Betelgeuse Posted October 6, 2023 So when I added custom WALL textures with "add to TEXTUREx" the hom effect happens on all wall textures. Now I know @Chookum told me to rename the "TEXTUREx1" to "TEXTUREx2" but that still didn't work as i still get the hom effect. Any solutions??? 0 Quote Share this post Link to post
Kappes Buur Posted October 6, 2023 (edited) "TEXTUREx1" to "TEXTUREx2" "TEXTURE1" to "TEXTURE2" Edited October 6, 2023 by Kappes Buur 2 Quote Share this post Link to post
URROVA Posted October 6, 2023 (edited) TEXTUREx refers to a TEXTURE1 or TEXTURE2 lump. Remove the second X from the name and it will work Edited October 6, 2023 by URROVA 1 Quote Share this post Link to post
Betelgeuse Posted October 6, 2023 I added my custom wall texture, renamed it to texture2 but it still shows hom effect. 0 Quote Share this post Link to post
URROVA Posted October 6, 2023 can you show your PNAMES and TEXTURE2 lumps? 0 Quote Share this post Link to post
Betelgeuse Posted October 6, 2023 1 minute ago, URROVA said: can you show your PNAMES and TEXTURE2 lumps? 0 Quote Share this post Link to post
URROVA Posted October 6, 2023 11 minutes ago, Betelgeuse said: Two screenshots the texture has its correspondent patch? 0 Quote Share this post Link to post
Kappes Buur Posted October 6, 2023 (edited) Use Create New (empty) which will give a Texture1 lump, rename that to Texture2. The result is that the original textures are then in Texture1 from DOOM2.WAD and the new textures are in Texture2. Or select Import from Base Resource Archive to stick all textures into Texture1. Edited October 6, 2023 by Kappes Buur 0 Quote Share this post Link to post
Betelgeuse Posted October 6, 2023 22 minutes ago, Kappes Buur said: Use Create New (empty) which will give a Texture1 lump, rename that to Texture2. The result is that the original textures are then in Texture1 from DOOM2.WAD and the new textures are in Texture2. Or select Import from Base Resource Archive to stick all textures into Texture1. That worked! Thanks! 0 Quote Share this post Link to post
Betelgeuse Posted October 6, 2023 Btw is it possible for the custom textures to be alone? Like not mixed with the doom2 textures? 0 Quote Share this post Link to post
Stabbey Posted October 6, 2023 22 minutes ago, Betelgeuse said: Btw is it possible for the custom textures to be alone? Like not mixed with the doom2 textures? If I understand it correctly, you're not actually copying the actual doom 2 textures, you're just referring to them, and adding your additional textures to the table. 0 Quote Share this post Link to post
Betelgeuse Posted October 6, 2023 (edited) 15 hours ago, Stabbey said: If I understand it correctly, you're not actually copying the actual doom 2 textures, you're just referring to them, and adding your additional textures to the table. I did that, and the custom textures are with the doom 2 textures, however i don't want that. What I want to is the custom textures to be in a seperate area. The custom wall textures, not flat. Edited October 7, 2023 by Betelgeuse 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.