t.v. Posted October 3, 2023 (edited) i am experimenting with Dynamic lights and came across something strange. When I change the name, or any other property in Dehacked, of a pick up item: its Dynamic light doesn't work anymore in GZDoom (version 4.10.0.0). Strangely it does work in Zandronum. I am working on a GLDEFS entry and got everything to work except these. Other things [non pick up and monsters] are fine. I made test-WAD, attached to this post. All items have the same purple light bound to them. The Items on the left have unaltered Dehacked. The Items on the right have altered Dehacked: Rocket Launcher and rocket: name changed in Dehacked, Plasmarifle and cells: frame set to full bright, BFG and cell-pack: both Why doesn't the dynamic light work on Dehacked-altered pick up items? This would help with total/ partial conversions :-). gldefs-pickups.zip How it looks in GZDoom: In Zandronum: Edited October 3, 2023 by t.v. 0 Quote Share this post Link to post
Graf Zahl Posted October 3, 2023 Pickup items changed with Dehacked get a new special actor assigned that simulates the sprite-based pickup behavior. Apparently the light doesn't get transferred. Strange that this never got mentioned before. 0 Quote Share this post Link to post
Graf Zahl Posted October 3, 2023 https://github.com/ZDoom/gzdoom/issues/2198 for future reference. 0 Quote Share this post Link to post
t.v. Posted October 3, 2023 Thanks for the quick reply! So if I understand correctly, there currently isn't a way to get this to work in GZDoom. I can live with that, I just want to know so I can stop trying :-) 0 Quote Share this post Link to post
Graf Zahl Posted October 3, 2023 The current version can't do it. It should be fixed for the next release. 1 Quote Share this post Link to post
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