Gothic Box Posted October 7, 2023 (edited) Who let this fruitcake near the archvile pens??? Postmodern Vile Placement is a short single map MBF21 wad with combat puzzle-esque encounters plus some microslaughter, and - you guessed it - lots of Archviles. Difficulty is high and comparable to mid-late game Sunlust. This map initally started as a remake of my first-ever wad from 2016 but gained a life of its own as a break from current community projects. Music: "techno shithead" by msx2plus Textures: mostly vanilla with some additions from 32in24-15 Screenies: Spoiler Download: modernvile.zip Edited October 7, 2023 by Gothic Box Hotfix 1: added health reset to cyber fight, more health overall 15 Quote Share this post Link to post
Ludi Posted October 7, 2023 I don't think I'm the right audience for this kind of map, but it was pretty cool! 2 Quote Share this post Link to post
AshtralFiend Posted October 7, 2023 Amazing Puzzle map! Felt like whacking an Arch-vile beehive! Difficult but pretty good! 1 Quote Share this post Link to post
Maribo Posted October 7, 2023 Cool set of pretty difficult combat puzzles, nice aesthetic mashup of wood-tech-fireblu-void to go with them. UV playthrough, -dsdademo, plays back in v0.26.2 - mv_maribo.zip Only suggestion I have is to put a mega on the teleporter that sends the player into the room with the cyber + BFG, because it's possible for the cyber to just instantly fire while the player is stuck in the "just teleported, cannot move" state. 5 Quote Share this post Link to post
Doomy__Doom Posted October 7, 2023 1 hour ago, Maribo said: Only suggestion I have is to put a mega on the teleporter that sends the player into the room with the cyber + BFG, because it's possible for the cyber to just instantly fire while the player is stuck in the "just teleported, cannot move" state. +1, that did in fact happen to me on the very first tp into that room. 3 Quote Share this post Link to post
SleepyVelvet Posted October 7, 2023 (edited) Ahh yes, another wombat nuzzle map full of tight encounters that require trial and error. Cool map. I'm up to the yellow key with saves chiseling away at it... Here's a short FDA for obviously not FDA friendly map: noisy_modernvile.zip Edited October 7, 2023 by NoisyVelvet 1 Quote Share this post Link to post
Gothic Box Posted October 7, 2023 8 hours ago, Maribo said: Cool set of pretty difficult combat puzzles, nice aesthetic mashup of wood-tech-fireblu-void to go with them. UV playthrough, -dsdademo, plays back in v0.26.2 - mv_maribo.zip Only suggestion I have is to put a mega on the teleporter that sends the player into the room with the cyber + BFG, because it's possible for the cyber to just instantly fire while the player is stuck in the "just teleported, cannot move" state. ...Oh lord you entered the cyber fight with 4% HP. Updated version with megasphere + more health overall in the original post. 1 Quote Share this post Link to post
NecrumWarrior Posted October 7, 2023 I'm digging the abstract designs in the screenshots. I will have to give this one a try when I get back home. 1 Quote Share this post Link to post
ryiron Posted October 8, 2023 Enjoy me being way too incompetent to play this: mv-ryiron.zip (dsdademo v0.25.6). The finale in particular gave me much more trouble than it should have. A couple of fights can be cheesed a bit. It's possible to drop the floor for the pain elemental fight and stay above for example. Lots of fun though. I need to spend more time practicing. 1 Quote Share this post Link to post
FletcherHonoroma Posted October 8, 2023 Postmodern indeed. A creative repurposing of a first map with a wealth of equally creative encounters. I do not know how faithful this is to your original, but I found the stark boxy silhouette of the map to be more striking and interesting to play than if it had been overly designed. The map overall is well paced: between the shoebox fights that feature minimal monsters are larger and larger fights which help to ramp up the excitement as well as the difficulty. The slaughter-like fight before the Cyberdemon showdown, where the map becomes inundated with monsters was good fun, however, I found it could be trivialised by circle-strafing the map. I'd wonder if there was any way to prevent that perhaps. Beyond that, I did find the warm welcome by the Archvile hotbox a little too hot for my liking, but that's a matter of personal taste. Otherwise, I found all the other fights to be exciting and inventive, in particular that Archvile and Cacodemon pairing outside the box. Really good map! 2 Quote Share this post Link to post
LadyMistDragon Posted October 12, 2023 So turns out I didn't realize I hadn't posted this. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.