purple_ruberoid Posted September 29, 2023 Hi, I'm making a wad (Boom format) where I want to replace SUPPORT2. I replaced it in Texture Table, also set proper width and height: Spoiler In UDB it looks as intended: Spoiler But in game (DSDADoom 0.26.2) seems cut off: Spoiler What have I done wrong? sample wad --> support_align.zip 0 Quote Share this post Link to post
2 thelamp Posted September 29, 2023 It's tiling like that because of the width of the texture. You can only have texture widths that are powers of 2 i.e. 2, 4, 8, 16, 32, 64, 128, 256 1 Quote Share this post Link to post
0 purple_ruberoid Posted September 30, 2023 Ah, I forgot about that, thanks 0 Quote Share this post Link to post
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purple_ruberoid
Hi, I'm making a wad (Boom format) where I want to replace SUPPORT2.
I replaced it in Texture Table, also set proper width and height:
In UDB it looks as intended:
But in game (DSDADoom 0.26.2) seems cut off:
What have I done wrong?
sample wad --> support_align.zip
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