Finnisher Posted October 12, 2023 (edited) 4 hours ago, Lingyan203 said: @myolden this is what I mean by off. Yeah I agree fighting arch vile with a pistol is totally off... Spoiler Joke, laugh, now That aside you sure you are not loading any other HUD mods at the same time? Looking forward to trying this one! As it happens playing Plutonia 2 atm. Edited October 12, 2023 by Finnisher 3 Quote Share this post Link to post
Biodegradable Posted October 12, 2023 How many more megaWADs are you hiding, Myolden? Good fucking lord your output is insane right now lmao. 8 Quote Share this post Link to post
BeetBeardTheBrave Posted October 12, 2023 (edited) Oh my God. Edited October 12, 2023 by BeetBeardTheBrave 1 Quote Share this post Link to post
roadworx Posted October 12, 2023 good god, that first map is absolutely vicious. is it meant to be like that? the rest of the maps i've played (up to map14) seem to be quite a bit easier 2 Quote Share this post Link to post
DoomBerry Posted October 12, 2023 (edited) This is mean! Spoiler Just the sheer amount of archviles is giving me nightmares! Super fun maps though. Not something you do 100% UV MAX blind :-D Edited October 12, 2023 by DoomBerry 1 Quote Share this post Link to post
Kwisior Posted October 12, 2023 (edited) Dude, you're a machine! Edited October 12, 2023 by Kwisior 1 Quote Share this post Link to post
Shepardus Posted October 12, 2023 I started this up in dsda-doom with the -coop_spawns parameter and I am immensely pleased to see a gratuitous cyberdemon and pair of arch-viles on the first map, it wouldn't be quite complete without that or a spiderdemon. 8 hours ago, Lingyan203 said: @myolden this is what I mean by off. What source port are you using? That happens if you run a WAD with widescreen status bar in a port that doesn't support widescreen assets. You could rename the STBARS lump as myolden said... or update your source port. 3 Quote Share this post Link to post
myolden Posted October 12, 2023 (edited) 2 hours ago, roadworx said: good god, that first map is absolutely vicious. is it meant to be like that? the rest of the maps i've played (up to map14) seem to be quite a bit easier Map 01 is meant to be a bit of a kick to the teeth so the player knows what's up, but I never found it to be that much more difficult than the maps that follow. My strat has always been: Spoiler Grab the shotgun and start shooting at the chaingunners while using the pillars to block the archvile line of sight. Kill the gunners on the right side and dodge until all of the revenants are out of the hallway and in the starting room. Rush down the hall and grab the SSG. Use one manc to block the other's attacks and kill the one you're hiding behind. By this point some revs should be back in the room. For bonus points bait infighting, but if not leave and use the ssg to finish off the archvile and chaingunners. The rest of the map can be played pretty slow and methodically. Good luck! Edited October 12, 2023 by myolden 2 Quote Share this post Link to post
mancubian_candidate Posted October 12, 2023 (edited) Oh my god, I've barely started Pina Colada and haven't touched Nostalgia 2 yet 😂 Well done, I 100% approve of the map titles! ❤️ Edited October 12, 2023 by mancubian_candidate 2 Quote Share this post Link to post
RaRu Des2122 Posted October 12, 2023 @myolden Wow! Congratulations on another megawad made and I'm a little jealous of your efficiency! I haven't even finished Nostalgia 2 yet, I haven't sat down to play Pina Colada at all - and there are still 32 maps! 2 Quote Share this post Link to post
DeafPixel Posted October 12, 2023 Hmm, after playing through the first 11 maps im really confused as to what the strategy on most of these maps are. I found there was a lot of moments where archviles / revenants spawned right in front of me with either barely any cover or just a skinny pillar. It's impossible to take these maps slow I find, but if I try to speed to the weapons, I end up spawning more monsters that end up killing me. 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted October 12, 2023 22 minutes ago, DeafPixel said: Hmm, after playing through the first 11 maps im really confused as to what the strategy on most of these maps are. Yeah, you being confused doesn't surprise any of us. 2 Quote Share this post Link to post
DeafPixel Posted October 12, 2023 1 minute ago, Peccatum Mihzamiz said: Yeah, you being confused doesn't surprise any of us. ? I guess you suceeded? 1 Quote Share this post Link to post
BeefGee Posted October 12, 2023 Damn, this totally lives up to the idea of someone making plutonia with a modern difficulty level. Awesome maps, only played 6 or 7 of them but thoroughly loving it so far! 1 Quote Share this post Link to post
myolden Posted October 12, 2023 4 hours ago, DeafPixel said: Hmm, after playing through the first 11 maps im really confused as to what the strategy on most of these maps are. This mapset is designed to be pretty difficult, so if you're struggling to beat the maps I recommend lowering the difficulty settings. 4 Quote Share this post Link to post
Flower_XD Posted October 12, 2023 I feel like I'm playing Dark Plutonia (I always loved the concept btw) - did you get inspired by the screenshots? ahahah very fun and short maps :) I did not finish playing yet, but I could not find a single Baron as so far in UV, is was design like that? (just curious, I played the maps that in PlutoniaUV there were Barons in it and ObZen has none) Also my HUD is weird too, I play in LZDoom, just dragged the file and played the wad as usual. Not sure if helps 1 Quote Share this post Link to post
myolden Posted October 12, 2023 1 minute ago, Flower_XD said: I did not finish playing yet, but I could not find a single Baron as so far in UV, is was design like that? (just curious, I played the maps that in PlutoniaUV there were Barons in it and ObZen has none) I always struggle to use Barons effectively. There are a few in the WAD here and there but generally speaking 2 Hell Knights are almost always more fun to fight than a single Baron. 1 minute ago, Flower_XD said: Also my HUD is weird too, I play in LZDoom, just dragged the file and played the wad as usual. Not sure if helps I believe Ludi and I have a fix for this that is going to be implemented in RC2. In the meantime you can open the WAD in Slade and delete the widescreen HUD, then rename the standard HUD and you should be good to go. 4 Quote Share this post Link to post
NecrumWarrior Posted October 12, 2023 (edited) Man I haven't even finished that last Plutonia wad that came out. Gotta add this one to the queue. Edited October 12, 2023 by NecrumWarrior 1 Quote Share this post Link to post
Teh_Gallardo Posted October 13, 2023 (edited) Map 1 is THE pain in the ass, not gonna lie. Map 3 is my favorite for now and the rest are very difficult but fun. Also i found this wall that loves eating missiles in map 10 (DSDA -CL 4) https://streamable.com/0eax7t Lets see how it goes but for i am having fun. Good work :D Edited October 13, 2023 by Teh_Gallardo Because 1 Quote Share this post Link to post
jgs1989 Posted October 13, 2023 I'm half way through this wad and honestly it feels way more like Swift Death than Plutonia. Does not play in the spirit of Plutonia whatsoever. 2 Quote Share this post Link to post
myolden Posted October 13, 2023 42 minutes ago, jgs1989 said: I'm half way through this wad and honestly it feels way more like Swift Death than Plutonia. Does not play in the spirit of Plutonia whatsoever. I'm not familiar with Swift Death, sounds like I'll have to check it out. 0 Quote Share this post Link to post
Firedust Posted October 13, 2023 I made it to map 17 and some of these maps are VERY mean. This is definitely harder than OG Plutonia. Out of curiosity, is Pina Colada harder or easier than this one? 2 Quote Share this post Link to post
DaBigNerd Posted October 13, 2023 Finally, not an Ideas Guy™️!! Awesome stuff, dude, wish you the best!! 1 Quote Share this post Link to post
myolden Posted October 13, 2023 3 minutes ago, Firedust said: Out of curiosity, is Pina Colada harder or easier than this one? Pina Colada starts out much, much easier than this but towards the end gets pretty difficult. I would say by the time you get to the end the two are somewhat comparable in terms of difficulty. 5 Quote Share this post Link to post
GarrettChan Posted October 13, 2023 (edited) Not sure whether this is the intentional design of Map09, but still praise the winning Demon. Spoiler Also Map14. I feel these gotta be intentional right... perfect frame as well. Spoiler Edited October 13, 2023 by GarrettChan 8 Quote Share this post Link to post
Red Recluse Posted October 13, 2023 Pinky satisfies his hunger eating on of the boss skeleton hands and among the corpses good fragment. 2 Quote Share this post Link to post
Firedust Posted October 13, 2023 I have a question about map 17. Is it possible to do the cyber / rev / arachnotron / one manc fight consistently without the bfg? I feel that I'm missing a trick here. 1 Quote Share this post Link to post
myolden Posted October 13, 2023 2 hours ago, Firedust said: I have a question about map 17. Is it possible to do the cyber / rev / arachnotron / one manc fight consistently without the bfg? I feel that I'm missing a trick here. My go to strat for that fight is: Spoiler Start with the plasma gun and quickly gun down the revenants that spawn in the blood as they come in, using the corner of the building with the mancubus and hell knights as cover from the cyberdemon. Once those revenants are dead, switch to the rocket launcher and run back and fourth between that spot and the red key door while you pump rockets into the spiders and revenants behind the door, targeting whichever group of monsters you're moving away from so as to avoid the chance of taking splash damage. At this point you've more or less solved the fight, plasma down the cyber (if you still have the cells) and make your way up to the ledge. I'm sure there are probably other ways to tackle this fight but this was the one I have the most success with. 1 Quote Share this post Link to post
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