SupremeBioVizier Posted October 4, 2023 (edited) https://www.moddb.com/games/doom-ii/downloads/barbara-7-reggies-castle-massacre FEEDBACK APPRICIATED, =========================================================================== B A R B A R A & R E G G I E ' S C A S T L E M A S S A C R E =========================================================================== Title : BARBARA AND REGGIE'S CASTLE MASSACRE Filename : CASTLEMASSACRE.WAD Release date : ___ 2023 Author : SUPREME BIO VIZIER Misc. Author Info : artist from TX Description : YOU ARE BARBARA (from the night of the living dead) inside the castle you come across Reggie (from the movie PHANTASAM) there is no explanation as to why you both are in a castle filled with the undead you both keep meeting up, here and there as you search for a way out doom marines are within the castle as well and are aware of you both the castle has kept you from rest and seems to be alive as with most humans you make a mistake, and sleep with Reggie awaking into map07 what is it like to grow as a family amongst evil Additional Credits to : support from viewers like you, Thank you. =========================================================================== Other works by author: https://www.moddb.com/games/doom-ii/downloads/my-park * What is included * levels : 09 sprites : replaced textures : new Sounds : new mix Music : various Dehacked/BEX Patch : yes Other files required : made with zdoom in slade3 for GZDOOM ------------------------* Play Information *-------------------------------- Game : DOOM2 made with zdoom in slade3 for GZDOOM map mapxx : map01 castle up on the hill - castle level three keys map02 castle room2 - passive level, death = exit map03 castle room3 - low health start, slaughterfest exit "the world is free" map04 some shit of an oubliette - arena map, two main keys, barrels of fun map05 conciousness is an illusion - repurposed trap level, slaughterfest, two keys map06 big drains equal big guts - map with a drain theme, three keys, repurposed joke map map07 yonder windlass - repurposed joke map, no keys, instructions are to run, ends miniwad map08 world inside a world a world apart - trap level, joke map...ends game play, (SECRET EXIT) map09 castle massacre showcase - displays items created/used for the BRCM miniwad Difficulty Settings : baby face & skull - easiest gameplay RECOMMENDED - balanced gameplay not recommended - you will not survive (deep in the heart of texas) (deep in the heart of tejas) ------------------------* Construction *------------------------------------ Base : zdoom/DOOM2 Build Time : 3 months Editor(s) used : SLADE3 Known Bugs : n/a May Not Run With : n/a Tested With : GZDOOM method : map desgin based on abstract level desgin repurposed amatuer map construction if it looks like DOOM2 then why bother random affined lines based around one texture ============================================================= Edited October 28, 2023 by SupremeBioVizier 15 Quote Share this post Link to post
Shakariki Heisenberg Posted October 4, 2023 (edited) YO WHAT THE ACTUAL FUCK IS THIS. seriously what is like going on with this are you okay? Edited October 4, 2023 by Shakariki Heisenberg 1 Quote Share this post Link to post
General Roasterock Posted October 4, 2023 Just played through the first map. I am genuinely unnerved as to what goes through your head and pray for god to give your soul mercy. 6 Quote Share this post Link to post
Li'l devil Posted October 5, 2023 lmao, wad straight out of the asylum 1 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 (edited) I don't see it this way, interesting. Hope y'all make it to map09 Edited October 5, 2023 by nocisum 1 Quote Share this post Link to post
kaleb. Posted October 5, 2023 (edited) This is the Doom equivalent of graphorrhea/hypergraphia, what the hell Edited October 5, 2023 by kaleb. 2 Quote Share this post Link to post
riktoi Posted October 5, 2023 (edited) Played through it in full! Was a bit unfortunate that there seems to be no music (or at least music that GZDoom was capable of playing), but I did enjoy it. I would put it in the same category as ARCHIE.wad just because of the surreal nature. Edited October 5, 2023 by riktoi 2 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 1 minute ago, riktoi said: Played through it in full! Was a bit unfortunate that there seems to be no music (or at least music that GZDoom was capable of playing), but I did enjoy it. I would put it in the same category as ARCHIE.wad just because of the absolute surreality of this. That's unfortunate, there is music...maybe your volume in the options menu was turned down? Thanks for playing! I'm going to work a tad more on the wad, then release it on to moddb, thanks again for the response. 0 Quote Share this post Link to post
roadworx Posted October 5, 2023 (edited) this is actually really good, i love how unnerving and surreal the whole thing is; it's also surprisingly not as difficult to navigate as it would seem at first glance. i do wanna know tho, what's the source for the background audio in map01? 15 minutes ago, riktoi said: I would put it in the same category as ARCHIE.wad just because of the surreal nature. archie is a great comparison actually. it's very similarly eerie Edited October 5, 2023 by roadworx 1 Quote Share this post Link to post
riktoi Posted October 5, 2023 16 minutes ago, nocisum said: That's unfortunate, there is music...maybe your volume in the options menu was turned down? Thanks for playing! I'm going to work a tad more on the wad, then release it on to moddb, thanks again for the response. I have my music cranked to max. I'm running GZDoom 4.7.1, and I get this message in console whenever I load a map: Quote Unable to load: Unable to identify as music Not really sure if my GZDoom being out of date could be the culprit. I did not try any other versions. 1 Quote Share this post Link to post
roadworx Posted October 5, 2023 is the softlock at the start of map05 intentional? 1 Quote Share this post Link to post
Sneezy McGlassFace Posted October 5, 2023 Truly one of a kind experience. Very charming. 1 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 34 minutes ago, roadworx said: is the softlock at the start of map05 intentional? The invincibility sphere at player start allows you to see the switch where the red key is, the red key door is located down the hall in the room between the two yellow light posts 0 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 39 minutes ago, riktoi said: I have my music cranked to max. I'm running GZDoom 4.7.1, and I get this message in console whenever I load a map: Not really sure if my GZDoom being out of date could be the culprit. I did not try any other versions. I will look into this, thanks! 26 minutes ago, Sneezy McGlassFace said: Truly one of a kind experience. Very charming. Really appreciate it. 1 Quote Share this post Link to post
Shakariki Heisenberg Posted October 5, 2023 i dont even believe in god and have never been religious in any capacity but after playing this wad i started praying to god lol 2 Quote Share this post Link to post
Owly Posted October 5, 2023 This was either the best WAD that I've ever played or the worst. I'm not sure, but it was very unique and I will certainly remember this one Thanks for uploading 1 Quote Share this post Link to post
DannyMan Posted October 5, 2023 I played it and it's like a successor to lilith.pk3 1 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 7 minutes ago, DannyMan said: I played it and it's like a successor to lilith.pk3 That brings a smile to my face, thanks. Did the music/sounds for each level work for you? 0 Quote Share this post Link to post
DannyMan Posted October 5, 2023 1 minute ago, nocisum said: That brings a smile to my face, thanks. Did the music/sounds for each level work for you? Yeah it probably worked, not sure if the glitching monsters are intentional but the starting music gave me a eerie impression 1 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 11 minutes ago, DannyMan said: Yeah it probably worked, not sure if the glitching monsters are intentional but the starting music gave me a eerie impression Cool, yeah the shapeshifting monsters was an idea that ended up being pretty fun to make. 0 Quote Share this post Link to post
Bedingungsl.Grundeinkommen Posted October 5, 2023 Looks very interesting to me. Two questions: 1.) I think it only tells you to enable crouch and freelook (compared to Vanilla Doom), but am I supposed to enable jump as well? Otherwise I get stuck in a shallow pit on the first map already, if I'm correct. 2.) I want to experience this the way it is intended, so I downloaded the latest GZDoom for a fresh install and I got two errors when loading this WAD: Unknown patch 'S3DUMMY' in texture 'S3DUMMY' R_InstallSpriteLump: Bad frame characters in lump SLIME09 Are you getting these, too? Does it even make a visible difference? Thank you. 1 Quote Share this post Link to post
SupremeBioVizier Posted October 5, 2023 4 minutes ago, Bedingungsl.Grundeinkommen said: Looks very interesting to me. Two questions: 1.) I think it only tells you to enable crouch and freelook (compared to Vanilla Doom), but am I supposed to enable jump as well? Otherwise I get stuck in a shallow pit on the first map already, if I'm correct. 2.) I want to experience this the way it is intended, so I downloaded the latest GZDoom for a fresh install and I got two errors when loading this WAD: Unknown patch 'S3DUMMY' in texture 'S3DUMMY' R_InstallSpriteLump: Bad frame characters in lump SLIME09 Are you getting these, too? Does it even make a visible difference? Thank you. Yes you will need to jump, crouch and freelook. the messages while you load the game "unknown patch and spritelump error" are from a dummy slade image and a texture I ended up not using, none of which effects game play. Thank you for point these things out, as I will try to polish this up for a final release, for now it should be a solid playthrough without any softblocks or errors. 0 Quote Share this post Link to post
Bedingungsl.Grundeinkommen Posted October 5, 2023 24 minutes ago, nocisum said: Yes you will need to jump, crouch and freelook. the messages while you load the game "unknown patch and spritelump error" are from a dummy slade image and a texture I ended up not using, none of which effects game play. Thank you for point these things out, as I will try to polish this up for a final release, for now it should be a solid playthrough without any softblocks or errors. Thank you very much for clarifying! :) The whole idea and concept is really cool. 1 Quote Share this post Link to post
Beetle Posted October 5, 2023 Are you okay? Is everything fine at home? 1 Quote Share this post Link to post
Yukes von Faust Posted October 6, 2023 ...Please, somebody, Wake me up from this fever dream (actually a nightmare). 1 Quote Share this post Link to post
OpenRift Posted October 6, 2023 Those screenshots are utter c r u s t 2 Quote Share this post Link to post
THEBaratusII Posted October 6, 2023 If a mental asylum was a Doom WAD, this would be it. 10/10 2 Quote Share this post Link to post
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