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How to properly replace SUPPORT2 texture?


purple_ruberoid

Question

Hi, I'm making a wad (Boom format) where I want to replace SUPPORT2.

 

I replaced it in Texture Table, also set proper width and height:

Spoiler

image.png.5fa722d0833dcfdfe7a391de8c9ee545.png

 

In UDB it looks as intended:

Spoiler

image.png.a95e6d1281e3eda06630db0dae276a41.png

 

But in game (DSDADoom 0.26.2) seems cut off:

Spoiler

image.png.bc13d270609186ab1724219f8b24f60f.png

 

What have I done wrong?

 

sample wad --> support_align.zip

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It's tiling like that because of the width of the texture. You can only have texture widths that are powers of 2 i.e. 2, 4, 8, 16, 32, 64, 128, 256

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