Bengaltiger1 Posted October 5, 2023 (edited) Greetings :) I present to you all a Vanilla Doom ii wad that is also universally compat. It features 2 new maps that are compact in layout and quite challenging on UV. Theming is blending Hell and Tech together. I tried my best as the solo mapper to keep visuals cohesive and transitions smooth. Critique is welcomed on where I can improve, esp on gameplay Thanks to Doomkid for helping me name the maps for Vanilla based ports. For those who would like to learn , check this quick tut on YouTube. I can't URL it here , but the vid is titled: Change Map Name in DOOM, Quick Tutorial - YouTube *2 maps in total. 1st map is short, 2nd medium length *Playtested in Crispy Doom 6.0 + GZDoom 4.10 (I didn't locate bugs or softlocks, report if you find any) *Jumping + crouching is discouraged , but feel free if It's a preference Lastly , some screenies Twisted Tech.7z Edited October 6, 2023 by Bengaltiger1 Fixed minor texture alignment. Thx to Kaleb helping me fix midtex hom in map02 5 Quote Share this post Link to post
Bri0che Posted October 5, 2023 (edited) I played first because of your screenshots, that triggered me because I found that your architecture was aesthetically, and strangely, very basic and pleasant at the same time. And what I can say after finishing the two maps is that not only it is indeed the case, but the gameplay follow the same charming feeling. Some triggerlines also surprised me, so much that I actually though it was a Boom mapset ! Anyway, GJ :) Edited October 5, 2023 by Bri0che 1 Quote Share this post Link to post
Bengaltiger1 Posted October 5, 2023 19 minutes ago, Bri0che said: I played first because of your screenshots, that triggered me because I found that your architecture was aesthetically, and strangely, very basic and pleasant at the same time. And what I can say after finishing the two maps is that not only it is indeed the case, but the gameplay follow the same charming feeling. Some triggerlines also surprised me, so much that I actually though it was a Boom mapset ! Anyway, GJ :) Thanks :) 0 Quote Share this post Link to post
kaleb. Posted October 5, 2023 Decided to record my gameplay because why not. No commentary but hopefully helpful nonetheless. These were indeed pleasant to play. Not particularly difficult imo but still was engaging enough to hold my attention. Some effects didn't look like they worked well in software mode, and I was not able to get the wad to launch on Chocolate Doom or DSDA-Doom. Looks like the TEXTURE1 and PNAMES lump in the was only contain definitions for the new textures and nothing else. Lots of source ports don't like that. Usually you import the TEXTURE1 and PNAMES lump from your Base Resource Archive (DOOM2.WAD) and then add your textures to those ones. 1 Quote Share this post Link to post
Dem0nology Posted October 5, 2023 Cool concept. Decent execution. P.S I hope you are feeling better now! 1 Quote Share this post Link to post
Bengaltiger1 Posted October 5, 2023 12 hours ago, Dem0nology said: Cool concept. Decent execution. P.S I hope you are feeling better now! Yes I am. Thank you all for your positive replies 0 Quote Share this post Link to post
LadyMistDragon Posted October 6, 2023 Couple of little things that aren't a huge deal but would get progressively worst in larger and larger maps. It's mostly better though! 1 Quote Share this post Link to post
Clippy Posted October 8, 2023 nice lil map with some fun things here and there - never seen anyone emulate bleedy leg like that before hahah 2 Quote Share this post Link to post
TheSlipgateStudios Posted October 18, 2023 Here's Map 1 of the set: https://youtu.be/09yn965kscw?si=iGsXqj4A_Cs-s9zy Map 2 will be up tomorrow. Great gameplay, really good visuals and level design! 1 Quote Share this post Link to post
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