Craneo Posted September 29, 2023 (edited) Hi everybody! I released this new thing, I said if I updated that Build thing more I would give it it's own thread so here it is! It compiles many of the Build Engine edits I posted, as well as some Doom paletted Raven Software edits too, has a custom palette tho it's not necessary, and custom decorations, as well as old textures I made and remakes of them! you may recognize some from the Obsidian level generator for Doom, for now it's ZDoom based ports only, due to it being a PK3 and having AnimDefs and Decorate, but maybe in the future I can make a official port for other engines (I lack experience with other Doom sourceports so) More pics: Spoiler Credits: Spoiler BUILD EDITS CREDITS: 3D Realms, Id Software, Skulltag, Team Future, Kirk Felton, Toke, Tormentor667 (ripping Duke textures), Doomkid (150skins), Monolith Productions, Sunstorm Interactive, Lobotomy Software and Ceeb Sgt_Mark_IV (Revenant Rocket Launcher pickup sprites) MEK SKY EDITS CREDITS: Mechadon mostly PAINTING CREDITS: Francisco De Goya (Saturn Devouring His Son, Witches Sabbath, The Great He-Goat, 1798, 1819-1822) Hieronymus Bosch (Garden of the Earthly Delights, 1490-1510) Viktor Vasnetsov (Four Horsemen of the Apocalypse, 1887) Ambras Castle (Portrait of Vlad III, c. 1560) Hans Memling ("Hell", c1485) Titian (The Flaying of Marsyas, c1570-75) Caravaggio (Medusa, 1596-98) Peter Paul Rubens (Death of Achilles, 1630-1632) William-Adolphe Bouguereau (Dante and Vergil, 1850) Jan van Eyck (The Last Judgement, 1440–41) John Martin (Pandemonium, 1841) Henry Fuseli (The Nightmare, 1781) Alexandre Cabanel (Fallen Angel, 1847) Bruno Amadio (Crying Boy painting) Ilya Repin (Ivan the Terrible and his son painting) RAVEN EDITS CREDITS: Raven Software, Cage, Zrrion the Insect, ItsNatureToDie, Ceeb, Gez, RaVeN LEAVES ON LIVING TREES BY OSJCLATCHFORD VALVE EDITS CREDITS: Valve (Half-Life), Gearbox (Oppossing Forces), Bigstronk (UAC logo) Publicity credits: AD0: Monolith Productions Sunstorm Interactive Lobotomy Software Ceeb AD1: Hidfan (HD neural Doom Marine) Eevee (Doom text generator) Mechadon (background) AD2: textures from Plutonia dudes are the Cassali brothers based on the "Injured? Good." ad/meme Hell Tree Credits: Sprites: OSJCLatchford, CaptainToenail, Craneo special credits to MoonDeLaAxel for helping me make the CRNATUR texture properly seamless Doom style edits, PK3 compile, animdefs and decorate by Craneo Make sure to credit the other artists too as this wouldn't be possible without them, if I forgot anyone as always, please do notify me. Feel free to use. Download: https://drive.google.com/file/d/1dnmjH5hes8VO5Uisrfn7ogfkPpjsEMSK/view?usp=sharing Edited April 7 by Craneo v1.3.4 - had to switch to Google Drive cuz too heavy lol 52 Quote Share this post Link to post
Craneo Posted October 2, 2023 (edited) A new update is on it's way with new texture edits, specifically a few more Build Edits, Raven Edits, some originals, a new painting (which has a personal story with me kinda. as it has a urban legend that terrified me as a child) and now some Half-Life/Valve texture ports/edits! Spoiler Edited October 2, 2023 by Craneo by later today I mean NOW!!!!! 4 Quote Share this post Link to post
Christophine Place Posted October 2, 2023 These look awesome! I love how the city sky looks especially. 0 Quote Share this post Link to post
PinkFlamingo Posted October 2, 2023 This is great. Would love to see more texture packs with this kind of 'decorative' theme. 0 Quote Share this post Link to post
Blacklight Posted October 11, 2023 The more I learn about Craneo Textures, the more I claim that he is the Best at developing New Textures for "DOOM"! And it hurts more from the fact that I don't notice WAD's who would use them. Simply... Why? He made THREE Cool Graphic Mods: "Wolfenstein 3D Texture Pack", "Patch64" and "Doom 3 for Doom Texture Replacer" (Although the latter is worth refining. Skyboxes are disappearing.). And I haven't seen WAD's anywhere that anyone has used Projects from Craneo or just haven't met yet. And he definitely deserves it! When I wrote about Graphic Mods and Texture Packs HERE (In Russian), I paid a lot of attention to Craneo Projects. I have nothing against OTEX Textures, but, damn, there are so many Texture Packs, and only a Couple of Creators use them. If someone is going to create Levels for "DOOM" in the Build Engine style, then you should definitely take DECOTEX Craneo. They're Awesome! 0 Quote Share this post Link to post
Biodegradable Posted October 11, 2023 I don't know how this slipped by me last month, but this all looks both awesome and hilarious. I do hope to see some projects in the future make good use of the cool shit I see on display here. 2 Quote Share this post Link to post
Craneo Posted October 15, 2023 (edited) Another DecoTex update, this one adds graffiti midtext based on the ones Demios and I did for Obsidian (not the same exact ones, as most of these are more serious and Doom paletted), as well as a custom recreation of the Half-Life 2 ammo crates (includes all 4 vanilla ammotypes and a empty base for custom ammotypes) EDIT: I noticed the ammoboxes were too big, so I shrunk them, still kept the big ones tho in case anyone wants to use them, also included a few Holy-themed textures and one prop, not too sure about these but well. LINK: DECOTEX_V1.3.1.rar Edited October 19, 2023 by Craneo 5 Quote Share this post Link to post
Craneo Posted October 19, 2023 so turns out I uploaded the .bak file and not the .pk3 file lmao. imma fix that 1 Quote Share this post Link to post
Craneo Posted October 22, 2023 Spoiler I'm gonna upload a new update in a bit, has some more Raven, Build and Valve texture edits! More WILL be added in the future, too! I will update the credits in the main thread too so it doesn't lag behind the credits inside of the pk3 releases. 7 Quote Share this post Link to post
Craneo Posted January 27 a new update is in the works, may post it in a bit maybe Spoiler 7 Quote Share this post Link to post
Notsee Posted January 28 Neat how can I use the graffiti won't it replace the wall texture 0 Quote Share this post Link to post
Craneo Posted January 28 5 hours ago, Notsee said: Neat how can I use the graffiti won't it replace the wall texture middle texture, similar to stuff like midbars or the vine textures, just set to be very close to the walls. 0 Quote Share this post Link to post
Craneo Posted April 2 small bump, cuz an update is in the works... mostly props focused, also some already existing assets getting updated with better versions... Spoiler 7 Quote Share this post Link to post
Craneo Posted April 7 (edited) ok the update is out, there is no changelog cuz I did not think what I was adding (lol) plus there is a lot of new stuff in general plus some updates to already existing assets, I'll be updating the credits too when I update the OP too https://drive.google.com/file/d/1dnmjH5hes8VO5Uisrfn7ogfkPpjsEMSK/view?usp=sharing before I forget, this update also includes the map I've used to showcase some of these textures, so that you guys can get a better idea of how to use the textures yourselves... Edited April 7 by Craneo 1 Quote Share this post Link to post
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