GermanPeter Posted October 3, 2023 5 minutes ago, RileyXY1 said: This already exists. You can do different takes on the same premise, nobody has a copyright on ideas. Everything's already been done multiple times, but it's still interesting to see what ideas people come up with anyway. 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 4 minutes ago, GermanPeter said: Pressed "Submit" too early, my bad. I edited my comment so it shows all the rules. I'll input em later, I'm outta home for a couple of hours and editing with mobile is a big pain lol 1 Share this post Link to post
GermanPeter Posted October 3, 2023 (edited) 13 minutes ago, Johnny Cruelty said: I'll input em later, I'm outta home for a couple of hours and editing with mobile is a big pain lol Oh yeah and you'll need to add the links back of course, I didn't copy those. And maybe write if they should be able to be pistol-started, and which levels should have secret exits. Edited October 3, 2023 by GermanPeter 0 Share this post Link to post
GermanPeter Posted October 3, 2023 Actually, I'm confused - can we use Doom 2 monsters, or only Doom 1 Monsters? I tried to use the resource file you offered and that just brought up an error message that crashed GZDoom Builder. 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 27 minutes ago, DynamiteKaitorn said: Can I try E3M3 + Map 23? :D Sure 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 51 minutes ago, GermanPeter said: Actually, I'm confused - can we use Doom 2 monsters, or only Doom 1 Monsters? I tried to use the resource file you offered and that just brought up an error message that crashed GZDoom Builder. 1. Yes you can use both types of monsters, 2. You manually import the textures into slade that's what I did, plus I use UDB so the d1 texture pack didn't make the builder crash 1 Share this post Link to post
Rorix Posted October 3, 2023 (edited) So here's something strange. For some reason, after adding the Doom 1 texture pack as a resource, ASHWALL2 doesn't display when I test the map. Removing the texture pack solves the issue. Does anyone know what could be causing this? EDIT: Solved it by adding the Doom 1 textures unto the WAD manually using Slade. Edited October 3, 2023 by Rorix 1 Share this post Link to post
GermanPeter Posted October 3, 2023 1 hour ago, Johnny Cruelty said: 1. Yes you can use both types of monsters, 2. You manually import the textures into slade that's what I did, plus I use UDB so the d1 texture pack didn't make the builder crash I mean I could also load the original Doom WAD into the Builder, but then I wouldn't have the Doom 2 monsters. Can we really only use Doom 1 textures, or are we allowed to mix them? 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 1 minute ago, GermanPeter said: I mean I could also load the original Doom WAD into the Builder, but then I wouldn't have the Doom 2 monsters. Can we really only use Doom 1 textures, or are we allowed to mix them? Allowed to mix both d1 and d2 textures obviously but yeah we might need to get a better doom 1 texture pack, know any? 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 14 minutes ago, Rorix said: So here's something strange. For some reason, after adding the Doom 1 texture pack as a resource, ASHWALL2 doesn't display when I test the map. Removing the texture pack solves the issue. Does anyone know what could be causing this? Yeah we might need to get a better doom 1 texture pack 0 Share this post Link to post
Mystic 256 Posted October 3, 2023 (edited) Time to get started then, drawing the first few sectors and stuff Spoiler Edited October 3, 2023 by Mystic 256 3 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 37 minutes ago, Mystic 256 said: Time to get started then, drawing the first few sectors and stuff Hide contents Good good, but make sure to make both maps really blend, like maybe inside the fireblu palace there is mining aquipment and make add some mountains and caves on part of the map 0 Share this post Link to post
mr-around Posted October 3, 2023 (edited) Joining now to take MAP21 and MAP27. (If I cannot afford to be greedy at this point I will only take MAP21) Edited October 3, 2023 by mr-around 1 Share this post Link to post
HEXWALKER Posted October 3, 2023 This seems fun, I'd like to take MAP14 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 @HEXWALKER @mr-around you two are in, and yes Mr around you can make 2 maps 1 Share this post Link to post
RileyXY1 Posted October 3, 2023 8 hours ago, Johnny Cruelty said: This is different than fusion project, it's organized and not 13 years old Sl I downloaded a WAD called MDOOM.wad that has this exact premise. It does have a awesome final level though. 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 18 minutes ago, RileyXY1 said: I downloaded a WAD called MDOOM.wad that has this exact premise. It does have a awesome final level though. Proof? Send 0 Share this post Link to post
Biz! Posted October 3, 2023 I'll take E1M8/Map08 if it's available! Also, if you're okay with it, i'd also like E2M8/Map18! 1 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 6 minutes ago, Biz! said: I'll take E1M8/Map08 if it's available! Also, if you're okay with it, i'd also like E2M8/Map18! sure both is good 0 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 43 minutes ago, RileyXY1 said: I downloaded a WAD called MDOOM.wad that has this exact premise. It does have a awesome final level though. bruh, you're off the perc, I looked it up, the wad is just like patchwork, all ti does is copypaste pre-existing fabs of doom 1 and 2 maps Look at the example maps I made, it's very different 2 Share this post Link to post
Johnny Cruelty Posted October 3, 2023 @Biz! @Rorix @Track Federal @HEXWALKER @Heretic926 @mr-around @DynamiteKaitorn @JustAthel @GermanPeter @Mystic 256 just a reminder of the deadline and to keep on track of the project, deadline is decemeber 2nd 1 Share this post Link to post
HEXWALKER Posted October 3, 2023 1 minute ago, Johnny Cruelty said: just a reminder of the deadline and to keep on track of the project, deadline is decemeber 2nd Gotcha, should be plenty of time for me to complete my entry along with all my other entries. :) 1 Share this post Link to post
Johnny Cruelty Posted October 4, 2023 1 minute ago, Faceman2000 said: Map13 please! got it buddy 0 Share this post Link to post
DankMetal Posted October 4, 2023 Just now, Johnny Cruelty said: got it buddy But... map 13 was mine 1 Share this post Link to post
Johnny Cruelty Posted October 4, 2023 3 minutes ago, DankMetal said: But... map 13 was mine oh my bad shit @Faceman2000 pick another map 0 Share this post Link to post
Faceman2000 Posted October 4, 2023 3 minutes ago, DankMetal said: But... map 13 was mine Shoot, looks like we both missed that. It’s all yours, bud! There’s not really another slot I’m interested in and honestly I shouldn’t bury myself in another project right now haha. 2 Share this post Link to post
RileyXY1 Posted October 4, 2023 Oh. Thought that this WAD's premise was reused. Turns out it's not. 1 Share this post Link to post
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