SpaceCat_2001 Posted October 30, 2023 7 hours ago, PinkKittyRose said: Got some more solid chunks of work in on the map this week. At this point everything other than a couple of the "Chasm" rooms has been fully detailed and I got some of the more complicated functionality done. Getting pretty close to finally being able to work on combat and whatnot and hey, the map has an exit at last. Have probably maybe gone a little over-board in some aspects, but I am liking how it is all turning out... Screenshots include a teaser of a precarious obstacle that is very in-line with Chasm's general motif that should prove interesting to have some combat occurring around. One of the screenshots is also a room I showed a WIP earlier now post detailing and whatnot. More WIP screenshots ahoy: Hide contents Wow this is map will be large and it look very cool! 1 Share this post Link to post
Cutman Posted October 30, 2023 @SpaceCat_2001 I did understand what the little exit thing meant, yes 2 Share this post Link to post
GermanPeter Posted October 30, 2023 8 hours ago, PinkKittyRose said: Got some more solid chunks of work in on the map this week. At this point everything other than a couple of the "Chasm" rooms has been fully detailed and I got some of the more complicated functionality done. Getting pretty close to finally being able to work on combat and whatnot and hey, the map has an exit at last. Have probably maybe gone a little over-board in some aspects, but I am liking how it is all turning out... Screenshots include a teaser of a precarious obstacle that is very in-line with Chasm's general motif that should prove interesting to have some combat occurring around. One of the screenshots is also a room I showed a WIP earlier now post detailing and whatnot. More WIP screenshots ahoy: Hide contents That looks absolutely incredible and in no way am I saying you made a bad map nor that you should change it, but aside from screenshot #4, I'd have never recognized this as being based on either map. Maybe the screenshots don't do the final product justice, but when I think of the Chasm, I think of the massive rooms that are full of nuclear waste and the random dark metal areas. And for House of Pain, I think of that room at the start with the pipes and the tentacle floor, as well as the windows through which you can see all the tortured humans, and of course those crushers. These elements are here, I just feel like they get a bit drowned out by all the details. Again, absolutely stellar map, the detail is incredible, but they're not very recognizable to me from the screenshots alone. Inspired of course, but aside from a few instances, you'd really need to remind me what part represents which map. Maybe I need to play it first. On the other hand, this map could definitely stand on its own outside of this project, which I'm not sure you could say about my map for instance, since I based it too heavily off of the original (quite ugly and poorly designed) maps. 2 Share this post Link to post
SpaceCat_2001 Posted October 30, 2023 57 minutes ago, Cutman said: @SpaceCat_2001 I did understand what the little exit thing meant, yes Good, I thought it would work like shit in conveying the information, Again thanks for playtesting 1 Share this post Link to post
Walter confetti Posted October 30, 2023 (edited) Send the map with fixes on small issues found by DankMetal and Johnny on Google Drive, works good on DSDA-doom 0.26.0, supposedly should work good with other source ports that allows UMAPINFO. https://drive.google.com/file/d/1SVgQM0eSWyy-7IJfU6P9paM_o53XgdpB/view?usp=drive_link - UMAPINFO lump (thanks to the UMAPINFO maker by @JadingTsunami) added with baron special tag, lowering bars to the next arena after you kill all barons in the Dis arena - Made a elevator pillar where the teleportation landing pad of Icon of Sin battle is, making a two type of battle fights over the switch hunt one - Removed some extra switches in the switch hunt part Also, what do you think of this? Is a mashup of doom 2 and Episode 4 INTERPIC sceens did in Paint: Is it any good? Edited October 30, 2023 by Walter confetti 5 Share this post Link to post
DoomGappy Posted October 30, 2023 25 minutes ago, Walter confetti said: Send the map with fixes on small issues found on Google Drive, works good on DSDA-doom 0.26.0 - UMAPINFO lump (thanks to the UMAPINFO maker by @JadingTsunami) added with baron special tag, lowering bars to the next arena after you kill all barons in the Dis arena - Made a elevator pillar where the teleportation landing pad of Icon of Sin battle is, making a two type of battle fights over the switch hunt one - Removed some extra switches in the switch hunt part Wait, is ther a UMAPINFO maker? Where can I get it? 1 Share this post Link to post
DoomGappy Posted October 30, 2023 8 minutes ago, Walter confetti said: here Thanks, that's amazing. 2 Share this post Link to post
SpaceCat_2001 Posted October 30, 2023 (edited) Spoiler Some screenshots of MAP03, changed textures in places, alligned to grid some stuff and added some new rooms Edited October 30, 2023 by SpaceCat_2001 3 Share this post Link to post
DankMetal Posted October 30, 2023 5 minutes ago, SpaceCat_2001 said: Hide contents Some screenshots of MAP03, changed textures in places, alligned to grid some stuff and added some new rooms Looking great so far. Are you using my midi tho? I made the song for map 3 1 Share this post Link to post
SpaceCat_2001 Posted October 30, 2023 Just now, DankMetal said: Looking great so far. Are you using my midi tho? I made the song for map 3 I didnt added it yet, plus this map was started by Johny Cruelty, so it would make sense to ask them, why they didnt add it 1 Share this post Link to post
SpaceCat_2001 Posted October 30, 2023 (edited) 1 hour ago, Walter confetti said: Send the map with fixes on small issues found by DankMetal and Johnny on Google Drive, works good on DSDA-doom 0.26.0, supposedly should work good with other source ports that allows UMAPINFO. https://drive.google.com/file/d/1SVgQM0eSWyy-7IJfU6P9paM_o53XgdpB/view?usp=drive_link - UMAPINFO lump (thanks to the UMAPINFO maker by @JadingTsunami) added with baron special tag, lowering bars to the next arena after you kill all barons in the Dis arena - Made a elevator pillar where the teleportation landing pad of Icon of Sin battle is, making a two type of battle fights over the switch hunt one - Removed some extra switches in the switch hunt part Also, what do you think of this? Is a mashup of doom 2 and Episode 4 INTERPIC sceens did in Paint: Is it any good? Ive tried to make it more organic Edited October 30, 2023 by SpaceCat_2001 4 Share this post Link to post
DoomGappy Posted October 30, 2023 24 minutes ago, SpaceCat_2001 said: Ive tried to make it more organic Second one looks more evenly distributed, IMO. Really cool. 2 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 58 minutes ago, DankMetal said: Looking great so far. Are you using my midi tho? I made the song for map 3 Oop sorry, go go ahead and use it! 0 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 2 hours ago, Walter confetti said: Send the map with fixes on small issues found by DankMetal and Johnny on Google Drive, works good on DSDA-doom 0.26.0, supposedly should work good with other source ports that allows UMAPINFO. https://drive.google.com/file/d/1SVgQM0eSWyy-7IJfU6P9paM_o53XgdpB/view?usp=drive_link - UMAPINFO lump (thanks to the UMAPINFO maker by @JadingTsunami) added with baron special tag, lowering bars to the next arena after you kill all barons in the Dis arena - Made a elevator pillar where the teleportation landing pad of Icon of Sin battle is, making a two type of battle fights over the switch hunt one - Removed some extra switches in the switch hunt part Also, what do you think of this? Is a mashup of doom 2 and Episode 4 INTERPIC sceens did in Paint: Is it any good? This looks good for now, might use the screen 0 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 1 hour ago, SpaceCat_2001 said: Hide contents Some screenshots of MAP03, changed textures in places, alligned to grid some stuff and added some new rooms Looking good! 0 Share this post Link to post
Heretic926 Posted October 30, 2023 1 minute ago, Johnny Cruelty said: @Heretic926 how is your map? Nothing even planned yet. I'm currently finishing up my NaNoWADMo submission, also I need to finish some maps for other community projects I am working on. Current deadline is December 2nd, so I'll get something playable done until that date. 2 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 35 minutes ago, Heretic926 said: Nothing even planned yet. I'm currently finishing up my NaNoWADMo submission, also I need to finish some maps for other community projects I am working on. Current deadline is December 2nd, so I'll get something playable done until that date. Ok, but if you feel overwhelmed and wanna opt out, lettuce know 0 Share this post Link to post
DankMetal Posted October 30, 2023 Here's some screenshots of what i have been making with map 18 so far, tell me what y'all think Spoiler Also @Johnny Cruelty @DoomGappy, i uploaded a new resource to the google drive folder, i couldn't use the dead baron and various doom 1 textures, so the only solution i came up with was making a TEXTURE1 and PNAMES lump inside the wad. I hadn't tested if it works with those levels that used the previous version, so please, if someone can test it, please notify me if something isn't working. 4 Share this post Link to post
Cutman Posted October 30, 2023 (edited) 8 hours ago, Walter confetti said: Send the map with fixes on small issues found by DankMetal and Johnny on Google Drive, works good on DSDA-doom 0.26.0, supposedly should work good with other source ports that allows UMAPINFO. https://drive.google.com/file/d/1SVgQM0eSWyy-7IJfU6P9paM_o53XgdpB/view?usp=drive_link Dropping a bunch of barons at the start with just an SSG is just a boring experience. I would change the first fight to make it more interesting or bare minimum knock the baron count down drastically. @DankMetal looks great so far! If you wanna do the whole thing go ahead I don't mind Edited October 30, 2023 by Cutman 2 Share this post Link to post
glue_sniffer Posted October 30, 2023 so according to the rules I can only place enemies that are on the original levels right? what about coop exclusive enemies that appear on those levels (like the spider mastermind on cyberden)? 1 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 2 minutes ago, glue_sniffer said: so according to the rules I can only place enemies that are on the original levels right? what about coop exclusive enemies that appear on those levels (like the spider mastermind on cyberden)? Sure 0 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 1 hour ago, DankMetal said: Here's some screenshots of what i have been making with map 18 so far, tell me what y'all think Hide contents Also @Johnny Cruelty @DoomGappy, i uploaded a new resource to the google drive folder, i couldn't use the dead baron and various doom 1 textures, so the only solution i came up with was making a TEXTURE1 and PNAMES lump inside the wad. I hadn't tested if it works with those levels that used the previous version, so please, if someone can test it, please notify me if something isn't working. You do realize we made a texture pack full of doom 1 textures right? It's in the Google drive I think Other than that, that, this looks amazing 0 Share this post Link to post
DankMetal Posted October 30, 2023 36 minutes ago, Johnny Cruelty said: You do realize we made a texture pack full of doom 1 textures right? It's in the Google drive I think Well, as i said, ultimate doom builder didn't recognized some of the textures for some reason. I'm not an expert on this kind of things, maybe i was doing something wrong? But anyway, it worked for me, and the number of textures increased from 490 and then some to 556, so i thought it would be useful for some users. I can remove it from that folder if you want (idk if this is possible, i hadn't used drive in a while) and see if there's a solution for my problem 1 hour ago, Cutman said: @DankMetal looks great so far! If you wanna do the whole thing go ahead I don't mind Oh, those screenshots are from map 18, not map 08, i haven't started on that one yet. 1 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 39 minutes ago, DankMetal said: Well, as i said, ultimate doom builder didn't recognized some of the textures for some reason. I'm not an expert on this kind of things, maybe i was doing something wrong? But anyway, it worked for me, and the number of textures increased from 490 and then some to 556, so i thought it would be useful for some users. I can remove it from that folder if you want (idk if this is possible, i hadn't used drive in a while) and see if there's a solution for my problem Oh, those screenshots are from map 18, not map 08, i haven't started on that one yet. eh I guess we could use your method 0 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 also I got a story for amalgoom instead of the dementia idea @DankMetal @DoomGappy @Walter confetti @Cutman it'd combine both stories Prologue Spoiler after Doomguy game back from a tour defeating some demonic satanists threatening to nuke Texas, he was the man who killed the leader, who was his CO. but due to conflicts and political tensions he was placed into guarding Phobos sector, a town area in Texas. the Phobos sector was like a black mesa esque place where it ranged from managing the local cities water supply and power, to experimenting with weaponry and teleportation. long story short, some scientists were messing with the teleportation bullshit, and this is what followed: the nearby city, Deimos sector sunk into the ground due to an supposed earthquake. demons appeared everywhere, shit is hitting the fan, you and your squad go to there but by the time you reach the clearance sector, your buddies are dead and you are the only one left of your platoon. Episode 1 (maps 1-10) Spoiler You are making your way through Phobos Sector, nagigating thru the complexes and sewers that follow trying to reach a checkpoint a near by Platoon has recordered a relay message. END OF EPISODE Doomguy traverses the final sewer to reach the team when they suddenly get ambushed. they wake up inside a familar area, it was the launch pad facility from Deimos Sector, however the sky is red and odd. Episode 2 (maps 11-20) Spoiler Doomguy navigates through the complexes of deimos sector, in which he finds the city tarnished by hell, it's buildings and advanced labs, corrupted. But he must carry on foward and find the second platoon he's been relaying. Upon his journey he learns that the world is being ravaged by demons and it isn't just Texas' proble,, and he must launch the ark ships near by so humanity can prosper. END OF EPISODE Doomguy learns the shocking truth, Hell is below Deimos Sector, apparently the city sunk about 1000 miles deep into the earth, close to hell, he then finds a cavern in which he traverses and goes deep into hell. As he travels to hell, he realizes some of Deimos Sector chipped off deeper into hell and the demons haved stolen some of the arcitexture for their own. No matter he learns more from the relay of the second platoon that the gatekeeper and it's spider generals are the ones responsible for this invasion and maybe it will stop if they are all dead. Doomguy must move further. Episode 3 (maps 21-30) Spoiler Doomguy is in the biggest nightmare he experienced, he has faced the undergrounds of hell, it's one of the most scariest things he has ever seen he must fight his way thru tech temples, hell nests, and seas of blood to reach the final area. ICON OF DIS Spoiler Doomguy reaches the heart and corrupted soul of the gatekeeper, as he entered the slimey hallway to the main arena with barons, he discovered the tragic truth: the 2nd platoon that's been guiding him is dead, they reached the door of the arena but got ambushed by a dozen or so monsters: they fought bravely but come to their demised... but good news for doomguy, is at least he didn't have to deal with the ambush. No matter, he must prepare for the final battle. 1 Share this post Link to post
Johnny Cruelty Posted October 30, 2023 6 minutes ago, Johnny Cruelty said: also I got a story for amalgoom instead of the dementia idea @DankMetal @DoomGappy @Walter confetti @Cutman it'd combine both stories Prologue Hide contents after Doomguy game back from a tour defeating some demonic satanists threatening to nuke Texas, he was the man who killed the leader, who was his CO. but due to conflicts and political tensions he was placed into guarding Phobos sector, a town area in Texas. the Phobos sector was like a black mesa esque place where it ranged from managing the local cities water supply and power, to experimenting with weaponry and teleportation. long story short, some scientists were messing with the teleportation bullshit, and this is what followed: the nearby city, Deimos sector sunk into the ground due to an supposed earthquake. demons appeared everywhere, shit is hitting the fan, you and your squad go to there but by the time you reach the clearance sector, your buddies are dead and you are the only one left of your platoon. Episode 1 (maps 1-10) Hide contents You are making your way through Phobos Sector, nagigating thru the complexes and sewers that follow trying to reach a checkpoint a near by Platoon has recordered a relay message. END OF EPISODE Doomguy traverses the final sewer to reach the team when they suddenly get ambushed. they wake up inside a familar area, it was the launch pad facility from Deimos Sector, however the sky is red and odd. Episode 2 (maps 11-20) Hide contents Doomguy navigates through the complexes of deimos sector, in which he finds the city tarnished by hell, it's buildings and advanced labs, corrupted. But he must carry on foward and find the second platoon he's been relaying. Upon his journey he learns that the world is being ravaged by demons and it isn't just Texas' proble,, and he must launch the ark ships near by so humanity can prosper. END OF EPISODE Doomguy learns the shocking truth, Hell is below Deimos Sector, apparently the city sunk about 1000 miles deep into the earth, close to hell, he then finds a cavern in which he traverses and goes deep into hell. As he travels to hell, he realizes some of Deimos Sector chipped off deeper into hell and the demons haved stolen some of the arcitexture for their own. No matter he learns more from the relay of the second platoon that the gatekeeper and it's spider generals are the ones responsible for this invasion and maybe it will stop if they are all dead. Doomguy must move further. Episode 3 (maps 21-30) Hide contents Doomguy is in the biggest nightmare he experienced, he has faced the undergrounds of hell, it's one of the most scariest things he has ever seen he must fight his way thru tech temples, hell nests, and seas of blood to reach the final area. ICON OF DIS Hide contents Doomguy reaches the heart and corrupted soul of the gatekeeper, as he entered the slimey hallway to the main arena with barons, he discovered the tragic truth: the 2nd platoon that's been guiding him is dead, they reached the door of the arena but got ambushed by a dozen or so monsters: they fought bravely but come to their demised... but good news for doomguy, is at least he didn't have to deal with the ambush. No matter, he must prepare for the final battle. say should the ending tie into Amalgoom 2? and also what should the story of the secret levels be? 0 Share this post Link to post
DoomGappy Posted October 31, 2023 1 hour ago, DankMetal said: Well, as i said, ultimate doom builder didn't recognized some of the textures for some reason. I'm not an expert on this kind of things, maybe i was doing something wrong? But anyway, it worked for me, and the number of textures increased from 490 and then some to 556, so i thought it would be useful for some users. I can remove it from that folder if you want (idk if this is possible, i hadn't used drive in a while) and see if there's a solution for my problem Oh, those screenshots are from map 18, not map 08, i haven't started on that one yet. I am no expert either, but teture packing should be one of the last steps of texturing. Can you send the original texture file you were using before you assimilated them into the wad? 1 Share this post Link to post
Johnny Cruelty Posted October 31, 2023 34 minutes ago, Johnny Cruelty said: also I got a story for amalgoom instead of the dementia idea @DankMetal @DoomGappy @Walter confetti @Cutman it'd combine both stories Prologue Reveal hidden contents after Doomguy game back from a tour defeating some demonic satanists threatening to nuke Texas, he was the man who killed the leader, who was his CO. but due to conflicts and political tensions he was placed into guarding Phobos sector, a town area in Texas. the Phobos sector was like a black mesa esque place where it ranged from managing the local cities water supply and power, to experimenting with weaponry and teleportation. long story short, some scientists were messing with the teleportation bullshit, and this is what followed: the nearby city, Deimos sector sunk into the ground due to an supposed earthquake. demons appeared everywhere, shit is hitting the fan, you and your squad go to there but by the time you reach the clearance sector, your buddies are dead and you are the only one left of your platoon. Episode 1 (maps 1-10) Reveal hidden contents You are making your way through Phobos Sector, nagigating thru the complexes and sewers that follow trying to reach a checkpoint a near by Platoon has recordered a relay message. END OF EPISODE Doomguy traverses the final sewer to reach the team when they suddenly get ambushed. they wake up inside a familar area, it was the launch pad facility from Deimos Sector, however the sky is red and odd. Episode 2 (maps 11-20) Reveal hidden contents Doomguy navigates through the complexes of deimos sector, in which he finds the city tarnished by hell, it's buildings and advanced labs, corrupted. But he must carry on foward and find the second platoon he's been relaying. Upon his journey he learns that the world is being ravaged by demons and it isn't just Texas' proble,, and he must launch the ark ships near by so humanity can prosper. END OF EPISODE Doomguy learns the shocking truth, Hell is below Deimos Sector, apparently the city sunk about 1000 miles deep into the earth, close to hell, he then finds a cavern in which he traverses and goes deep into hell. As he travels to hell, he realizes some of Deimos Sector chipped off deeper into hell and the demons haved stolen some of the arcitexture for their own. No matter he learns more from the relay of the second platoon that the gatekeeper and it's spider generals are the ones responsible for this invasion and maybe it will stop if they are all dead. Doomguy must move further. Episode 3 (maps 21-30) Reveal hidden contents Doomguy is in the biggest nightmare he experienced, he has faced the undergrounds of hell, it's one of the most scariest things he has ever seen he must fight his way thru tech temples, hell nests, and seas of blood to reach the final area. ICON OF DIS Reveal hidden contents Doomguy reaches the heart and corrupted soul of the gatekeeper, as he entered the slimey hallway to the main arena with barons, he discovered the tragic truth: the 2nd platoon that's been guiding him is dead, they reached the door of the arena but got ambushed by a dozen or so monsters: they fought bravely but come to their demised... but good news for doomguy, is at least he didn't have to deal with the ambush. No matter, he must prepare for the final battle. guys, thoughts? 0 Share this post Link to post
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