I'm writing a tutorial for absolute beginners to be used as a workshop for new mappers, and I am struggling to understand how block sound works. I found this old thread but the wad files are no longer available, so I can't check them out to see what they were about.
Here is a screenshot of my test map using some blocking sound linedefs (Red) I made as a test.
When I tested it, all the monsters woke up when I shot them from the first room, where the player starts. What is the correct explanation for this? Does it not work for adjacent sectors and only for two sectors away? Why doesn't it work on the room to the right, then, if there are two sound blocking lines? I have some hypotheses.
Question
DoomGappy
I'm writing a tutorial for absolute beginners to be used as a workshop for new mappers, and I am struggling to understand how block sound works. I found this old thread but the wad files are no longer available, so I can't check them out to see what they were about.
Here is a screenshot of my test map using some blocking sound linedefs (Red) I made as a test.
When I tested it, all the monsters woke up when I shot them from the first room, where the player starts. What is the correct explanation for this? Does it not work for adjacent sectors and only for two sectors away? Why doesn't it work on the room to the right, then, if there are two sound blocking lines? I have some hypotheses.
Here is the WAD file: tutorial 01 - finished.7z
I'd really appreciate if anybody could explain them to me in simple terms. Thanks in advance.
Edited by jo2ukegappyShare this post
Link to post
19 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.