Jump to content

rotating door fallout vault style


Recommended Posts

If you have not made 3D models before with such as Blender or alike then you have quite a learning curve ahead of you, especially with a complex model like this rotating door.

 

When you have finished a model then you can use Blender 2.89 which has an exporter to MD3 models. Then import the MD3 model into GZDoom and a MODELDEF text file.

 

http://r4ldoom.blogspot.com/2018/02/the-how-to-guide-to-3d-models-in-doom.html

Edited by Kappes Buur

Share this post


Link to post

You can export geometry as OBJ directly from UDB. That's how the ring model (and other models) in Lullaby were created.

Share this post


Link to post
7 hours ago, ramon.dexter said:

While obj is a bad example for this, as obj cannot hold animation...

 

There's no need to have any animation in the model for OP's use case. The rotation can be achieved by modifying the actor's pitch/roll. Just like I demonstrated in this video:

 

 

Share this post


Link to post

Boris: yes, I know that rotation could be achieved by rotation definition in modeldef. OP just asked to make a vault door, which is little bit different type of use. You know the big cog-like door that actually rolls to the side.

Share this post


Link to post
1 hour ago, ramon.dexter said:

I know that rotation could be achieved by rotation definition in modeldef.

 

That's not what I'm talking about, and that's not what the video shows. I'm talking about the actor setting its pitch/roll through ZScript.

Share this post


Link to post

If you want to download some GZDoom maps to see examples of this, Lullaby has some cool rotating models, and Infested MAP05 has rotating doors that might be kinda similar to what you're thinking. You can open the PK3 in SLADE, and extract the map WAD to open it in UDB to see how things work.

 

 

Models don't have clipping though, at least not the shape that you would want from a door. But you can use a PolyObject for clipping and put a door model on top of it. Then both of them can be moved using ACS scripts.

Edited by ginc

Share this post


Link to post
1 minute ago, DeetOpianSky said:

 

 

the glow on the plasma rifle is so pretty~
is that just a standard option in gzdoom?

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...