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Digital Illustration journal


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So this year I started taking digital art more seriously. In order to hold myself accountable, keep steady, and, of course, share with who might be interested, I'll upload and update my non-doom related works, and also share some of the thought process that went into it.

 

(Doom specific works such as illustrations, music and texture design will have their separate thread)

May 12, 2023 "Sunset"

 

image.png.8c3b0610b4cb7f70d7e85392cbfdfb9d.png

 

Largely inspired by Majula's scenery from Dark Souls 2, this came as a result of improvising blending modes and dry brushes. Didn't really know what I was doing.

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June 6, 2023 "Stars"

stars2k.png.74515ece9420de1be560d127ecab6a79.pngstars2kred.png.9027f4f535abe83d7ce12217aabe2727.png

 

another tutorial on texture brushes and greytones that derailed into whatever, befor I knew it I was rendering each star. Tons of details and brushes used. A doom sky texture based on it could look nice.

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July 31, 2023 "Divine Dragon 桜竜"

 

sekirofinal.png.f4dfadf3dff8ef6ea2e488e1a5466c6b.png

 

The biggest challenge made by that time, took extremely long (more than one month) but massive improvement in several areas

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Some quick ideas for this year's Soulstober, Elden Ring Maliketh the Black Blade and Astel Naturalborn of the Void 

 

image.png.73a59ceb56ee99c40e7485da69146b0e.png

 

image.png.4997509eca4b39d4c840ee9db442d0e4.png

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