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Time Tripper demo circuit issue


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I'm having an issue with Time Tripper. Weapon pickups aren't selectable and don't appear in my statusbar, though I can switch to them if I run out of ammo and doom's autoswitch chooses that weapon.

 

I remember playing this before and not having this issue so I assumed it was just a bug introduced by a GZDoom update, so I tried using 4.5.0 (which is what the homepage says the mod requires). That had the same issue.

 

Curious if anyone has any idea why this would be happening.

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3 hours ago, Firebert said:

I'm having an issue with Time Tripper. Weapon pickups aren't selectable and don't appear in my statusbar, though I can switch to them if I run out of ammo and doom's autoswitch chooses that weapon.

 

I remember playing this before and not having this issue so I assumed it was just a bug introduced by a GZDoom update, so I tried using 4.5.0 (which is what the homepage says the mod requires). That had the same issue.

 

Curious if anyone has any idea why this would be happening.

 

I just checked the "Time Tripper" on GZDOOM 4.11. I have a Statusbar displayed. Have you tried pressing the "-" or "=" buttons to display them?

 

Although I found a bug if I enter IDKFA. Endless Bullets! 3>8^)

Edited by Blacklight

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1 hour ago, Blacklight said:

 

I just checked the "Time Tripper" on GZDOOM 4.11. I have a Statusbar displayed. Have you tried pressing the "-" or "=" buttons to display them?

 

Although I found a bug if I enter IDKFA. Endless Bullets! 3>8^)

The statusbar appears, I just cannot select weapons beside my chainsaw and shotgun.

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Strange... I'm getting everything out! Slot "0" is on the "0" Button and it is Secret, and in Slot "3" a Super Shotgun should be selected on the "3" Button. It's not like in "DOOM": each gun is assigned to its own Slot.

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2 minutes ago, Blacklight said:

Strange... I'm getting everything out! Slot "0" is on the "0" Button and it is Secret, and in Slot "3" a Super Shotgun should be selected on the "3" Button. It's not like in "DOOM": each gun is assigned to its own Slot.

That's odd, I even tried creating a new ini file but it didn't seem to work either. Guess it's something on my end.

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1 minute ago, Firebert said:

That's odd, I even tried creating a new ini file but it didn't seem to work either. Guess it's something on my end.

 

Maybe the buttons are not assigned? It happens.

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9 minutes ago, Blacklight said:

Maybe the buttons are not assigned? It happens.

Considering I can IDFA all of my weapons in and it works as it should, I don't think it's that.

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8 hours ago, Firebert said:

I'm having an issue with Time Tripper. Weapon pickups aren't selectable and don't appear in my statusbar, though I can switch to them if I run out of ammo and doom's autoswitch chooses that weapon.

 

I remember playing this before and not having this issue so I assumed it was just a bug introduced by a GZDoom update, so I tried using 4.5.0 (which is what the homepage says the mod requires). That had the same issue.

 

Curious if anyone has any idea why this would be happening.

Are you sure you're not loading the mod with anything else?

 

I'd send MSX a PM about this if I were you.

Edited by Breezeep

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3 hours ago, Breezeep said:

Are you sure you're not loading the mod with anything else?

Yeah this was it. Doom Launcher automatically sets all pk3, wad, and deh files to active when you add a zip file. I was Time Tripper on top of TTMOD (the gameplay mod based on Time Tripper). I appreciate the support even if it was just a goof on my end.

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