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MAPINFO suddenly isn't working & I don't know why


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I used the mapinfo file to rename levels but every since I added cluster 126, the map name for map01 stopped working. It was working fine before, and all the other map names are working fine too. Any help would be appreciated

defaultmap {
    resetinventory
    resethealth
    resetitems
}

cluster 126
{
   pic = "TITLEPIC"
   music = "D_DM2TTL"
   entertext = "You shouldn't be here",
}

map MAP01 "OVERTURE"
{
   levelnum = 1
   next = "MAP02"
   cluster = 0
   par = 30
   music = "D_RUNNIN"
   sky1 = "CLUDSKY1", 0
}
map MAP02 "LIMBO"
{
   levelnum = 2
   next = "MAP03"
   par = 30
   music = "D_STALKS"
   sky1 = "CLUDSKY1", 0
   cluster = 126
}
map MAP03 "LUST"
{
   levelnum = 3
   next = "MAP04"
   cluster = 1
   par = 30
   music = "D_COUNTD"
   sky1 = "DIMSKY1", 0
}
map MAP04 "GLUTTONY"
{
   levelnum = 4
   next = "MAP05"
   cluster = 1
   par = 30
   music = "D_BETWEE"
}

DoomEdNums
{
	8000 = ZombieScientist3
	8001 = FemaleScientist4
	8002 = ZombieScientist4
	8023 = RapidFireTrooper
	8027 = HazmatZombie
	8028 = ZombieScientist
	8029 = ZombieScientist2
	8030 = XWizard
	8031 = Vulgar
	8441 = Helemental
	8041 = Famine
}

 

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I do not know, I have not tried it, if DoomEd numbers from 8000 on in a DOOM map will interfer with a sourceport since those numbers are reserved for HEXEN actors. Secure numbers for new DOOM actors would be from 15000 on, for example.

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On 10/12/2023 at 11:16 PM, LoatharMDPhD said:

do you need to define a cluster for map02?

 

Indeed, clusters are a collection of maps. As far as I can tell, they're used largely for the feature to have text display upon exiting or entering a cluster (such as Map 06 -> Map 07, or entering the secret levels. If you want some story text after each map, then a cluster per map is fine, but otherwise there's little reason to make each map its own cluster.

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Since you now can attach enter and exit texts to single maps, the only use case where you really need a cluster is for defining a hub.

The cluster concept is just an unfortunate legacy of early ZDoom development that never really made any sense as it complicated most ot the things it was used for.

 

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