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DECOTEX - a texture resource for mappers [v1.3.4]


Craneo

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A new update is on it's way with new texture edits, specifically a few more Build Edits, Raven Edits, some originals, a new painting (which has a personal story with me kinda. as it has a urban legend that terrified me as a child) and now some Half-Life/Valve texture ports/edits!
 

Spoiler

Screenshot_Doom_20231002_120034.png.ef6f519b1d8ff3e69c93e40c7dda886b.pngScreenshot_Doom_20231002_120029.png.b7b7ce2acf0aa10ca6c9eb788b131626.pngScreenshot_Doom_20231002_120024.png.8d7c6ac7bb0bde697eeb6e941da54edb.pngScreenshot_Doom_20231002_120019.png.c792c27b9e886ab48952e9fabd834e90.pngScreenshot_Doom_20231002_120015.png.dc5fde0388980e4b3886d9fb429db121.pngScreenshot_Doom_20231002_115959.png.5010ad15c936061bdf1955d8da75100f.pngScreenshot_Doom_20231002_115954.png.841ebbd45120057f181fd4d6b4803fc4.pngScreenshot_Doom_20231002_121148.png.97adeb113443dc3b4becc2c1aff1fd5d.png

 

Edited by Craneo
by later today I mean NOW!!!!!

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  • 2 weeks later...

The more I learn about Craneo Textures, the more I claim that he is the Best at developing New Textures for "DOOM"! And it hurts more from the fact that I don't notice WAD's who would use them.

 

Simply... Why? He made THREE Cool Graphic Mods: "Wolfenstein 3D Texture Pack", "Patch64" and "Doom 3 for Doom Texture Replacer" (Although the latter is worth refining. Skyboxes are disappearing.). And I haven't seen WAD's anywhere that anyone has used Projects from Craneo or just haven't met yet. And he definitely deserves it! When I wrote about Graphic Mods and Texture Packs HERE (In Russian), I paid a lot of attention to Craneo Projects. I have nothing against OTEX Textures, but, damn, there are so many Texture Packs, and only a Couple of Creators use them.

 

If someone is going to create Levels for "DOOM" in the Build Engine style, then you should definitely take DECOTEX Craneo. They're Awesome!

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I don't know how this slipped by me last month, but this all looks both awesome and hilarious. I do hope to see some projects in the future make good use of the cool shit I see on display here.

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Another DecoTex update, this one adds graffiti midtext based on the ones Demios and I did for Obsidian (not the same exact ones, as most of these are more serious and Doom paletted), as well as a custom recreation of the Half-Life 2 ammo crates (includes all 4 vanilla ammotypes and a empty base for custom ammotypes)
EDIT: I noticed the ammoboxes were too big, so I shrunk them, still kept the big ones tho in case anyone wants to use them, also included a few Holy-themed textures and one prop, not too sure about these but well.
Screenshot_Doom_20231015_021105.png.4374e54be089ca9fa26ad2f4f4cff4b2.pngScreenshot_Doom_20231015_021116.png.1016d0a57e8e19b86e6ce7e982579cde.png

LINK: DECOTEX_V1.3.1.rar

Edited by Craneo

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Screenshot_Doom_20231022_023330.png.beb26d17f95d6ce7614ecab8b31023cf.png
 

Spoiler

Screenshot_Doom_20231022_023357.png.bb93ee0c6f63a1de9a186bd52892e6eb.pngScreenshot_Doom_20231022_023354.png.6b1347069e74f8ded1c73508f96c7964.pngScreenshot_Doom_20231022_023349.png.f106764c717540e26dcec6c4f9889aa5.pngScreenshot_Doom_20231022_023345.png.98416581c6ed1b3b1478ba92d5fce677.pngScreenshot_Doom_20231022_023336.png.46a0b53417c2429f8a72b5af9c078fb1.pngScreenshot_Doom_20231022_023401.png.c491b9a56756cc59d93be714d33f0269.png


I'm gonna upload a new update in a bit, has some more Raven, Build and Valve texture edits!

More WILL be added in the future, too!

I will update the credits in the main thread too so it doesn't lag behind the credits inside of the pk3 releases.

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  • 3 months later...
5 hours ago, Notsee said:

Neat how can I use the graffiti won't it replace the wall texture 

middle texture, similar to stuff like midbars or the vine textures, just set to be very close to the walls.

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  • 2 months later...

small bump, cuz an update is in the works... mostly props focused, also some already existing assets getting updated with better versions...

Spoiler

Screenshot_Doom_20240402_002118.png?ex=6Screenshot_Doom_20240401_011107.png?ex=6


 

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Posted (edited)

ok the update is out, there is no changelog cuz I did not think what I was adding (lol) plus there is a lot of new stuff in general plus some updates to already existing assets, I'll be updating the credits too when I update the OP too https://drive.google.com/file/d/1dnmjH5hes8VO5Uisrfn7ogfkPpjsEMSK/view?usp=sharing

before I forget, this update also includes the map I've used to showcase some of these textures, so that you guys can get a better idea of how to use the textures yourselves...

Edited by Craneo

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