Carmelo Posted October 9, 2023 So this year I started taking digital art more seriously. In order to hold myself accountable, keep steady, and, of course, share with who might be interested, I'll upload and update my non-doom related works, and also share some of the thought process that went into it. (Doom specific works such as illustrations, music and texture design will have their separate thread)May 12, 2023 "Sunset" Largely inspired by Majula's scenery from Dark Souls 2, this came as a result of improvising blending modes and dry brushes. Didn't really know what I was doing. 1 Quote Share this post Link to post
Carmelo Posted October 10, 2023 June 6, 2023 "Stars" another tutorial on texture brushes and greytones that derailed into whatever, befor I knew it I was rendering each star. Tons of details and brushes used. A doom sky texture based on it could look nice. 0 Quote Share this post Link to post
Carmelo Posted October 30, 2023 July 31, 2023 "Divine Dragon 桜竜" The biggest challenge made by that time, took extremely long (more than one month) but massive improvement in several areas 0 Quote Share this post Link to post
Carmelo Posted November 28, 2023 Some quick ideas for this year's Soulstober, Elden Ring Maliketh the Black Blade and Astel Naturalborn of the Void 1 Quote Share this post Link to post
Carmelo Posted December 19, 2023 making a portrait for someone else's OC was tons of fun 0 Quote Share this post Link to post
Carmelo Posted March 7, 2024 another piece for a gig, rendered and colored a specific frame of the tv show before render/original 1 Quote Share this post Link to post
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