Back in the 90's I started mapping in DEU, but never really got to finish something. I was getting a lot of glitches(not sure what they're called, but was able to look trough walls). I couldn't figure out how to fix them, my English wasn't great either and we had no internet, so I gave up... But it turned out I had to use a NodeBuilder.
Anyway, out of great nostalgia, I'm trying to make something I never finished which will be compatible with Vanilla Doom. It will also be my first personal map. I'm also trying to implement all the ideas I had back then, but never figured out how to do them, like different colors and custom sprites.
I've been playtesting my map in DosBox and everything works fine, but I'm getting errors with custom sprites:
R_DrawSpriteRange: bad texturecolumn
I heard that you can't really replace the original sprites from the IWAD, and that I have to change the names and use DeHackEd for this. I read something about using the -merge command, but that doesn't work for Vanilla Dos Doom. Does this mean my only option is to use DeHackEd for this? I remember back in the day the .DEH files changed the executable and created a new one. Is this still the case for Vanilla Doom, or is there a way to load a .DEH file, or use a DeHackeEd lump in a PWAD?
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Contmotore
Back in the 90's I started mapping in DEU, but never really got to finish something. I was getting a lot of glitches(not sure what they're called, but was able to look trough walls). I couldn't figure out how to fix them, my English wasn't great either and we had no internet, so I gave up... But it turned out I had to use a NodeBuilder.
Anyway, out of great nostalgia, I'm trying to make something I never finished which will be compatible with Vanilla Doom. It will also be my first personal map. I'm also trying to implement all the ideas I had back then, but never figured out how to do them, like different colors and custom sprites.
I've been playtesting my map in DosBox and everything works fine, but I'm getting errors with custom sprites:
R_DrawSpriteRange: bad texturecolumn
I heard that you can't really replace the original sprites from the IWAD, and that I have to change the names and use DeHackEd for this. I read something about using the -merge command, but that doesn't work for Vanilla Dos Doom. Does this mean my only option is to use DeHackEd for this? I remember back in the day the .DEH files changed the executable and created a new one. Is this still the case for Vanilla Doom, or is there a way to load a .DEH file, or use a DeHackeEd lump in a PWAD?
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