Johnny Cruelty Posted October 3, 2023 (edited) -------------------------------------------------------------- TODAY, LADS, I BRING YOU A NEW GIMMICKY COMMUNITY PROJECT! AMALGOOM, COMBINING THE MAPS OF DOOM 1 AND 2 INTO ONE! The idea of the wad came inspired by Switcheroom, where "what if a level was a different theme". My spin is "what if you combined a doom 1 map and doom 2 map and they had a child and it was kinda like a combo. I call it "Amalgoom" inspired by Amalgam Comics, when both DC and Marvel came together to make a universe of dc and marvel characters combined. So yeah the wad is basically taking a Doom 1 map and Doom 2 map and mashing them up. I decided to make this a community project, as I made some maps already as a example (and custom names too). ___________________________________________________ Description Amalgoom is a 32-level megawad project which aims to combine Doom and Doom2 maps into one. Each map also has its own remixed song based on the original MIDIS of each map. Guidelines Mix the maps specified in your map slot. You are only allowed to use weapons that appear in at least one of the maps. For example, If there is a BFG in one map but not in the other, you can still use it, but If none of the maps have a BFG, you can't include it in your map. The same applies for enemy placement, but not to their numbers. For example, if there is one revenant in one of the original maps, you can place as many revenants you want in it. Still, try to use your judgment to do it well and don't go overboard with the enemy placements. Don't just copy and paste areas, but remix, resize, redo and rebrand our classic and beloved places from Doom and Doom 2. Respect everyone in the thread and give constructive feedback if possible. Google drive folder Our project is hosted in a Google Drive folder. You can find the files and upload or update your maps here: https://drive.google.com/drive/folders/1hnlaJNVa270ASqEY7TVFRNdgvV_oQ63p Texture Pack Our texture pack is simply adding the Ultimate Doom textures to Doom 2. You can find the texture pack here: https://drive.google.com/file/d/1_dhAf3VtctMakN56d3JDjo9c0LZW9JHj/view?usp=sharing OST Amalgoom's OST is a mix of the original maps' songs. For example, E1M3 uses the track Dark Halls, and map03 uses Countdown to death. Together, they become the song Darkest Hour. If you are interested, pleas contact @cutman or @dankmetal to learn more about the OST. Discord server Our discord server is purely for mappers who feel comfortable developing there and for faster communication. Participation is not mandatory. If you want to participate, you can reach out to @Johnny, @Doomgappy, @Dankmetal or @cutman. Deadline The deadline for map submission is December 2nd. Febuary 2nd There might be extensions if not all slots have been fulfilled. Mapslots Spoiler Completed maps already submitted and playtested (18). If your name is here, you probably got a video of me playing your map pointing out things like texture choice or alignment in your DMs. Report if needed. Map01 - Johnny Cruelty Map02 - Johnny Cruelty Map03 - Johnny Cruelty and @SpaceCat_2001 Map04 - @EagerBeaver Map06 - @SpaceCat_2001 Map07 - @Kasgen Map08 - @DankMetal and @Cutman Map09 - @Rorix Map10 - @SpaceCat_2001 Map13 - @DankMetal Map16 - @GermanPeter Map17 - @Max-ko-khan Map18 - @DankMetal Map20 - @Cutman Map23 - @DynamiteKaitorn and Johnny Cruelty Map24 - @PinkKittyRose Map26 - @Mystic 256 Map30 - @Walter confetti Completed maps not yet playtested (0). If you map is here, it will be playtested soon. Completed maps not submitted to drive folder yet (0). If your name is here and you can't access google drive for some reason, send the map in my DMs and I'll upload it there. Maps with status pending (0). Maps that mappers still haven't reported on. Work in progress maps (12). If your name is here, please report the status of your map quoting this post. I'll add three categories next to the level according to the response I get, "Starts mapping soon", "In progress" and "Finishing touches". Map05 - @RileyXY1 - In progress Map11 - @DoomGappy and @The Royal We - Finishing touches Map12 - @Track Federal- In progress (70%) Map14 - @HEXWALKER - Starts mapping soon Map15 - @EagerBeaver - Starts mapping soon Map19 - @Kasgen- Finishing touches Map21 - @mr-around - In progress Map22 - @Logamuffin - starts mapping soon Map25 - @Heretic926 - starts mapping soon Map27 - @mr-around - In progress Map28 - @SpaceCat_2001 @DankMetal - Start mapping soon Map29 - @HEXWALKER - Starts mapping soon Map31 - @ViolentBeetle - Map32 - @PinkKittyRose - Warp only maps (2). Bonus maps accessible only through IDCLEV console command. Map33 - @Individualised - In progress Map34 - @Individualised - Starting soon Staff Here are the people responsible for the project and their respective roles. Johnny Cruelty: initial idea, project lead, Story, Graphics, OST manager, discord manager. Cutman: tracking song and map submissions, playtesting, creating the readme files with credits. DoomGappy: Playtesting, mapping feedback, build compiling, intermission texts, Doomworld announcements. DankMetal: OST manager and playtesting Screenshots of maps Spoiler Edited November 25, 2023 by Johnny Cruelty 24 Share this post Link to post
Ludi Posted October 3, 2023 This is a really cool idea but please make the title background transparent it hurts my soul thx <3 3 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 2 minutes ago, Ludi said: This is a really cool idea but please make the title background transparent it hurts my soul thx <3 you wanna join? 0 Share this post Link to post
Ludi Posted October 3, 2023 Nah I got other projects rn, but it looks cool. Good luck :) 1 Share this post Link to post
Rorix Posted October 3, 2023 I'd like to do map09/e1m9. Should we be going for OG difficulty and detailing? 1 Share this post Link to post
JustAthel Posted October 3, 2023 (edited) It's switcheroom, but across the different games instead? That's such a cool project idea! Edited October 3, 2023 by JustAthel 3 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 1 minute ago, Rorix said: I'd like to do map09/e1m9. Should we be going for OG difficulty and detailing? sure OG difficulty and detailing, but be sure to mix both asthetics and make sections of the map blend in on itself together 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 Just now, JustAthel said: It's switcheroom, but across the different games instead? That's such a cool project idea! sorta, but you actually combine both maps instead of a theme swap 0 Share this post Link to post
JustAthel Posted October 3, 2023 I see, I see. So, in that case, may I take Woof 2 It? That sounds like a pretty cool and I suppose semi easy enough idea for me to accomplish :D 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 1 minute ago, JustAthel said: I see, I see. So, in that case, may I take Woof 2 It? That sounds like a pretty cool and I suppose semi easy enough idea for me to accomplish :D NO PROBLEM, but make sure to make it feel like go 2 it and wolfenstein 1 Share this post Link to post
Impboy4 Posted October 3, 2023 This idea has been done before just to let everyone know:https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fusion 1 Share this post Link to post
DankMetal Posted October 3, 2023 Oh man, my body wanna join this so bad, but i have so much maps i have to finish... Oh fuck it, give me E2M3 + MAP 13 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 34 minutes ago, Impboy4 said: This idea has been done before just to let everyone know:https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fusion My project is different because the level order is consistent, 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 @Mystic 256 @DankMetal sure I'll jot you in 2moro, it's bedtime 0 Share this post Link to post
Track Federal Posted October 3, 2023 Definitely want to take Map12, would be really interesting to implement e2m2 gimmicks and setting into factory level 1 Share this post Link to post
GermanPeter Posted October 3, 2023 You know what, lock me in for Map16 for now. I need some clarifications though. You're looking for completely original maps, not just taking the starting area of E1M1 and adding that to the rest of MAP01, correct? So since I picked Map16, I'd have to make a neighbourhood that doesn't just take the layout of Map16 and puts E2M6 textures all over it, but instead one with a completely unique layout, right? That's how I understand it, anyway. I mean, that's already what I did in my "Doom 2 In Song Only"-submissions. I think you should rewrite guidelines 1-3 and make it more clear what you need. It's a bit confusingly described in my opinion. I'd recommend saying that you want maps that take inspiration of the Doom 1 and Doom 2 maps which aren't 1:1 copies, but are still recognizably based on them. So players don't just make a random Doom map and go "Yeah uhhh this is totally Map21". The map has to be unique, but it should be obvious what it's based on. 7 Share this post Link to post
Impboy4 Posted October 3, 2023 3 hours ago, GermanPeter said: I think you should rewrite guidelines 1-3 and make it more clear what you need. It's a bit confusingly described in my opinion. I'd recommend saying that you want maps that take inspiration of the Doom 1 and Doom 2 maps which aren't 1:1 copies, but are still recognizably based on them. So players don't just make a random Doom map and go "Yeah uhhh this is totally Map21". The map has to be unique, but it should be obvious what it's based on. This 100%. The Fusion Mapping Project did exactly how you described here; taking two maps together into one while keeping the majority of the elements original so the homages/references are not as apparent. 2 Share this post Link to post
Heretic926 Posted October 3, 2023 (edited) 1 hour ago, Impboy4 said: This 100%. The Fusion Mapping Project did exactly how you described here; taking two maps together into one while keeping the majority of the elements original so the homages/references are not as apparent. Wasn't FMP abandonded though? And besides, it's still an interesting idea that was done once, so why not make a second attempt? @Johnny CrueltySign me up for MAP31. I'll make sure to put some cruel twists on it. Also since the map format is Boom, that means that mappers can detail the maps however they like or they should be more vanilla-looking? If latter, then limit-removing map format should be enough in my opinion. Edit: since secret maps are partially based on Plutonia, does that make custom Plutonia textures allowed? Edited October 3, 2023 by Heretic926 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 5 hours ago, Track Federal said: Definitely want to take Map12, would be really interesting to implement e2m2 gimmicks and setting into factory level yeah I was thinking on the outside it looks dull maybe, but on the inside it's a whole shebang 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 1 hour ago, Impboy4 said: This 100%. The Fusion Mapping Project did exactly how you described here; taking two maps together into one while keeping the majority of the elements original so the homages/references are not as apparent. the difference here, in the fusion project, they took random maps together, like map02 and e1m4 here it's in a organized order where instead of taking a early map from doom 2, and a later on map from doom 1, in Amalgoom it's 2 maps you'd normally progress being combined e1m1 and map01 e1m2 and map02 e1m3 and map03 e1m4 map04 also stop trying to be a party pooper 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 6 minutes ago, Heretic926 said: Wasn't FMP abandonded though? And besides, it's still an interesting idea that was done once, so why not make a second attempt? @Johnny CrueltySign me up for MAP31. I'll make sure to put some cruel twists on it. Also since the map format is Boom, that means that mappers can detail the maps however they like or they should be more vanilla-looking? If latter, then limit-removing map format should be enough in my opinion. yrah no biggie 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 (edited) 5 hours ago, GermanPeter said: You know what, lock me in for Map16 for now. I need some clarifications though. You're looking for completely original maps, not just taking the starting area of E1M1 and adding that to the rest of MAP01, correct? So since I picked Map16, I'd have to make a neighbourhood that doesn't just take the layout of Map16 and puts E2M6 textures all over it, but instead one with a completely unique layout, right? That's how I understand it, anyway. I mean, that's already what I did in my "Doom 2 In Song Only"-submissions. I think you should rewrite guidelines 1-3 and make it more clear what you need. It's a bit confusingly described in my opinion. I'd recommend saying that you want maps that take inspiration of the Doom 1 and Doom 2 maps which aren't 1:1 copies, but are still recognizably based on them. So players don't just make a random Doom map and go "Yeah uhhh this is totally Map21". The map has to be unique, but it should be obvious what it's based on. yeah maps are basically combined into one new unique map with both asthetics... but can I take your bottom paragraph and use it in my guidelines? I'm not much good with words and you desribe is perfect and spot on, it's unique but a recogniseable mashup Edited October 3, 2023 by Johnny Cruelty 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 13 minutes ago, Heretic926 said: Wasn't FMP abandonded though? And besides, it's still an interesting idea that was done once, so why not make a second attempt? @Johnny CrueltySign me up for MAP31. I'll make sure to put some cruel twists on it. Also since the map format is Boom, that means that mappers can detail the maps however they like or they should be more vanilla-looking? If latter, then limit-removing map format should be enough in my opinion. Edit: since secret maps are partially based on Plutonia, does that make custom Plutonia textures allowed? Eh sure Plutonia textures are allowed 0 Share this post Link to post
GermanPeter Posted October 3, 2023 (edited) 14 minutes ago, Johnny Cruelty said: yeah maps are basically combined into one new unique map with both asthetics... but can I take your bottom paragraph and use it in my guidelines? I'm not much good with words and you desribe is perfect and spot on, it's unique but a recogniseable mashup I'll do you one better, here's a more concise version of the guidelines: 1) The goal of the project is to create a level that takes elements from two maps, one from Doom 1 and another from Doom 2, and mixes them together. You shouldn't just copy sections from each map and paste them together, it has to have an original layout, but which can be recognized as being based on the maps you're taking inspiration from. Creating a generic space station with hell elements here and there isn't enough. 2) These maps correspond to their place in the map order, so E1M1 from Doom gets mixed with MAP01 from Doom 2, E1M2 with MAP02, and so on. Since there are only 27 maps in the original Doom, E1M10 from the Xbox port and two maps from Episode 4 have been added as well. The secret stages are combined with the ones from Plutonia. Look at the map slots for more information. 3) You can only use the weapons, items and monsters that appear in both maps. Don't put a Cyberdemon and a BFG9000 in the first map, only Imps, Zombiemen and a shotgun. If there are secret weapons, you can add those as well. It's fine if you add a higher-tier enemy or two as well, but don't go overboard. 4) Only use textures from Doom 1. 5) The WAD format is Boom: Doom 2 Format. 6) Only use Doom 1 or 2 MIDIs. If someone wants to make mash-ups of those tracks, I'll gladly add them. Edited October 3, 2023 by GermanPeter 4 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 Just now, RileyXY1 said: This already exists. This is different than fusion project, it's organized and not 13 years old Sl 0 Share this post Link to post
GermanPeter Posted October 3, 2023 Pressed "Submit" too early, my bad. I edited my comment so it shows all the rules. 1 Share this post Link to post
Recommended Posts