Arsinikk Posted October 5, 2023 (edited) >>>>>>>>>>>>>>>>>>>>>>>>> DOWNLOAD HRs <<<<<<<<<<<<<<<<<<<<<<<<< For additional information about the megawad, check out the HRs Infopack included in the download! Hell Revealations is a full-length megawad (33 maps + 11 bonus) created by The SLOTTER Team led by @Arsinikk. Acting as a successor or tribute to the infamous Hell Revealed and Hell Revealed II megawads, Hell Revealations does not mess around when it comes to its difficulty. This megawad is hard and relentless, so I hope you packed an extra BFG. After 20 long years, Hell Revealed is finally back! The soundtrack is comprised between Hell Revealed II metal-style tracks and Lee Jackson's Rise of the Triad midis akin to Hell Revealed. There may be an original bespoke soundtrack coming in the near future... The megawad targets Vanilla Doom (complevel 2), but we suggest playing in a port that increases the sprite limit, as many of the maps exceed the limit (just like its Hell Revealed precursors). All maps were designed with pistol start in mind, though continuous play is perfectly fine. All difficulties have been implemented on every map including cooperative (with extra monsters and items) as well as full Deathmatch support for the main WAD. HRs now has an Official Help Demopack that can help y'all who are either stuck on a map, or can't get 100% secrets! They are also on Youtube as well :) This WAD does not fuck around on the Hell Revealed difficulty (Ultra-Violence), so don't hesitate on lowering the skill level if you can't handle the heat. Skill levels are included for a reason, and this mapset is still fun to play on lower difficulties! Spoiler MAP01: Fucking Hell - @Arsinikk MAP02: Isle near Radar - @SilverMiner MAP03: Excavation - @Synami MAP04: Tech Warfare - @IvanDobsky MAP05: Outpost Overrun - @Blue Phoenix MAP06: Heavy Damage - @RiviTheWarlock MAP07: Clouds Over Eden - @PRO-RC MAP08: Spiderpunk - @SuperPecanMan MAP09: Kindergarten - @Roofi MAP10: Subterror - @cannonball MAP11: Body Count - @tonytheparrot MAP12: Stonehenge - @Arsinikk MAP13: Toxic Kiln - @spineapple tea MAP14: Iota Station - @galileo31dos01 MAP15: The Path III - @Pottus MAP16: Ni Infierno Ni Revelaciones - @Cacodemon187 MAP17: Carcerian Canyon Cathedral - @Large Cat MAP18: The Inmost Dens IV - @Christophine Place MAP19: Psychic Confine - @NinjaDelphox MAP20: The Round Table - @cannonball MAP21: Softcore - @finnks13 MAP22: Fierce Resistance - @Monsieur E, @Arsinikk, @NinjaDelphox MAP23: Ash On the Ocean - @Andrea Rovenski MAP24: Gott Ist Tot - @Arsinikk MAP25: City of Sin - The SLOTTER Team (Arsinikk, NinjaDelphox, finnks13, Cacodemon187, galileo31dos01, Monsieur. E, tonytheparrot, Christophine Place, Large Cat, SuperPecanMan, Arrowhead) MAP26: More Than You Can Chew - @NiGHTS108 MAP27: Starlight Heist - @PRO-RC MAP28: Ex Nihilo - @tonytheparrot, @Monsieur E MAP29: Oblivion Ridge - @NinjaDelphox, @Arsinikk MAP30: After Death - @RiviTheWarlock, @Arsinikk MAP31: Descending from the Stars - @Large Cat MAP32: Figure Eight - @Synami MAP33: Rip and Tear - @Arsinikk Bonus WAD: MAP01B: Introduction - @Arsinikk MAP02B: I Smell Barons - @Andrea Rovenski MAP07B: Cacomorphobia - @tonytheparrot MAP14B: The Puzzle - @Arsinikk MAP15B: Anti-Static II - @tonytheparrot, @Arsinikk MAP16B: The Chapel of Black Granite II - @Pottus MAP29B: Trapped in Kalisto- @galileo31dos01 MAP30B: Heisenberg - @NinjaDelphox MAP31B: Goodman - @Arsinikk MAP32B: SLOTTER VULT - @Arsinikk MAP33B: … - @Arsinikk Hell Revealations has full Deathmatch support with separate DM arenas specifically designed for Deathmatch! It is encouraged to turn on respawning barrels. All 33 maps have been reviewed and approved by deathmatch aficionado @Arrowhead to ensure that all the maps are fun and balanced! (Minor note: The main megawad has full DM support, however the Bonus WAD does not.) /idgames: Download HRs! (Final v2 - 2024) Hell Revealations is enhanced by DEHACKED, but still tries to stay faithful to Vanilla. Here are the gameplay tweaks: Spoiler Weapon Tweaks: Fists punch twice as fast and twice as hard ;) Pistol shoots twice as fast Shotgun reload is slightly faster SSG has been untouched Chaingun shoots twice as fast Rockets travel at a faster speed (so do Cyberdemon rockets) Plasma gun has no pause after firing BFG9000 recovers faster after firing Chainsaw is now better with two blades New Monsters: Barons of Stone - 2000 HP Barons that do not harm the player, they are a portable moving door Illuminati - Evil Eyes that fire plasma and explode like a barrel when they die Other Tweaks: Chaingunners now only drop clips, to compensate for the faster chaingun This megawad will work on most any port (-complevel 2) that supports Vanilla (+DEHACKED) Compatibility. It is highly advised to use a port that supports a raised sprite limit. Spoiler Compatible Ports: MS-DOS (Doomhack.exe) Chocolate / Crispy Doom DSDA Doom / PrBoom Plus ZDoom-based ports Woof-based ports Eternity Engine Dev Build ONLY Bethesda Unity Port Doom Retro ...and more Spoiler Project Lead: Arsinikk Testing: Arsinikk Large Cat Cacodemon187 Arrowhead (DM testing) Graphic Credits: All new graphics (M_DOOM, TITLEPIC, INTERPIC, etc) by Arsinikk Coding Credits: All MAPINFO, DEHACKED, Decorate, ACS, and port specific code by Arsinikk ENDOOM: @t.v. (Thomas van der Velden) DEHSUPP / ZDoom + ZDaemon Ghost Monster MAP30 Compatibility Script: @Worst Resource Credits: Check out the text file for the list of resource credits HRs Music Credits: Title: "Task Force" - Lee Jackson Inter: "The Dark (Techno Mix)" - Metabolist Readme: "The Saver of the World" - Thyrbse 01: "Push on the Gas" - Metabolist 02: "The End of the World" - Thyrbse 03: "Chud Beast" - Doomkid 04: "Nyctophobia" - Metabolist 05: "Terminal City" - Megarace 06: "Overactive Imagination" - Death 07: "Goin' Down the Fast Way" - Lee Jackson 08: "Blade Runner Theme" - Blade Runner 09: "Urvamp" by Finntroll 10: "Dead and Gone" by Primeval 11: "CCCool" - Lee Jackson 12: "Short Circuit" by Metabolist 13: "Oww!" by Lee Jackson 14: "Pissed Office Box" by Lee Jackson 15: "Halloween 1331" by Night and Magenta 16: "Tonada pa' Mi Cuadro" by Cacodemon187 17: "Ruminations Regarding Reverence" by Large Cat 18: "Deaths Toll" by stewboy 19: "Flash Back (Remix)" from Megaman Zero 2 20: "Sombre Visions" by Tristan Clark 21: "Run Like Smeg" - Lee Jackson 22: "Risen From The Dead" by Thrybse 23: "Old Bones" by Metabolist 24: "Gutknot" by Thyrbse 25: "Watch as the Angels Fall from the Heavens into the City of Sin" by Arsinikk 26: "Battle 1" from Final Fantasy IX 27: "Chicago Typography" by Cammy 28: "Mist Ache" by Lee Jackson 29: "The Cloudy Stone (Remix) [Arsinikk's Extended Mix]" from Megaman Zero 2 30: "D_GLOCK" - Jimmy and Alfonzo 31: "Descélamlik" by Large Cat 32: “f8” by Synami 33: "BFG Division" - apb HRs Bonus Music Credits: 01B: "Winds of the Destiny" by Thyrbse 02B: "Smells Like Teen Spirit" (HR Demo Midi) 07B: "Gazz!" - Bobby Prince 14B: "Spray" - Lee Jackson 15B: "Sweaty Mancubus Armpits" by Metabolist 16B: "Benzin" by Rammstein 29B: "KISS OFF" by Lee Jackson 30B: "The Pyramid" - Thyrbse 31B: “Better Call Saul Theme” - Better Call Saul 32B: “Caught in the Shadows” - Jimmy 33B: “Night Air” - Jimmy Sprite flickering will happen. Use a limit-removing port. The beginning of MAP15 may have some hitscan attacks blocked by an "invisible wall". This is a vanilla bug that results from large open maps. The final room of MAP24 may look a little strange in DSDA Doom’s OpenGL Indexed Renderer The loot room (box room) in MAP25 will not look as nice in OpenGL due to purposeful midtexture bleeds. The top of chessboard in MAP29 will HOM in DSDA Doom’s OpenGL Indexed Renderer The SLOTTER Sanctum is made of enthusiastic DOOM mappers all led by yours truly (Arsinikk). Come join our Discord Server for new community projects, keep tabs on the team's projects, or just be part of our open community! :) Currently released SLOTTER Team Projects: 200 Line Christmas: Snowy Slaughter Hell Revealations (This project) SLOTTER II (HRs Demo) 100 Line Christmas Spoiler Edited May 8 by Arsinikk Forever final release now on /idgames! 89 Quote Share this post Link to post
Chainie Posted October 5, 2023 (edited) Congratulations on the release! Edited October 5, 2023 by Chainie 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 5, 2023 Congratulations! Vanilla? In 2023?!?! Double congrats! 5 Quote Share this post Link to post
zokum Posted October 5, 2023 Interesting release, but why not give it a more original name? I'm not too fond of unofficial 'sequels'. Your work is probably strong enough to stand on its own, not needing to lean on a familiar brand. Your work would probably end up in higher regard in the long run if you simply stated that it was inspired by HR, but had its own identity. That would also make it more interesting to make a sequel to this project. Coming up with a project name is the easy part, you guys have done the hard part, 33 maps and some interesting deh tweaks. 3 Quote Share this post Link to post
bioshockfan90 Posted October 5, 2023 Ah hell yeah! I got the farthest I got in the original HR earlier this year before saying I had my fun (I wanna say MAP24 or so) and want to play HR2 so this looks pretty nifty. Plus I'm a sucker for new megaWADs. Congrats on the release and I'll add this to my never-ending backlog! 1 Quote Share this post Link to post
Arsinikk Posted October 5, 2023 (edited) 32 minutes ago, zokum said: Interesting release, but why not give it a more original name? I'm not too fond of unofficial 'sequels'. I mean originally the project was called "SLOTTER II", which started out as an April Fools joke based on HR. But then when I found that people wanted to do a HR project seriously, we decided to rename it to something better. As a team, we decided to go with "Hell Revealations" as it implies it's a homage, but still has its own personality (it's a pun, since we are a bit of a silly group). I don't see anything wrong with unofficial sequels. The project was always going to be heavily inspired by HR I and II. Call it an unofficial sequel or successor, HR is in its DNA. This megawad is better experienced with HR expectations in mind. Plus being an unofficial sequel doesn't denounce it's quality, when you have projects like "TNT Revilution" which are generally held in high regard. I personally feel that in this case, not showing the ties to it's influences in the name would actually hurt the project. I think that by calling the wad "Hell Revealations", we are showing that we are confident enough that our megawad can stand tall with the originals. Edited October 5, 2023 by Arsinikk 8 Quote Share this post Link to post
Firedust Posted October 5, 2023 Congrats on the release and happy birthday! Time to get my ass handed over to me. 1 Quote Share this post Link to post
Proxy-MIDI Posted October 5, 2023 I'll give it a try and begin it at the end of the day. Congratulations for the release ! ;) 1 Quote Share this post Link to post
Berubaretto Posted October 5, 2023 Making an infopack for a wad in 2023 is really impressive. Good job! 7 Quote Share this post Link to post
Andrea Rovenski Posted October 5, 2023 Wow the infopack expands the lore and looks great while doing it. 2 Quote Share this post Link to post
Lila Feuer Posted October 5, 2023 Damn I thought my life was flashing before my eyes when I found this thread, I hope it's in some ways the "true" "sequel" to the original HR like Plutonia Revisited being more honorable of the Plutonia format than its numbered sequel sister WAD. HR2 started good but quickly turns into an obscene tryhard campy slogging mess. 2 Quote Share this post Link to post
Noiser Posted October 5, 2023 (edited) Wow, that's interesting! I can see the HR DNA in the shots. Will be playing for sure! Edited October 5, 2023 by Noiser 1 Quote Share this post Link to post
TheShep Posted October 5, 2023 o M GEE !! Will have to play when i'm set up in my new place. Cheers! 1 Quote Share this post Link to post
volleyvalley Posted October 5, 2023 I waited a long time for this, finally! I like what I'm seeing, I'll give this a run in the weekend. 1 Quote Share this post Link to post
Cacodemon187 Posted October 5, 2023 This is the best community project I've worked on. Everybody involved did their part well, and @Arsinikk did a great job keeping tabs on everybody and moving the project forward. It was a pleasant experience! This wad is a pleasant experience too if you like getting your ass kicked with spiked boots! HMP just uses crocs though, I made sure of that :) 4 Quote Share this post Link to post
Ludi Posted October 5, 2023 Congrats dude! Y'all aren't ready for Christophine's map, she takes the theme and goes nuts with it. One of my favorite maps I've tested! 2 Quote Share this post Link to post
Lila Feuer Posted October 5, 2023 I really like the new weapon graphics and gloves you added. 1 Quote Share this post Link to post
roadworx Posted October 5, 2023 oh shit, this looks absolutely fantastic. i'll be sure to play this one asap :) 1 Quote Share this post Link to post
Arrowhead Posted October 5, 2023 (edited) Congrats on the release! It was a lot of fun helping / giving feedback on the DM submissions. Not too often a full-fledged SP WAD has full DM support - especially w/ all new arenas. Thanks again for inviting me on! Edited October 5, 2023 by Arrowhead 4 Quote Share this post Link to post
cannonball Posted October 5, 2023 Funnily enough my involvement in this always sort of accidental, I was invited to the 123 lines project and if I was totally honest I suck at restrictions like this. However the vanilla compatible HR spec wad was more up my street. It has been a blast mapping for this and I must admit the leadership has been very very good. I hope my maps can live up to the rest of the set (maybe I needed a few more barons…). Congratulations on getting this released in a smooth and swift manner. 7 Quote Share this post Link to post
Firedust Posted October 5, 2023 (edited) Beat the first four maps and I dread to think how much harder this caper's going to get. Playing on Hell Revealed difficulty. Just wanna add, it's heartwarming to see how much love and care went into this project, with you know, the infopack, bonus maps, etc. Impeccable presentation. Looking forward to the rest! Are the secret exits in their usual slots btw? Edited October 5, 2023 by Firedust 2 Quote Share this post Link to post
Christophine Place Posted October 5, 2023 (edited) Really glad to see this released! Hope people have fun with this, as well as my loving tribute to a most likely terrible map from Hell Revealed Two. :) (Also shoutouts to Finnks, Caco, Arsinikk, and Large Cat for finding pretty much every possible bug in my map lmao) Edited October 6, 2023 by Christophine Place 1 Quote Share this post Link to post
Paf Posted October 5, 2023 might play this later if i find the time to 1 Quote Share this post Link to post
Lila Feuer Posted October 5, 2023 It'll be a while before I get around to this, I want to do the second CP that was released for Plutonia a couple years back or so, but I was planning on getting back into HR1&2 as I've been in a slaughter mood, so this will be played after those to see how well this project stacks up against its predecessors. Eager to see what kind of sadism is on display here lol. 2 Quote Share this post Link to post
Cacodemon187 Posted October 5, 2023 19 minutes ago, Firedust said: Are the secret exits in their usual slots btw? Yup, they are. 1 Quote Share this post Link to post
Searcher Posted October 5, 2023 Really looking forward to tearing into this. Downloading now. 9 Quote Share this post Link to post
Large Cat Posted October 5, 2023 It's finally here. I never thought I would work on a Hell Revealed tribute, but here I am, making a few maps and playtesting an entire megawad of it. I have to say, this ignited my enjoyment for Hell Revealed and the mapping style it helped pioneer. 3 Quote Share this post Link to post
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