SleepyVelvet Posted October 27, 2023 (edited) I spent 1.5 hours making a mid-tex pumpkin but my eyes are a little strained. Are we allowed to split up the 6 hours and take breaks, or will the pineapple police hunt me down? pumpkin: Edited October 27, 2023 by NoisyVelvet 4 Quote Share this post Link to post
myolden Posted October 27, 2023 5 minutes ago, NoisyVelvet said: I spent 1.5 hours making a mid-tex pumpkin but my eyes are a little strained. Are we allowed to split up the 6 hours and take breaks, or will the pineapple police hunt me down? Reveal hidden contents Your mapping time can be nonconsecutive, so yes you can split up your mapping time. 2 Quote Share this post Link to post
NecrumWarrior Posted October 27, 2023 Oh wow we finally made it to page 2! 1 Quote Share this post Link to post
Silhouette 03 Posted October 28, 2023 Map Name: Arrival Author: Silhouette 93 Music: Outnumbered-Jimmy Sky: SKYAA_01 from resource pack Difficulty settings: Yes Build time: 6 hours Comments: I had a lot of fun making this, and the resource pack is awesome. Thanks to everyone involved :) Screenshots: Spoiler 7 Quote Share this post Link to post
Egregor Posted October 29, 2023 TT4 - EG01_v36B_360min.rar Map Name: [Bogus Backcountry] Author: [ Egregor ] Music: [ N/A for now] Sky: [ N/A for now] Difficulty Settings: [ N/A for now ] Build Time: [ 6 hours plus a few minutes to get the balance right ] Comments: [This is my first map of three for this event, but I struggled the most with it. It's still a bit raw, but I haven't added a detail pass yet!] Screenshots: [N/A for now] 5 Quote Share this post Link to post
Egregor Posted October 29, 2023 TT4-2_v032B_360min.rar Map Name: [ Scared in Small Town Square ] Author: [ Egregor ] Music: [ N/A for now ] Sky: [ N/A for now ] Difficulty Settings: [ N/A for now ] Build Time: [ 6 hours ] Comments: [This is the second of three maps. I feel like it turned out really well. It's the middle child.] Screenshots: [N/A for now] 3 Quote Share this post Link to post
Egregor Posted October 29, 2023 TT4-3_v30_360Bmin.rar Map Name: [ AREA 69 - Nevada Research Facility ] Author: [ Egregor ] Music: [ Song + Author ] Sky: [ N/A for now ] Difficulty Settings: [ N/A for now ] Build Time: [ 6 hours plus a few extra minutes to get the lighting added ] Comments: [This is the third level I made for this event. It was the easiest to make and I feel it has the best 'narrative' and overall vibe of any of the levels. The name was inspired by a sign in the texture pack.] Screenshots: [ N/A for now ] 5 Quote Share this post Link to post
Death Bear Posted October 29, 2023 We're extending through the end of the month (So 2 extra days). Finish up before November...we're launching the next event on the 1st! 3 Quote Share this post Link to post
SleepyVelvet Posted October 31, 2023 I'm definitely not finishing what I started. But for fun, here's an incomplete map: Pompkin.zip 3 Quote Share this post Link to post
Chuckles_troll Posted October 31, 2023 (edited) Download! Map Name: Ol' Caves Author: Chuckles_troll Music: "Je n'étais pas au courant de id" by Tristan Clark Sky: SKYTT49 Difficulty Settings: (haven't added it yet) Build Time: ~4.6 hours layout Comments: My first doom speedmap and my 2nd map I had more ideas initially but i procrastinated too much so it's very linear and you can easily tell that I had no more ideas after the 2nd area. Screenshots: Spoiler Edited October 31, 2023 by Chuckles_troll forgot to add topdownscreenshot 6 Quote Share this post Link to post
Scionox Posted November 1, 2023 Map Name: Secrets Revealed Author: Scionox Music: "Fate of the Damned" from Blood Sky: SKYTT40 and UFOSK 0 from pack(sky transfer) Difficulty Settings: Implemented Build Time: 6 hours for map + didnt count how many hours for polish Comments: Puzzle horror with some platforming Screenshots: Spoiler Download: SecretsRevealed.zip((Incl. Pre-polish version) Also done some updates to Unidentified Parking Lot and Abducted, download here: MapUpdate.zip 4 Quote Share this post Link to post
Death Bear Posted November 1, 2023 For all intents and purposes, this event is closed! We're in the 20s with maps, and Blue should be compiling what we have soon. Bookend maps will be finished and added soon, and we'll be working on fixes to the texture pack. We'll keep you updated! Thanks for everyone who contributed, and I very much look forward to playing through this set! 7 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 1, 2023 (edited) Map Name: Moo 2 It Author: Peccatum Mihzamiz Music: 'Un Ease' by Peccatum Mihzamiz, and 'Epitome 2' by Blut Aus Nord Sky: via sky transfers Difficulty Settings: Yes, including lots of extra stuff for co-op Coop Starts: Yes Build Time: 1.5 hours for the sketch and 11 hours detailing. Comments: *raises his glass to the Casalis*. I wrote a musical track just for this map. My fifth Doom composition ever (depending on how you count) and I'm really happy with it! Screamshots: Spoiler Download link Edited November 1, 2023 by Peccatum Mihzamiz added correct music titles 5 Quote Share this post Link to post
NecrumWarrior Posted November 2, 2023 Don't mind me, nothing to see here! Map Name: Attack of the Giant Heads Author: NecrumWarrior Music: Dread Factory by MFG38 Sky: Included eclipse texture by Muumi, with sky transfer Difficulty Settings: Partially implemented Build Time: 4 hours Comments: Aliens don't always come from space. Under the shade of the eclipse, a small town is assaulted by giant heads from another dimension! Download: https://www.dropbox.com/scl/fi/zgywg0fhi3xzss9bfufa8/BIGHEAD.wad?rlkey=btqegi83u2ra8qvwcsyoe47nd&dl=0 Screenshots: Much detail work to be done on this one. But I got the layout all finished and functional. 5 Quote Share this post Link to post
BluePineapple72 Posted November 6, 2023 Hey folks! Got a beta here! Over the next few weeks maps will be updated to fix any found bugs, add some visual polish, and to ensure beatability/balance. Three maps do not have MIDIs yet and some levels need sky transfers added. A UMAPINFO has not been implemented as of BETA 1. 3 maps need to be finished: one is mine. MAP01 Intro Map (unfinished) @Death Bear MAP02 They Watch @raddicted MAP03 All Your PUSS are Belong to Us @DynamiteKaitorn MAP04 To Serve Man @DFF MAP05 Beef Impact @muumi MAP06 Forest Factory @CBM MAP07 Unidentified Parking Lot @Scionox MAP08 Beyond the Event Horizon @LateNightPerson MAP09 Circles part 1 Death Bear MAP10 Circles part 2 Death Bear MAP11 Circles part 3 Death Bear MAP12 Launch Base Muumi MAP13 Gas Station @LGmaire MAP14 Swamp Things @Blexor MAP15 Home Invaders @NecrumWarrior MAP16 Abducted Scionox MAP17 The Phantasmic Operahouse Late Night Person MAP18 96 Quite Bitter Beings @myolden MAP19 Arrival @Silhouette 03 MAP20 Bogus Backcountry @Egregor MAP21 Scared in Small Town Square Egregor MAP22 AREA 69 - Nevada Research Facility Egregor MAP23 I Saw Drones @SirPootis MAP24 The Exhibit - A Worrisome Warlock MAP25 Ol' Caves @Chuckles_troll MAP26 Secrets Revealed Scionox MAP27 Moo 2 It @Peccatum Mihzamiz MAP28 Attack of the Giant Heads NecrumWarrior 11 Quote Share this post Link to post
Egregor Posted November 7, 2023 TT4 - EG01_detail_v24B_240min.rar 7.rar Map Name: [ Bogus Backcountry ] (v2 update) Author: [ Egregor ] Music: [ 7 from Elder Scrolls - Arena ] Sky: [ MAPINFO; SKYTT49 ] Difficulty Settings: [ YES (and co-op player starts too! ] Build Time: [ 6 hours + 4 hours of detail ] Comments: [This level feels much closer to my original vision now! As per usual, my concept was larger than the time-frame so I had to do quite a bit of detail to get it feeling fleshed out, though the overall structure and game-play remain similar to speed-mapped version] Screenshots: 4 Quote Share this post Link to post
Scionox Posted November 9, 2023 Update for unidentified parking lot with a couple of small fixes UnidentifiedParkingLotUpdate.zip 2 Quote Share this post Link to post
Egregor Posted November 11, 2023 (edited) TT4-3_detail_v06C_060min.rar (v3 - 11/13/21) 09.rar Map Name: [ AREA 69 - Nevada Research Facility ] (v3 - 11/13/21) Author: [ Egregor ] Music: [ 9 from Elder Scrolls - Arena ] Sky: [ MAPINFO; SKYAA_03 ] Difficulty Settings: [ YES (and co-op player starts too! ] Build Time: [ 6 hours + 1 hours of detail ] Comments: v3 resolves mapper's file mix-up upload error Screenshots: Edited November 14, 2023 by Egregor 1 Quote Share this post Link to post
Egregor Posted November 11, 2023 (edited) TT4-2_detail_v013B_120min.rar (v3 11/13/21) 10-2.rar Map Name: [ Scared in Small Town Square ] (v3 11/13/21) Author: [ Egregor ] Music: [ 10-2 from Elder Scrolls - Arena ] Sky: [ UMAPINFO; RA_SKY1 ] Difficulty Settings: [ YES (and co-op player starts too! ] Build Time: [ 6 hours + 2 hours of detail ] Comments: v3 resolves mapper's file mix-up upload error, for this level as well Screenshots: Edited November 14, 2023 by Egregor 2 Quote Share this post Link to post
BluePineapple72 Posted November 12, 2023 (edited) BETA 2.2 - contains several map updates in addition to MAP29 - Extraterrestrial Harvest by me! BETA 2.2 updates: CWILV patches UMAPINFO Fixed Map25's midi Edited November 13, 2023 by BluePineapple72 5 Quote Share this post Link to post
Blexor Posted November 17, 2023 Small update for "Swamp Things": t&t@ws_blex_v2.zip -Map no longer takes place inside of a kaleidoscope (sky transfers added). -Grounded a few Unidentified Flying Overgrowths. -Archvile hidey-holes made slightly more obvious. -Chaingunner perches can now be lowered from inside the above-mentioned hidey-holes. -A certain ayy lmao's secret raygun is now placed on a lighted sector to make it stand out a bit more. -And possibly something else that I forgot. 2 Quote Share this post Link to post
Scionox Posted November 19, 2023 (edited) Updates to all 3 of my maps fixing bunch of issues/softlocks/sequence breaks(Credit to Petyan for findings) MapUpdates.zip Edited November 19, 2023 by Scionox 2 Quote Share this post Link to post
Egregor Posted December 7, 2023 (edited) TT4 - EG01_RC1_v01.rar Update: -made each spaceship enemies unique (x3) [play-test feedback] -removed strobe [play-test feedback] -made weapons more visable (x4) -abandon buildings roof height brought down (x6) -sky transfer added -auto map cleaned -MIDI saved into .wad as "D_RUNNIN" (7 from Elder Scrolls - Arena) Edited December 7, 2023 by Egregor 1 Quote Share this post Link to post
natashanightmare Posted January 17, 2024 (edited) There appears to be a issue with the exit on map 28, where entering the red portal at the end only exits the level if i enter it at a very specific angle at the right edge of it, i played it in dsda doom and tested both prboom+ and boom complevels and the problem is still there, i played beta 2.2 of the wad . This might allready be known but i figured i'd write it here just in case :) Love the wad btw Edited January 17, 2024 by natashanightmare 2 Quote Share this post Link to post
NecrumWarrior Posted January 18, 2024 33 minutes ago, natashanightmare said: There appears to be a issue with the exit on map 28, where entering the red portal at the end only exits the level if i enter it at a very specific angle at the right edge of it, i played it in dsda doom and tested both prboom+ and boom complevels and the problem is still there, i played beta 2.2 of the wad . This might allready be known but i figured i'd write it here just in case :) Love the wad btw Crazy! I never had any issue with that but it should be as easy as adding a little more space behind the portal. 2 Quote Share this post Link to post
natashanightmare Posted January 18, 2024 34 minutes ago, NecrumWarrior said: Crazy! I never had any issue with that but it should be as easy as adding a little more space behind the portal. I tried the map again and it seems like entering the portal does nothing and instead i have to press use in front of it, is this intended? if so there is no bug and i'm sorry for false alarm. I also found a softlock on map 15 where walking through the window inside the ufo and falling down to the ground makes it so i can't get back into the ufo. and in map 29 there is a area with a rocket launcher and some health bonuses that i can't exit after entering these 2 i am more certain are bugs. In map 1 i have to press use to use the teleport pad by the arachnotron in the field, unsure if this is intended. Best regards :) 2 Quote Share this post Link to post
NecrumWarrior Posted January 18, 2024 1 hour ago, natashanightmare said: I tried the map again and it seems like entering the portal does nothing and instead i have to press use in front of it, is this intended? if so there is no bug and i'm sorry for false alarm. I also found a softlock on map 15 where walking through the window inside the ufo and falling down to the ground makes it so i can't get back into the ufo. and in map 29 there is a area with a rocket launcher and some health bonuses that i can't exit after entering these 2 i am more certain are bugs. In map 1 i have to press use to use the teleport pad by the arachnotron in the field, unsure if this is intended. Best regards :) The exit is definitely unintended. I actually just saw that it's set to S1 instead of W1 as I was editing it. Not sure how that happened. 2 Quote Share this post Link to post
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