SpaceCat_2001 Posted November 2, 2023 10 minutes ago, DankMetal said: Oh, talking about map 8, i've dedicated this day to make my part, that is basically the final battle and exit. I can't remember if i talked about this before, but the thing is that instead of fighting against the bruiser bros, you fight against 2 Cyberdemons, Cyberbros if you will. I think that it fits perfectly since this is their first introduction in doom 2, bonus points for making a callback to the first baron encounter in doom 1. You still have to make them infight with some enemies in the arena, like tricks and traps, that wouldn't kill them, but at least they have less health. Also, i'm using one of my favorite tricks in boom: colormaps!, for some reason the star shaped arena from e1m8 has nukage on the ceiling for some reason, this gave me the idea of "what if you're fighting on an arena flooded with some liquid?". I will send screenshots as soon as i can! I have to show this After @The Royal We talked about vision of design of Doom, i presume acid on the ceiling was part of surreal hellish corruption 3 Share this post Link to post
SpaceCat_2001 Posted November 2, 2023 SpaceCat_2001Map10_v0.3.rar I have tried to adress every problem, and i hope its now a better experience. @The Royal We @Johnny Cruelty 2 Share this post Link to post
Johnny Cruelty Posted November 2, 2023 7 hours ago, DankMetal said: Oh, talking about map 8, i've dedicated this day to make my part, that is basically the final battle and exit. I can't remember if i talked about this before, but the thing is that instead of fighting against the bruiser bros, you fight against 2 Cyberdemons, Cyberbros if you will. I think that it fits perfectly since this is their first introduction in doom 2, bonus points for making a callback to the first baron encounter in doom 1. You still have to make them infight with some enemies in the arena, like tricks and traps, that wouldn't kill them, but at least they have less health. Also, i'm using one of my favorite tricks in boom: colormaps!, for some reason the star shaped arena from e1m8 has nukage on the ceiling for some reason, this gave me the idea of "what if you're fighting on an arena flooded with some liquid?". I will send screenshots as soon as i can! I have to show this Nice, also what if instead of spectres like in e1m8, we had invisible barons 1 Share this post Link to post
SpaceCat_2001 Posted November 2, 2023 (edited) 36 minutes ago, Johnny Cruelty said: Nice, also what if instead of spectres like in e1m8, we had invisible barons Thats not possible on technical level you installed for the project Edited November 2, 2023 by SpaceCat_2001 1 Share this post Link to post
DoomGappy Posted November 2, 2023 9 hours ago, Johnny Cruelty said: Eh, I feel like alpha build should be maps 1-10, if you and @RileyXY1 can finish soon, we should patch, write intermissions, music and compile and release it publically as a sample, then we focus on the rest of the wad, Also tomorrow is 1 month past of development and we gotta month left til the deadline, should we extend it? Are all slots filled? I think we've done a great amount of work already for just one single month. Let's make the "shareware version" of Amalgoom. 1 Share this post Link to post
RileyXY1 Posted November 2, 2023 I just added MAP05's first keycard, along with adding the map's first secret. 1 Share this post Link to post
SpaceCat_2001 Posted November 2, 2023 57 minutes ago, RileyXY1 said: I just added MAP05's first keycard, along with adding the map's first secret. Some screenshots would be cool 1 Share this post Link to post
EagerBeaver Posted November 2, 2023 @SpaceCat_2001 and @Johnny Cruelty, thanks for your reviews! I made some changes here and there according to suggestions. Here's the updated version. Checkpoint v1.1.zip 2 Share this post Link to post
Johnny Cruelty Posted November 3, 2023 @DynamiteKaitorn I co-mapped some stuff and changed some things, not 100% done yet, but what do you think?https://www.mediafire.com/file/cj02tv2jdq480s5/Dyna-MAP23-Hystbarrelia-v2.wad/file 0 Share this post Link to post
SpaceCat_2001 Posted November 3, 2023 MAP03ver_0.4.rar Fixed some stuff, used red key in another secret and so on, i think its pretty much finished 1 Share this post Link to post
Johnny Cruelty Posted November 3, 2023 32 minutes ago, SpaceCat_2001 said: MAP03ver_0.4.rar Fixed some stuff, used red key in another secret and so on, i think its pretty much finished you forgot to implent on of the secrets and a teleporter texture was misaligned but I fixed it here is the final final version https://www.mediafire.com/file/a1s8sog5tsqu62f/MAP03ver_0.4.wad/file 0 Share this post Link to post
Johnny Cruelty Posted November 3, 2023 13 minutes ago, Johnny Cruelty said: you forgot to implent on of the secrets and a teleporter texture was misaligned but I fixed it here is the final final version https://www.mediafire.com/file/a1s8sog5tsqu62f/MAP03ver_0.4.wad/file @SpaceCat_2001 0 Share this post Link to post
Johnny Cruelty Posted November 3, 2023 @RileyXY1 @DankMetal @Cutman how are the final levels for episode 1 going? Got any screenshots? 0 Share this post Link to post
Track Federal Posted November 3, 2023 I haven't written anything in a long time, I've just been busy working on other projects. Assembly Line is about 50% complete Spoiler 2 Share this post Link to post
Cutman Posted November 3, 2023 3 hours ago, Johnny Cruelty said: @DankMetal @Cutman how are the final levels for episode 1 going? Got any screenshots? I was under the impression I needed to wait for DankMetal to start so I can add rooms to it later. If this is not the case let me know and I will start the map. 1 Share this post Link to post
DankMetal Posted November 3, 2023 I'm near to completing my part of map 8, i promise! It's just that i've been busy this last days, and it's hard to test my part of the map since it's the last fight, and i don't feel comfortable using idkfa. I will post screenshots soon 2 Share this post Link to post
Johnny Cruelty Posted November 3, 2023 21 minutes ago, DankMetal said: I'm near to completing my part of map 8, i promise! It's just that i've been busy this last days, and it's hard to test my part of the map since it's the last fight, and i don't feel comfortable using idkfa. I will post screenshots soon That is ok, you can take your time 0 Share this post Link to post
DoomGappy Posted November 4, 2023 (edited) Friends, just so you know, Johnny allowed me to build up the wad. I'm going back and playing everyone's maps to check for things that haven't been reported yet, and I will send it to mappers inbox so they can fix stuff and send an updated version to the folder. We should have a "shareware episode" as soon as all maps from 1 to 10 are available. It will be divided into three episodes, episode 1 going from 1 to 10, episode 2 from 11 to 20 and episode 3 from 21 to 30. 31 is the secret level, accessible from level 15, and 32 is the super secret level, accessible from level 31. I think that's it for now. I can also do some light texture alignment and sector optimization if needed and allowed. Cheers to all, and happy mapping. Edited November 4, 2023 by DoomGappy 1 Share this post Link to post
Johnny Cruelty Posted November 4, 2023 15 minutes ago, DoomGappy said: Friends, just so you know, Johnny allowed me to build up the wad. I'm going back and playing everyone's maps to check for things that haven't been reported yet, and I will send it to mappers inbox so they can fix stuff and send an updated version to the folder. We should have a "shareware episode" as soon as all maps from 1 to 10 are available. It will be divided into three episodes, episode 1 going from 1 to 10, episode 2 from 11 to 20 and episode 3 from 21 to 30. 31 is the secret level, accessible from level 15, and 32 is the super secret level, accessible from level 31. I think that's it for now. I can also do some light texture alignment and sector optimization if needed and allowed. Cheers to all, and happy mapping. can you optimize my levels? just don't go too overboard 0 Share this post Link to post
DankMetal Posted November 4, 2023 3 minutes ago, Johnny Cruelty said: can you optimize my levels? just don't go too overboard Wait, what do you mean by optimize? The only problems i've seen on your levels are some of the textures and that door that doesn't open in map 2. 1 Share this post Link to post
Johnny Cruelty Posted November 4, 2023 1 minute ago, DankMetal said: Wait, what do you mean by optimize? The only problems i've seen on your levels are some of the textures and that door that doesn't open in map 2. yeah textures, also what door again? may I see a screenshot? 0 Share this post Link to post
DoomGappy Posted November 4, 2023 2 minutes ago, DankMetal said: Wait, what do you mean by optimize? The only problems i've seen on your levels are some of the textures and that door that doesn't open in map 2. I think he means general texture alignment and removal of unnecessary linedefs and such. I will take a look at it and post it here for others to check, nothing that changes the essence of the map too much. 1 Share this post Link to post
DankMetal Posted November 4, 2023 22 minutes ago, Johnny Cruelty said: yeah textures, also what door again? may I see a screenshot? Wait, can i do that job? To make @DoomGappy's life easier. I still have them on my wads folder 1 Share this post Link to post
Johnny Cruelty Posted November 4, 2023 2 minutes ago, DankMetal said: Wait, can i do that job? To make @DoomGappy's life easier. I still have them on my wads folder sure, but I have a updated amalgoom levls 1&2 on the drive 0 Share this post Link to post
DankMetal Posted November 4, 2023 Just now, Johnny Cruelty said: sure, but I have a updated amalgoom levls 1&2 on the drive I will download 'em soon mate 1 Share this post Link to post
DoomGappy Posted November 4, 2023 (edited) 1 hour ago, DankMetal said: Wait, can i do that job? To make @DoomGappy's life easier. I still have them on my wads folder Of course you can. I still haven't playtested your map, I'm going from all the ones that are on finished. The ones that I have playtested will go to the other folder and mappers can make the necessary alterations according to feedback, like missing textures, misalignments, stuff like that. I am just doing Edited November 4, 2023 by DoomGappy 2 Share this post Link to post
Johnny Cruelty Posted November 4, 2023 Hey guys, my birthday is in 10 days, wanna do something fun? 1 Share this post Link to post
RileyXY1 Posted November 4, 2023 19 hours ago, Johnny Cruelty said: @RileyXY1 @DankMetal @Cutman how are the final levels for episode 1 going? Got any screenshots? I'm now working on the actual waste tunnels themselves. 2 Share this post Link to post
Rorix Posted November 4, 2023 I made some minor adjustments to map09, and uploaded it to the drive folder. I added a few extra rockets, and teleporters to escape the pit in the rocket launcher room. I know that the original map's acid is a death trap, but not everyone is as familiar with the original maps as I am. The exit switch displays the wrong texture, and I have no idea how to fix it. The editor displays the correct texture; it's supposed to be BROWN1 with a toggle switch on it. I could change it, but that's the texture I want. It's like the player is shutting down the map, and I like that idea. 2 Share this post Link to post
DoomGappy Posted November 4, 2023 55 minutes ago, Rorix said: I made some minor adjustments to map09, and uploaded it to the drive folder. I added a few extra rockets, and teleporters to escape the pit in the rocket launcher room. I know that the original map's acid is a death trap, but not everyone is as familiar with the original maps as I am. The exit switch displays the wrong texture, and I have no idea how to fix it. The editor displays the correct texture; it's supposed to be BROWN1 with a toggle switch on it. I could change it, but that's the texture I want. It's like the player is shutting down the map, and I like that idea. I don't think it needs a teleporter. You should just make it the fastest kill floor available, which is 10 or 20%, IMO. 3 Share this post Link to post
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