ptrdoom Posted December 22, 2023 (edited) Everything works, more or less. I've ironed out small stuff like textures, a working switch for the lift and the pillars, etc. The only thing I can't wrap my head around are the pinkies at the start, who, while wandering, open the door to the next room. Second Map.7zFetching info... Edited December 22, 2023 by ptrdoom 0 Quote Share this post Link to post
DoomGappy Posted December 23, 2023 On 12/22/2023 at 9:34 PM, ptrdoom said: Everything works, more or less. I've ironed out small stuff like textures, a working switch for the lift and the pillars, etc. The only thing I can't wrap my head around are the pinkies at the start, who, while wandering, open the door to the next room. Second Map.7zFetching info... Expand Hey, ptrdoom! Here is the next update and the next file. I've created a folder in Google drive for us to exchange maps. Just tell me when you post something new there. I forgot to fix the blue key in the end of the video, but I did it in the file. It was is set to open only once. 1 Quote Share this post Link to post
ptrdoom Posted December 23, 2023 (edited) On 12/23/2023 at 6:22 PM, DoomGappy said: Hey, ptrdoom! Here is the next update and the next file. I've created a folder in Google drive for us to exchange maps. Just tell me when you post something new there. I forgot to fix the blue key in the end of the video, but I did it in the file. It was is set to open only once. Expand I'll watch the video now. A friend of mine played the map and told me about having issue with the blu key door once it opened. I went to check and I had the wrong tag/action so I fixed it on my own. I assume that's what you mean. Thanks again! P.S I wanted to ask you, is there a way not to let the pinkies at the start open the door? I had in mind to make a switch door to open it but if there are other ways let me know. Edited December 23, 2023 by ptrdoom 0 Quote Share this post Link to post
DoomGappy Posted December 23, 2023 On 12/23/2023 at 6:24 PM, ptrdoom said: I'll watch the video now. A friend of mine played the map and told me about having issue with the blu key door once it opened. I went to check and I had the wrong tag/action so I fixed it on my own. I assume that's what you mean. Thanks again! P.S I wanted to ask you, is there a way not to let the pinkies at the start open the door? I had in mind to make a switch door to open it but if there are other ways let me know. Expand You can use a monster blocking line in front of the door to prevent them from opening it, probably. They will reach it and bounce back. 1 Quote Share this post Link to post
ptrdoom Posted December 23, 2023 Great! I've finished watching your video as clear as usual. I will apply the changes now, and I meant to ask yet again another question. Is there a way to lower the wall faster? I think the imp trap would be more okaish if the pillars lowered faster if there is even a thing like that. For the last one, in the next map the goal should be lightning? So that I have a clear set of goals to follow more or less. 1 Quote Share this post Link to post
DoomGappy Posted December 24, 2023 On 12/23/2023 at 7:28 PM, ptrdoom said: Great! I've finished watching your video as clear as usual. I will apply the changes now, and I meant to ask yet again another question. Is there a way to lower the wall faster? I think the imp trap would be more okaish if the pillars lowered faster if there is even a thing like that. For the last one, in the next map the goal should be lightning? So that I have a clear set of goals to follow more or less. Expand Yes, if you are using Boom, you can use generalized actions to customize what happens. Here is what a fast lowering floor could look like: And here is my one texture one flat map where I used lots of lighting and texture alignment tricks to make it look nice. It might prove useful somehow. Even though I'm not the best at creating good lighting effects with the Doom engine, it's still decent. 2 Quote Share this post Link to post
Treehouseminis Posted December 24, 2023 On 12/24/2023 at 12:36 AM, DoomGappy said: Yes, if you are using Boom, you can use generalized actions to customize what happens. Here is what a fast lowering floor could look like: And here is my one texture one flat map where I used lots of lighting and texture alignment tricks to make it look nice. It might prove useful somehow. Even though I'm not the best at creating good lighting effects with the Doom engine, it's still decent. Expand Wanted to add, if you want something to lower instantly, change the direction to the opposite what you want. So for your example just change down to up. Idk why it works,just an odd thing with the doom engine 2 Quote Share this post Link to post
ptrdoom Posted December 24, 2023 (edited) @DoomGappy I've played your map! It was nice, and I ended up dying twice: once at the last trap before the exit and once at the cyber demon. Overall, it was very nice. Edited December 24, 2023 by ptrdoom 0 Quote Share this post Link to post
DoomGappy Posted December 24, 2023 On 12/24/2023 at 6:04 PM, ptrdoom said: @DoomGappy I've played your map! It was nice, and I ended up dying twice: once at the last trap before the exit and once at the cyber demon. Overall, it was very nice. Expand Thank you! Feel free to open it in the editor and check what I did there, it may give you some inspo. It's always fun to analyze other people's maps. 1 Quote Share this post Link to post
ptrdoom Posted December 27, 2023 I've made a third map with some lightning, but I can't access the googledrive or more specifically put the map in it. 1 Quote Share this post Link to post
DoomGappy Posted December 27, 2023 On 12/27/2023 at 1:52 PM, ptrdoom said: I've made a third map with some lightning, but I can't access the googledrive or more specifically put the map in it. Expand Hey, ptrdoom! The folder link was set to viewer only. It should work now.https://drive.google.com/drive/folders/13puUmsPWVfJyydEyFZYXffu4f9Kji0YJ?usp=sharing 1 Quote Share this post Link to post
ptrdoom Posted December 27, 2023 Thank you! I've uploaded the map. 1 Quote Share this post Link to post
DoomGappy Posted December 27, 2023 On 12/27/2023 at 3:21 PM, ptrdoom said: Thank you! I've uploaded the map. Expand I think my commentary didn't work, but here is my playthrough. This one was really cool and I loved the church in the end! I'll record another one talking about some editing tricks, but not now, because I am not at my own house. I guess now I would recommend you to play more with height variations and less boxy and more organic shapes. Keep it up! 1 Quote Share this post Link to post
ptrdoom Posted December 27, 2023 On 12/27/2023 at 4:42 PM, DoomGappy said: Expand Thank you! No hurry, I ended up spotting some mistakes like the shadow I left in the church and others probably. As for organic shapes what you mean? 1 Quote Share this post Link to post
DoomGappy Posted December 27, 2023 On 12/27/2023 at 5:00 PM, ptrdoom said: Thank you! No hurry, I ended up spotting some mistakes like the shadow I left in the church and others probably. As for organic shapes what you mean? Expand By more organic shapes I mean rooms that are not only boxes or rectangles, but rooms that are L-shaped, U-shaped, other geometric shapes and also things that are not manmade, like rocky formations. The beginning area of your map03 is a good example of that, I spent a little time admiring it in the beginning. It's something that will allow you to make things that feel more "alive". 1 Quote Share this post Link to post
ptrdoom Posted December 27, 2023 On 12/27/2023 at 5:04 PM, DoomGappy said: By more organic shapes I mean rooms that are not only boxes or rectangles, but rooms that are L-shaped, U-shaped, other geometric shapes and also things that are not manmade, like rocky formations. The beginning area of your map03 is a good example of that, I spent a little time admiring it in the beginning. It's something that will allow you to make things that feel more "alive". Expand The start area I took inspiration from DavidxNewton, when I was watching one of his old videos. Here's the video , same for the torches really. I'm not sure how to do that kind of lightning on my own otherwise or for example, if I were to put torches in the angles of a room. 1 Quote Share this post Link to post
DoomGappy Posted December 29, 2023 On 12/27/2023 at 5:08 PM, ptrdoom said: The start area I took inspiration from DavidxNewton, when I was watching one of his old videos. Here's the video , same for the torches really. I'm not sure how to do that kind of lightning on my own otherwise or for example, if I were to put torches in the angles of a room. Expand I haven't had the time to check this yet, but DavidxNewton is someone I greatly admire, and from what I've heard, a very professional and attentive teacher. The lights and other things will come the more you observe other people's maps or even real life. Keep it up! I'm waiting for the next map, and I'll try to record and editing video tomorrow. Would you mind if I made these videos public? Other people might learn from them as well. 0 Quote Share this post Link to post
ptrdoom Posted December 29, 2023 (edited) On 12/29/2023 at 3:35 AM, DoomGappy said: I haven't had the time to check this yet, but DavidxNewton is someone I greatly admire, and from what I've heard, a very professional and attentive teacher. The lights and other things will come the more you observe other people's maps or even real life. Keep it up! I'm waiting for the next map, and I'll try to record and editing video tomorrow. Would you mind if I made these videos public? Other people might learn from them as well. Expand Sure go ahead, I was looking forward the commentary on the last one which didn't have any sadly, mostly because you explain what's wrong with some of the stuff I made. Edited December 29, 2023 by ptrdoom 0 Quote Share this post Link to post
DoomGappy Posted December 29, 2023 On 12/29/2023 at 9:57 AM, ptrdoom said: Sure go ahead, I was looking forward the commentary on the last one which didn't have any sadly, mostly because you explain what's wrong with some of the stuff I made. Expand Here it is, friend: The map is in the drive folder too. 1 Quote Share this post Link to post
DoomGappy Posted January 6, 2024 (edited) On 12/29/2023 at 4:13 PM, ptrdoom said: That was nice! Expand Thanks. Came back to check on the thread just to see if there was a new map. Hope to see it soon! Edited January 6, 2024 by DoomGappy 0 Quote Share this post Link to post
ptrdoom Posted January 6, 2024 Oh I'm a bit stumped, I don't really know what to make or have the patience to make something. So I'm not sure when and if I'll make another one yet. 0 Quote Share this post Link to post
DoomGappy Posted January 6, 2024 On 1/6/2024 at 11:55 AM, ptrdoom said: Oh I'm a bit stumped, I don't really know what to make or have the patience to make something. So I'm not sure when and if I'll make another one yet. Expand That's okay. Don't force yourself and enjoy the process. I trust that you may find some inspiration soon. Cheers! 1 Quote Share this post Link to post
The Royal We Posted January 24, 2024 (edited) I have a challenge for you, my dear @DoomGappy! Here's an old version of the new E1M2 + MAP02 from Amalgoom project that I had a problem when I was trying to fix monster closets and voodoo dolls. I'd like you to record the following video, if you feel like it. But, please, follow these steps: 1) First, open the map, without knowing what the problem is and, uh, try to play? DON'T RECORD THE VIDEO AFTER OPENING THE MAP. Your surprise is part of the fun. 2) Next step, try to figure out what the hell I did. I've already fixed it and I have the answer. Hint: the map broke because I left something to fix later (but I did it in a lazy way). Here is the broken map: MAP02_Dam 0.67 WTF.rarFetching info... Edited January 24, 2024 by The Royal We 1 Quote Share this post Link to post
DoomGappy Posted January 25, 2024 On 1/24/2024 at 5:12 PM, The Royal We said: I have a challenge for you, my dear @DoomGappy! Here's an old version of the new E1M2 + MAP02 from Amalgoom project that I had a problem when I was trying to fix monster closets and voodoo dolls. I'd like you to record the following video, if you feel like it. But, please, follow these steps: 1) First, open the map, without knowing what the problem is and, uh, try to play? DON'T RECORD THE VIDEO AFTER OPENING THE MAP. Your surprise is part of the fun. 2) Next step, try to figure out what the hell I did. I've already fixed it and I have the answer. Hint: the map broke because I left something to fix later (but I did it in a lazy way). Here is the broken map: MAP02_Dam 0.67 WTF.rarFetching info... Expand Life has been pretty hectic, and I wasn't expecting a challenge like this! So, I have to open the map without looking at it in the editor, record myself playing it, and then try to fix the problem, right? I might be able to do it in the weekend! I just have to try and remember it... 0 Quote Share this post Link to post
The Royal We Posted January 25, 2024 On 1/25/2024 at 5:29 PM, DoomGappy said: Life has been pretty hectic, and I wasn't expecting a challenge like this! So, I have to open the map without looking at it in the editor, record myself playing it, and then try to fix the problem, right? I might be able to do it in the weekend! I just have to try and remember it... Expand That's right! Take your time 1 Quote Share this post Link to post
DoomGappy Posted February 11, 2024 On 1/25/2024 at 8:21 PM, The Royal We said: That's right! Take your time Expand So... This is a lesson in tag assignment and never getting lost in them. Here is the video, still uploading. English commentary starts around 03:10. What you did, basically, was use a line vector to control the monster closets, but you didn't use any tags on them. That means that they will default to tag 0 and will controll all other sectors with a tag 0, which are most of the map sectors. Since this was your first Boom format map, it's understandable to make mistakes like these. I gave some more explanation on how to use line vectors more efficiently starting at around 09:35. Hope it's enlightening! 1 Quote Share this post Link to post
The Royal We Posted February 11, 2024 On 2/11/2024 at 4:16 PM, DoomGappy said: So... This is a lesson in tag assignment and never getting lost in them. Here is the video, still uploading. English commentary starts around 03:10. What you did, basically, was use a line vector to control the monster closets, but you didn't use any tags on them. That means that they will default to tag 0 and will controll all other sectors with a tag 0, which are most of the map sectors. Since this was your first Boom format map, it's understandable to make mistakes like these. I gave some more explanation on how to use line vectors more efficiently starting at around 09:35. Hope it's enlightening! Expand You've made it! Thank you for this marvelous video. I didn't even try to play the broken map hahah I'll leave an addendum here, showing what happens if you use several tags in the same closet. It's in Portuguese but I think it's easy to understand when you watch it: 1 Quote Share this post Link to post
ptrdoom Posted February 24, 2024 @DoomGappy here's the fourth map, I finished it 5 minutes ago and went for something very sloppy. It's a short map so it's not worth to do a review. I initially wanted to do something close to sigil of John Romero which I played and got inspired from but ended up getting a bit too ambitious for me. The last part was just rushed so it's nothing spectacular and it's very bland. Fourth Map.7z 0 Quote Share this post Link to post
DoomGappy Posted March 1, 2024 (edited) On 2/24/2024 at 4:27 PM, ptrdoom said: @DoomGappy here's the fourth map, I finished it 5 minutes ago and went for something very sloppy. It's a short map so it's not worth to do a review. I initially wanted to do something close to sigil of John Romero which I played and got inspired from but ended up getting a bit too ambitious for me. The last part was just rushed so it's nothing spectacular and it's very bland. Fourth Map.7zFetching info... Expand Hey, @ptrdoom! Took me a while to get to this one. Here is the video commentary. I tried to show you how to do a little "carrot and stick" stituation with the level exit. Here is the modified file and here is the map I used as an example on the video. I made it with @The Royal We and we were very much attentive to the concept of "looping" for this one. I need to do an intermediate tutorial soon, as I wouldn't consider some of the techniques I'm teaching beginner anymore. Lighting is fairly complex, for instance. Hope you enjoy watching it and playing our map! Edited March 1, 2024 by DoomGappy 1 Quote Share this post Link to post
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