myolden Posted October 1, 2023 (edited) Now on idgames! [Trailer by @Ludi RC3 Changelog: Spoiler Updates and fixes for maps 8, 11, 14, 16, 18, 19, 20, 21, 22, and 24 Added story text and MIDI Added demos RC2 Changelog: Spoiler Added a new map by Weird Sandwich that wasn't quite ready for the RC1 cutoff date. Updates and fixes for maps 3, 4, 6, 8, 10, 11, 16, 19, and 24 Updated CWLIV patch for map 06 Updated ENDOOM screen Known Issues: Death exits need re-works to prevent the player from restarting the map before the map exit is triggered Original Post Pina Colada is a set of 24 maps for the Doom 2 IWAD in Boom format by a small team of mappers from the Pineapple Under the Sea discord server. These maps were created with the following requirements: No more than 75 monsters per map. Maps should be short, dense, and interconnected. Maps should contain a death exit on Ultra-Violence difficulty It starts out pretty easy but will wring you by the neck and toss you around like a ragdoll by the end. Remember: difficulty settings exist. Featuring CC4 as a base resource with a ton of custom textures and skies by Muumi and Peccatum Mihzamiz, an M_DOOM, HUD, and pink torches by Danlex, an ENDOOM screen by Peccatum Mihzamiz, and a Pina Colada icon by BluePinapple72. Map List 01: Piecework by @myolden 02: Mimosa by @Weird Sandwich 03: Sunkissed by @Death Bear 04: Heart of Snow by @Shawny 05: Tranquilized by myolden 06: Dr. Heck's Anthrax Rocketship by @ViolentBeetle 07: Is Pink So Base a Hue? by @Peccatum Mihzamiz 08: Black Lake Run by @Pegleg 09: Darktic Circle by ViolentBeetle 10: The Coconut Cream Flow by Peccatum Mihzamiz 11: Death Blossom by Death Bear 12: Fateless by Shawny 13: The Charnel Flame by @LordEntr0py 14: Belphegor's Chasm Of Blood by @Steve88 15: Warborn by myolden 16: Nullspace Nexus by Lord Entropy 17: Virus by myolden 18: Deaded Estate by @muumi 19: Putrid Excellence by @BluePineapple72 20: Genesis Ark by Muumi 21: Pineapple Acres by @Danlex 22: Carnage Heart by Muumi 23: Coming Calamity by Muumi 24: Credits Map by Peccatum Mihzamiz Screenshots: Spoiler Edited December 20, 2023 by myolden 93 Quote Share this post Link to post
Death Bear Posted October 1, 2023 (edited) Congrats to all my fellow mappers! We've been working on this for a while now! Big shoutout to @myolden for leading this project! Woo! I hope you like getting caught in the rain, everyone! Edited October 1, 2023 by Death Bear 9 Quote Share this post Link to post
FEDEX Posted October 1, 2023 Great! And where is the Ñ in the title ? PiÑa :) 3 Quote Share this post Link to post
myolden Posted October 1, 2023 (edited) 15 hours ago, FEDEX said: Great! And where is the Ñ in the title ? PiÑa :) I speak American and only know how to use the letters that have buttons on my keyboard. Edited October 2, 2023 by myolden 6 Quote Share this post Link to post
SleepyVelvet Posted October 1, 2023 (edited) I just skimmed through these: Wow. You all didn't hold back, everything looks stellar. The animated textures bring this up to top notch. A good mix of high-octane arena style maps with traditional "dungeon-crawl" type ones. They all look stylish. Definitely one of the top WADs this year. edit: and on the first day of Sober October too, making it hard on me, will you :p Edited October 1, 2023 by NoisyVelvet 6 Quote Share this post Link to post
Master O Posted October 2, 2023 (edited) Strangely appropriate: Edited October 2, 2023 by Master O 5 Quote Share this post Link to post
Firedust Posted October 2, 2023 Are these speedmaps? They look too good to be speedmaps. also myolden, when am I supposed to have a life with all these fantastic doom wads I just finished nostalgia 2, I have a family, have mercy on me 3 Quote Share this post Link to post
BluePineapple72 Posted October 2, 2023 (edited) 4 minutes ago, Firedust said: Are these speedmaps? They look too good to be speedmaps. No. Though the project does hail from the PUSS discord server we didn't have any rules with regards to limiting time spent building these levels. Edited October 2, 2023 by BluePineapple72 4 Quote Share this post Link to post
LordEntr0py Posted October 2, 2023 (edited) 6 minutes ago, Master O said: Strangely appropriate: Oh, we are deeply aware of this. 😄 This song has been floating around my head since I joined this project. I used to find it annoying, but I've actually learned to like it. Possibly a self-preservation mechanism. Edited October 2, 2023 by LordEntr0py 3 Quote Share this post Link to post
Death Bear Posted October 2, 2023 23 minutes ago, Firedust said: Are these speedmaps? They look too good to be speedmaps. also myolden, when am I supposed to have a life with all these fantastic doom wads I just finished nostalgia 2, I have a family, have mercy on me @myolden has no chill. Quote me on that. 4 Quote Share this post Link to post
notTyrone Posted October 2, 2023 Oh snap! It's out! Well done, everyone! 4 Quote Share this post Link to post
MtPain27 Posted October 2, 2023 Having a great time with this so far! Two quick notes: in MAP 05, the arachnotrons in the monster closets are stuck together (ZDoom 2.8.1), and I found two oddities in Peccatum's MAP 06 - some missing textures and a slime trail, I think. Congrats on the RC :) Spoiler 11 Quote Share this post Link to post
ViolentBeetle Posted October 2, 2023 20 minutes ago, MtPain27 said: in MAP 05, the arachnotrons in the monster closets are stuck together (ZDoom 2.8.1) Are they actually stuck in one another or simply struggle to get through the door? I checked the map and they don't seem to be stuck. The door is a little narrow for the both of them, but it's not a problem because they'll keep shooting. 4 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 2, 2023 1 hour ago, MtPain27 said: [...] I found two oddities in Peccatum's MAP 06 - some missing textures and a slime trail, I think. Congrats on the RC :) Thank you, I'll get those fixed in RC2! The map has been done and tested for over 10 months now, but it seems that the nodebuilder elfs have recently come and thrown some explosives into that one arena. Cheeky little buggers. Congratulations everybody on the release! I love how over-the-top decorated most of the maps are. This was not a requirement but people just went ham! I can't deny I'm really proud of the three maps I made for this. This was quite something, challenging me to make different maps from usual. Though I still couldn't resist doing my usual theatrics ;). Huge shoutout to @muumi, the god of skies, who made a whole bunch of stuff custom for this wad and also reacted quickly to feedback and made even more customizations! Look for more of his stuff over here: 6 Quote Share this post Link to post
MtPain27 Posted October 2, 2023 19 hours ago, ViolentBeetle said: Are they actually stuck in one another or simply struggle to get through the door? I checked the map and they don't seem to be stuck. The door is a little narrow for the both of them, but it's not a problem because they'll keep shooting. Yep, they're stuck in ZDoom. From 2:15 on in this video demonstrates. (spoilered to save space) Spoiler 4 Quote Share this post Link to post
DJVCardMaster Posted October 3, 2023 Warning, the following is tagged as spoiler as it could cause some scares because of its disturbing imagery. Spoiler Ñ Great set of maps, congrats on the release. 8 Quote Share this post Link to post
ViolentBeetle Posted October 3, 2023 6 hours ago, MtPain27 said: Yep, they're stuck in ZDoom. From 2:15 on in this video demonstrates. (spoilered to save space) Pretty weird how it doesn't happen to me, but I'll expand this closet to let them leave more easily. 4 Quote Share this post Link to post
Grain of Salt Posted October 3, 2023 (edited) On 10/2/2023 at 12:29 AM, myolden said: 20: Pineapple Acres by @Danlex :D Much better than the original (maybe a low bar, but still). I love it. Reminds me a bit of one of the claus1024 wads, what with the nice detailing and floating-in-sky setting. Spoiler Spiderdemons on ice are hilarious Edited October 3, 2023 by Grain of Salt 7 Quote Share this post Link to post
Danlex Posted October 3, 2023 3 hours ago, Grain of Salt said: Much better than the original (maybe a low bar, but still). I love it. Reminds me a bit of one of the claus1024 wads, what with the nice detailing and floating-in-sky setting. Very happy to know that you liked the map <3 Apple Acres is my favorite map of sf2011; probably one of the maps I replay the most everytime I get bored and I decide to waste a bit of time playing Doom. It might be a very simple map but there's something about the gameplay and the midi that I just love, so that's why I wanted to make a tribute. 4 Quote Share this post Link to post
SiMpLeToNiUm Posted October 3, 2023 Damn these look great! Gonna have to give this one a go! 3 Quote Share this post Link to post
Bridgeburner56 Posted October 4, 2023 Yeah these look incredible. Very nice work c: 6 Quote Share this post Link to post
baja blast rd. Posted October 4, 2023 These are fun. Reporting that the death exit setups turn out to be easy to accidentally reset on. Had it happen by accident once, resting my finger on the spacebar. (In normal oldschool death exits it's obvious that is going to happen so you learn to avoid accidental resets, but you don't really expect it to be possible in insta setups.) I tried some other 'instant death exit' setups in other wads to make sure this normally isn't possible, and the timing is usually a lot tighter. The timing is loose enough that I could intentionally do it on map01 even though it's a walkover that lacks cues for where the line is. Not sure what's going on since this setup should work but maybe doors+telefragging is strange. Switching this setup to an instantly raising ceiling such as 'floor down to highest adjacent ceiling' (generalized 16410) seems to make it impossible to skip. 5 Quote Share this post Link to post
myolden Posted October 4, 2023 3 hours ago, baja blast rd. said: Switching this setup to an instantly raising ceiling such as 'floor down to highest adjacent ceiling' (generalized 16410) seems to make it impossible to skip. Wow, that's such a simple yet elegant fix to the setup. I'll inplement this in RC2, thanks for the suggestion. 4 Quote Share this post Link to post
ViolentBeetle Posted October 4, 2023 Just now, baja blast rd. said: bonus clip Wut? 1 Quote Share this post Link to post
Hebonky Posted October 5, 2023 On 10/1/2023 at 6:43 PM, myolden said: I speak American and only know how to use the letters that have buttons on my keyboard. Correction, Hamburger, we speak hamburger English. 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 5, 2023 10 hours ago, baja blast rd. said: bonus clip Amazing! Now, how does one make that an intended feature...? 1 Quote Share this post Link to post
hobomaster22 Posted October 5, 2023 This has been really fun so far. Especially loving the themes gameplay in these middle maps. The low monster counts is bringing me back to the maps of the 2000s, where the maps provide a challenge without simply spamming you with enemies. Just finished Nullspace Nexus and it completely blew me away. I honestly can't remember the last time I said 'wow' when playing a Doom map. 3 Quote Share this post Link to post
Death Bear Posted October 5, 2023 23 hours ago, baja blast rd. said: bonus clip :o Dang, that’s crazy. Homie’s corpse just noped out. 3 Quote Share this post Link to post
Master O Posted October 5, 2023 @myolden https://www.doomworld.com/forum/post/2712716 3 Quote Share this post Link to post
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