strong sense of detailing really has to be seen to be believed! Complementing this with some incredibly on-the-nose monster placement is really something else. Mattias Worch - His concise maps in Memento Mori II were certainly a departure from a lot of the other tropes expressed. And besides that, he had such a strong sense of when to use traps! The ammo starving in Requiem was actually kind of cool. I do have to wonder if perhaps Last Resort went over board in some ways, but that's about as far as that goes! Rex Claussen - Yeah, I really happen to like his scale, his detailing, and his essentially stiff but oddly compelling combat. He always comes up with some interesting ideas whenever he puts something out. For not necessarily being combat focused, I've never been bored. Mark Klem - It's funny to see his reputation for music when his map designs were so incredibly creative. Although maybe Hidden Slime Factory was the only one with what seemed like a solid foundation. Sverre Andre Kvernmo - What was with all these Norwegian guys with the middle name of Andre (Kim Andre Malme, Jan Andre Jensen)? Anyway....while his designs are honestly kind of a mixed bag (and honestly, there's maybe 2 of his non Master Levels Cabal entries I really liked) it can't be denied that he displayed a serious talent in a number of ways! It would be cool to see more maps from him Angelo Jefferson - Anyone who's played #1Kill the Next Generation will understand this one. It was rushed and it shows on some maps more than others but at certain points (Map 32 especially), he was seriously forward-looking. Stephen Clark: Kind of like Rex in a way but more experimental and less concerned with meeting some particular visual design standard from what I can tell. His Heretic stuff was good though and he sure improved a lot from the CC days! BPRD - He apparently has no interest in coming back, according to someone who tried contacting him. But I don't really have to explain this one. Grove touched me in a way few other Doom maps really could, and all his stuff is apparently along similar lines. Edited October 5, 2023 by LadyMistDragon 11 Quote Share this post Link to post
Woolie Wool Posted September 30, 2023 On 9/28/2023 at 12:32 PM, Roofi said: Shamus Young Sadly, he died last year. I followed his blog for many years and was shocked to learn of his passing. Anyway, my list: Chris Couleur Absolutely loved his Eternal Doom maps, his sense of scale and adventure in a map, and his ability to get a whole lot of mileage out of surprisingly few linedefs and sectors. The Flange Peddler Had a really great sense of texturing and aesthetics, even if his maps didn't always play the best. Randy Estrella and Tim Heydelaar Doom 64 was an excellent level set, especially considering the limitations the game imposed, and I would like to see what they could do with a Boom compatible or MBF21 set. Anthony Czerwonka GothicSP has always been one of my dream wads. lupinx-kassman One of the all-time champions of visuals in Doom mapping. Michael Krause Really loved this guy's knack for huge, imposing architecture. Imagine if he made a slaughter wad... Jean-Paul LeBreton Professional level designers from the industry bring outsider ideas you won't find in the regular community, while still being able to uphold a high standard of quality. LeBreton's "Arcadia Demade" is no exception. iori His E1M7 for Doom the Way id Did was my favorite of that whole megawad, and I really enjoyed his map for BTSX E1 as well. 7 Quote Share this post Link to post
Lila Feuer Posted September 30, 2023 1 minute ago, Woolie Wool said: Anthony Czerwonka GothicSP has always been one of my dream wads. Yeah it mystifies me that these textures never really took off. 0 Quote Share this post Link to post
Woolie Wool Posted September 30, 2023 Just now, Lila Feuer said: Yeah it mystifies me that these textures never really took off. They appear piecemeal in all sorts of things, but rarely as a full set. 0 Quote Share this post Link to post
LadyMistDragon Posted September 30, 2023 14 minutes ago, Woolie Wool said: Sadly, he died last year. I followed his blog for many years and was shocked to learn of his passing. Randy Estrella and Tim Heydelaar Doom 64 was an excellent level set, especially considering the limitations the game imposed, and I would like to see what they could do with a Boom compatible or MBF21 set. iori His E1M7 for Doom the Way id Did was my favorite of that whole megawad, and I really enjoyed his map for BTSX E1 as well. Damn right! Trevor Primmitt was such a good designer, honestly. I somehow forgot to put down Randy Estrella. I wouldn't be opposed to see what him, Danny Lewis, and Tim Heydalaar returning! 0 Quote Share this post Link to post
TheMagicMushroomMan Posted September 30, 2023 5 hours ago, Endless said: Would love to see Alexander S. (Eternal) come back. I know he has made a few single contributions to different projects here and there, but he hasn't released a standalone WAD since 2016. His lesser-known works are really underrated in my opinion. All of his stuff has a kind of personality and charm, you can tell he really enjoyed making it. 3 Quote Share this post Link to post
RonLivingston Posted September 30, 2023 good thing you posted this. 2 Mappers that I would want to see again Stephen Clark "The Ultimate Doomer". - My number 1 mapper guy who I met since 2004 when he was working on super sonic doom, I wanted to play operation lightning but it didn't know where to download it until now. Tom "Hyena" White. Hes been gone for so long! I remember when he did the most maps for mock 2 the speed of stupid, including the sound effects for Vowel and the custom barons, how come this guy never came back here? If only that guy returned, he would make a wad that would be adventurous! Like Super Mario Doom? Yeah that would've been great! 2 Quote Share this post Link to post
Woolie Wool Posted September 30, 2023 1 hour ago, LadyMistDragon said: I wonder if Tom Hall could actually make a decent Doom map if he had the passion and the freedom to not stick to vanilla limits which honestly might have been part of his problem before. Tom Hall's problem was his own design doc, which was a total mess that wasn't sure if it wanted to be an RPG, immersive sim, or Wolfenstein 3-D 2: Wolfenstein Harder. He had tons of ideas but lacked focus, and focus was what Doom needed to be a great game. 3 Quote Share this post Link to post
Lila Feuer Posted September 30, 2023 I'd be totally down for a Doom immersive sim. 0 Quote Share this post Link to post
Woolie Wool Posted September 30, 2023 A Doom immersive sim would work, but it would have to commit to it completely, which was Tom Hall's problem in the mid-'90s. 0 Quote Share this post Link to post
TheHambourgeois Posted September 30, 2023 Sandy Petersen JK throw another one in for Erik Alm just because my entire mapping inspiration is Scythe 1 0 Quote Share this post Link to post
thelamp Posted September 30, 2023 Jeffrey J. Martin, creator of Reign of the Spider Gods 1 Quote Share this post Link to post
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