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Visual artifact in PrBoom


omegamer

Question

Hey,

 

after a pause of 11 years, recently, I've started working onsome Doom 2 maps again.

However, when testing in PrBoom+, I get some visual artifact in one outdoor are of my map and I have no clue, why.

In GZDoom this HOM kinda issue is not visible...

 

2a94b5ddee3068a78f25d5234fe923e1.jpg

 

There are no missing textures or anything obvious that causes this issue.

 

Does anybody have an idea what causes this?

 

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4 minutes ago, ViolentBeetle said:

Looks like a slime trail. Happens sometimes because nodebuilder isn't perfect. Move vertices around it a little, should go away.

this way easy! thanks it worked

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