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Game that everyone hates but you like?


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I have a lot but the biggest one for me would probably be Deadly Premonition seeing as I unironically enjoy that game. If I take a step back and look at it more objectively it isn't great gameplay-wise, but the storytelling and all the genuinely interesting characters had me hooked from the moment I picked it up all the way to the credits.

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9 hours ago, tewgytaylor said:

I have a lot but the biggest one for me would probably be Deadly Premonition seeing as I unironically enjoy that game. If I take a step back and look at it more objectively it isn't great gameplay-wise, but the storytelling and all the genuinely interesting characters had me hooked from the moment I picked it up all the way to the credits.

From what I understand, you are definitely not alone there! The game has a cult following and it was even brought up in a video game class that I attended as an example of a game where the jank ends up adding to the experience.

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Quite honestly I rather enjoyed BioShock Infinite.  The base game was fun as far as gameplay went, only gripe I had was with the story and its very predictable plot twist at the end of the base game.  The DLC going into kind of putting together some pieces of the original was also a lot better I thought than anything the base game delivered, despite how predictable it was.  Crying shame about all of the controversy surrounding the game and some of the figures in the studio behind it, I feel like it tarnishes the game's reputation a little unfairly.

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10 hours ago, tewgytaylor said:

I have a lot but the biggest one for me would probably be Deadly Premonition seeing as I unironically enjoy that game. If I take a step back and look at it more objectively it isn't great gameplay-wise, but the storytelling and all the genuinely interesting characters had me hooked from the moment I picked it up all the way to the credits.


I love seeing this. It’s not just my favorite but also possibly the best videogame-based love letter to Twin Peaks. It’s also a great month to dip back into it.

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There's nothing I like that everyone specifically hates, however there are numerous games that I like or even consider favorite that people generally consider to be weaker or inferior to other games in the series. I don't need to go far with examples: I like Doom 3 over reboots, Doom 1 over Doom 2, and TNT over Plutonia. And it's like this with almost every franchise for me.

But as niche as some games I like are, I can't think of anything I like that's truly hated. At worst it's just forgotten and overlooked.

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CyClones. So janky, bad controls, worse map design, pretty much unknown and I can't imagine it sold all that well when it came out in 94. I mean I can't even find information about its sales or ratings. But I love it for some reason, the dark sci-fi aesthetic just hits right for me, and the slow combat is strangely relaxing and satisfying. I still haven't actually beaten the game so I should really get on that... also it has some of the WORST fmv you'll ever kill your braincells with. Good times!

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Home Alone 2 for NES. It's objectively dogshit, but I have a blast playing it. It's become a pretty big inside joke between me and my fiance.

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On 10/8/2023 at 11:33 PM, tewgytaylor said:

I have a lot but the biggest one for me would probably be Deadly Premonition seeing as I unironically enjoy that game. If I take a step back and look at it more objectively it isn't great gameplay-wise, but the storytelling and all the genuinely interesting characters had me hooked from the moment I picked it up all the way to the credits.

I have been curious about playing Deadily Preminition, the story and the way the characters behave I heard are great, but the problem is either finding an Xbox 360 copy at a reasonable price or should I put up with the PC version's horrendous porting issues.

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  • 3 months later...

Ok

 

1. I know this is a map not a game

 

2. I know this thread is dead but anyways

 

Tranzit from bo2 zombies, I mean the denizens are annoying as fuck and the jet gun is the worst wonder weapon ever but apart from that I never thought anything to be too annoying, if the bus left on me I’d just camp and wait for it to come back, and fog, although being annoying, makes sense because it’s a HUGE map trying to run on an Xbox 360/Ps3/Pc from 2012, and it makes sense lorewise (look up “bo1 moon Easter egg”)

Edited by Ralseiwithagun

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On 10/3/2023 at 7:59 AM, Andrea Rovenski said:

Mega Man X6 is the best mega man game.

Why the fuck does everybody hate it??? It’s better than X7 or X8

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  • 2 weeks later...
19 hours ago, Spootu's Shack said:

Sonic R.

 

 

I don't know why or what's wrong with me.

 

I think I just hate myself.

 

If it makes you feel better this was basically the most played Sonic game in our house hold. Although we were just kids messing around in split screen and almost never actually playing the game (although we did unlock all characters and maps and go for par times eventually i think).

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Shaun Palmer's Pro Snowboarder.

 

Okay, maybe hate is a strong word in this case here. To be more blunt, people find it either "not half bad" or mediocre, especially considering this was released after the first SSX (which is a lot more competitive racing-oriented). SPPS itself is basically more of a "THPS but if it was snowboarding" game, which doesn't seem to translate well with the (at the time) newer audience, especially due to its lack of racing mode a la SSX. However, I'd recommend SPPS if placing at least a 3rd on a speed race isn't your cup of tea and you'd rather complete a handful of objectives at a time. It's pretty enjoyable, and I find myself spending time finishing all the goals at different times every now and then on my NetherSX2 emulator.

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Postal 2 - basically a FPS equivalent of the GTA games of the PS2-era but if it was done on a lower-budget. A sequel to the first game that was making fun at the political situations that was going on in real life back in 2003. Considering its age, it's a 2000s PC game in the "so bad it's good" kind of way.

 

Half-Life Source - a mediocre port of the original game which has since been broken by the Orange Box/SteamPipe update, where Black Mesa now overshadows the game completely. And now Valve put Half-Life Source to end-of-life status in favor of the 25th anniversary update of the original, and the Source version proves that an outdated software patching law funded by the ESA isn't feasible for Valve for their unmaintained PC games, looking at you former Valve employee @DCasali. Despite its bugs, I'd play HLS over HDTF.

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Tomb Raider Chronicles.

 

Not just players and critics hate it, but even the developers also feel the same.

But I instead feel a love-hate relationship with it. Love the potential varied ideas, but hate the bugs and the short duration.

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Two Worlds. Mostly because Projared's review gave me that impression, but when I played it I thought it was a lot better than people gave it credit for. It's not Oblivion on steroids though.

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  • 1 month later...

I don't remember if I've said this one before, but... Serious Sam 2.

People hate the cartoonish direction it takes, and the fact that it isn't related to TFE/TSE in term of story. The thing is, I actually dig the Sunday morning cartoon-like direction because you don't get to have that on your FPS game everyday. As for story, well, the same can be said with any other Serious Sam game since TSE. Sure, it has mostly positive reviews out there, but it's how Serious Sam fans look at it that still bothers me to this very day.

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On 2/24/2024 at 6:33 PM, Dylan Jarvis said:

Two Worlds. Mostly because Projared's review gave me that impression, but when I played it I thought it was a lot better than people gave it credit for. It's not Oblivion on steroids though.

 

Forsooth!

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On 2/21/2024 at 6:55 PM, Wadmodder Shalton said:

Half-Life Source - a mediocre port of the original game which has since been broken by the Orange Box/SteamPipe update, where Black Mesa now overshadows the game completely. And now Valve put Half-Life Source to end-of-life status in favor of the 25th anniversary update of the original, and the Source version proves that an outdated software patching law funded by the ESA isn't feasible for Valve for their unmaintained PC games, looking at you former Valve employee DCasali. Despite its bugs, I'd play HLS over HDTF.

I do realize I am responding to a months old comment, but... what outdated software patching law are you talking about?

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6 hours ago, Danfun64 said:

I do realize I am responding to a months old comment, but... what outdated software patching law are you talking about?

Mainly because Valve turned GitHub into a wannabe member of both the ESA and SIIA, and communication between developers of proprietary software and the userbase is toxic compared to unofficial patches.

 

In addition, since COVID-19, Valve has been very silent about all the other bugs in their other Source 1 engine games, meaning that they don't even know how to properly use any of the software patching laws funded by the ESA and SIIA.

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Posted (edited)

A game that I really enjoy but seems to get a lot of hate is "No Man's Sky." Despite its rocky start, the developers have made significant improvements, and I find exploring its vast universe very relaxing. Another game that's fun for a change of pace is any of the casino games on 32Red, especially with the 32red sign up bonus giving extra playtime. I also have a soft spot for "Fallout 76." It had a rough launch, but the updates have made it a much more enjoyable experience. It's interesting how opinions on games can vary so widely!

Edited by jasstones7

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  • 3 weeks later...

Rex Blade: The Apocalypse. (WARNING: Long essay ahead.)

Spoiler

Okay, let's be real, next to nothing about this game is good, but it's the publisher's fault for hogging André LaMothe's effort in making an actually decent game in months (which eventually drove off every other third party interested in working with LaMothe at the time), while forcing him to make the alpha of the game at only 45 days vs his plan of 12 months (14-16 months for beta and 18 months for going gold). Can you imagine, forty-five shocking days? He even admits he didn't sleep a single day at the time at all. Now on to the game itself.

 

Everything about the game is either cryptic, a mess, or even both. For example, your HUD is a robotic system on its own with its own power independent from your health (dubbed Organics on your HUD). Once the power runs out, your HUD will always flicker and eventually fail to show anything useful until you replenish it with a pick-up item. The solution to this? Edit a game file relating to the in-game inventories with a text editor and put the power number to the highest one acceptable by the game (which IIRC, for some reason, treats it as an integer).

 

The terminal system (with a simplistic DOS-like interface dubbed RexOS and its own programming language called Rex++), programmed by Jarrod Davis, only adds to the frustration (not to say he did a bad job, he's a great programmer I must admit). The commands other than the LOGS and TELEPORTLEVEL ones (also REX++, if you're a curious programmer, but even that's too limited to make anything spectacular) are rather superficial. I get that the intention of it is for players to take a break from the usual run 'n' gun business, but most wouldn't think of doing that, unless they're into a bit of arcadey games or refreshing their knowledge on some school subjects (which, let's admit it, is not something one would do while playing a game). Also, the requirement to put a password to run most of them is the real deal killer for me. Granted, some are rather easy to Google nowadays, but others are just so extremely cryptic (fortunately, most commands have more than one possible password to use). Can you imagine how the 1997 players would react to these? I expect this kind of thing on games like System Shock, not even Rex Blade itself with its kind of gameplay (even then, I believe the passwords should've been something that makes sense in-game, and not some random things slapped together). Oh, and instead of an automap, you have a piece of "wetware" called Info Compass, where much of the information is displayed as text (e.g. your coordinates, whether you've picked up an item, and what key a locked door needs). As some logs at some levels explain where to find things with those coordinates, good luck doing your hunt for secrets etc.

 

As for the engine, calling it outdated is such an understatement, and we have the publisher to blame for that. It resembles somewhere between the Wolf3D and RotT engines with only a little bit of height variation and limited floating structure. You can't pick up weapons that have been picked up earlier, and saving your progress will result all level progress undone, but not your position, rendering the feature rather soft-locking if you don't save at a level's beginning. In-game exploration is where the ultimate nail in the coffin that is frustration at playing the game is. Many of the hints are, as I've said before, cryptic, and you wouldn't know until you've pushed the Use button at every nook and cranny, even in the middle of a certain floor tile (the orange gate in front of the torch area, the lava floor nearby a terminal at the penultimate section, and the final room at E3M1 are the ultimate showcases of this). But once you've discovered them, it truly pays with the dopamine induction by level progression.

 

So why do I love Rex Blade, with all its glaring issues? Apart from the reason of dopamine-inducing level progression due to its cryptic nature I've aforementioned, I'm sure everything about this game would have been far better by miles if not for the publisher's executive meddling and nonsensical deadline. I also believe it has quite some potential to be fixed by people (I mean, come on, M210 made several janky Build engine games playable on modern devices with the BuildGDX port, what's your excuse of not touching this one too, people?). Hopefully LaMothe still has the source code and, once he's found it one of these days, uploads it on Github for everyone to learn about. The RexOS and Rex++ parts alone, which Davis no longer has the source code of, are worth checking out, even if they're rather flawed to an extent.

 

Oh, and I also thank KynikossDragonn for the help on the game, which can be seen on namcos' Twitch streams on the game.

 

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Serious Sam 4. I don't understand why everyone hates it. It has best gunplay in the series, it's not extra serious and grey (SS3) or clownade (SS2), most of weapons are in classic style, huge hordes of enemies just like your typical Serious Sam game, inventory like in build engine games is a good addition. But yeah, optimization sucks, graphics sometimes is worse than SS3

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8 minutes ago, Artyoman said:

Serious Sam 4. I don't understand why everyone hates it. It has best gunplay in the series, it's not extra serious and grey (SS3) or clownade (SS2), most of weapons are in classic style, huge hordes of enemies just like your typical Serious Sam game, inventory like in build engine games is a good addition. But yeah, optimization sucks, graphics sometimes is worse than SS3

Judging by the reviews I've seen online, it's mostly a "like it or hate it" affair. I find both sides reasonable, but I don't think it's downright hated by people (the lowest review I saw ranges around 5/10, which is still higher than maybe 4/10). Especially since it has a bunch of radically different mods, which is something you don't get to see from a more recently-released game everyday.

 

Also, Horde system is rather hacky, but it does remind me of when developers experimented with some features back in the 1990's/early 2000's, and that's the spirit I always expect from Serious Sam.

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3 hours ago, Doom64guy said:

Tomb Raider Chronicles.

 

Fans hate it, critics hate it, even the devs hate it. Yet I think it's still worth to play.

Uh... Didn't you already write that one before? It's even still at the same page here.

On 2/22/2024 at 9:59 PM, Doom64guy said:

Tomb Raider Chronicles.

 

Not just players and critics hate it, but even the developers also feel the same.

But I instead feel a love-hate relationship with it. Love the potential varied ideas, but hate the bugs and the short duration.

 

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1 hour ago, taufan99 said:

Uh... Didn't you already write that one before? It's even still at the same page here.

 

It's been 15 days since then, well past its meme-life

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