Crate-Of-Loot Posted October 12, 2023 I used the mapinfo file to rename levels but every since I added cluster 126, the map name for map01 stopped working. It was working fine before, and all the other map names are working fine too. Any help would be appreciated defaultmap { resetinventory resethealth resetitems } cluster 126 { pic = "TITLEPIC" music = "D_DM2TTL" entertext = "You shouldn't be here", } map MAP01 "OVERTURE" { levelnum = 1 next = "MAP02" cluster = 0 par = 30 music = "D_RUNNIN" sky1 = "CLUDSKY1", 0 } map MAP02 "LIMBO" { levelnum = 2 next = "MAP03" par = 30 music = "D_STALKS" sky1 = "CLUDSKY1", 0 cluster = 126 } map MAP03 "LUST" { levelnum = 3 next = "MAP04" cluster = 1 par = 30 music = "D_COUNTD" sky1 = "DIMSKY1", 0 } map MAP04 "GLUTTONY" { levelnum = 4 next = "MAP05" cluster = 1 par = 30 music = "D_BETWEE" } DoomEdNums { 8000 = ZombieScientist3 8001 = FemaleScientist4 8002 = ZombieScientist4 8023 = RapidFireTrooper 8027 = HazmatZombie 8028 = ZombieScientist 8029 = ZombieScientist2 8030 = XWizard 8031 = Vulgar 8441 = Helemental 8041 = Famine } 0 Quote Share this post Link to post
Kan3 Posted October 12, 2023 You left a comma right after the cluster 126 enter text 1 Quote Share this post Link to post
Kappes Buur Posted October 13, 2023 I do not know, I have not tried it, if DoomEd numbers from 8000 on in a DOOM map will interfer with a sourceport since those numbers are reserved for HEXEN actors. Secure numbers for new DOOM actors would be from 15000 on, for example. 0 Quote Share this post Link to post
LoatharMDPhD Posted October 13, 2023 do you need to define a cluster for map02? 1 Quote Share this post Link to post
Stabbey Posted October 14, 2023 On 10/12/2023 at 11:16 PM, LoatharMDPhD said: do you need to define a cluster for map02? Indeed, clusters are a collection of maps. As far as I can tell, they're used largely for the feature to have text display upon exiting or entering a cluster (such as Map 06 -> Map 07, or entering the secret levels. If you want some story text after each map, then a cluster per map is fine, but otherwise there's little reason to make each map its own cluster. 1 Quote Share this post Link to post
Graf Zahl Posted October 14, 2023 Since you now can attach enter and exit texts to single maps, the only use case where you really need a cluster is for defining a hub. The cluster concept is just an unfortunate legacy of early ZDoom development that never really made any sense as it complicated most ot the things it was used for. 1 Quote Share this post Link to post
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