Flibberblitz Quibblewobble Posted October 14, 2023 i am attempting to make a door like the vault door from fallout, it is bassically a big gear that rotates on it's forward axe. like this video i found https://youtu.be/1_08OZ_3yqc?si=-0ejsSTdJVvlj58M&t=102 0 Quote Share this post Link to post
Kappes Buur Posted October 14, 2023 Your only option is to map for a doom sourceport which can render 3D models, like GZDOOM something like the wheels in Lullaby.pk3 0 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 14, 2023 i do use gzdoom but never used 3d models IN doom, is it hard to import models into doom? 0 Quote Share this post Link to post
Kappes Buur Posted October 15, 2023 (edited) If you have not made 3D models before with such as Blender or alike then you have quite a learning curve ahead of you, especially with a complex model like this rotating door. When you have finished a model then you can use Blender 2.89 which has an exporter to MD3 models. Then import the MD3 model into GZDoom and a MODELDEF text file. http://r4ldoom.blogspot.com/2018/02/the-how-to-guide-to-3d-models-in-doom.html Edited October 15, 2023 by Kappes Buur 2 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 15, 2023 thank you! i have around 3 years of blender but didn't know anything about putting em in doom 0 Quote Share this post Link to post
boris Posted October 15, 2023 You can export geometry as OBJ directly from UDB. That's how the ring model (and other models) in Lullaby were created. 0 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 15, 2023 i will try the obj way, see if it works 0 Quote Share this post Link to post
ramon.dexter Posted October 16, 2023 While obj is a bad example for this, as obj cannot hold animation... 0 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 16, 2023 yeah, for the moment i took a render and slapped it on a polyobject while i research on 3d model for gzdoom 0 Quote Share this post Link to post
Mordeth Posted October 16, 2023 I've also seen this done in GZDoom with a camera texture as door. 0 Quote Share this post Link to post
boris Posted October 16, 2023 7 hours ago, ramon.dexter said: While obj is a bad example for this, as obj cannot hold animation... There's no need to have any animation in the model for OP's use case. The rotation can be achieved by modifying the actor's pitch/roll. Just like I demonstrated in this video: 1 Quote Share this post Link to post
ramon.dexter Posted October 16, 2023 Boris: yes, I know that rotation could be achieved by rotation definition in modeldef. OP just asked to make a vault door, which is little bit different type of use. You know the big cog-like door that actually rolls to the side. 0 Quote Share this post Link to post
boris Posted October 16, 2023 1 hour ago, ramon.dexter said: I know that rotation could be achieved by rotation definition in modeldef. That's not what I'm talking about, and that's not what the video shows. I'm talking about the actor setting its pitch/roll through ZScript. 0 Quote Share this post Link to post
boris Posted October 16, 2023 So here's a proof of concept: rotating-cog.zip And in action: 5 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 16, 2023 1 hour ago, boris said: So here's a proof of concept: rotating-cog.zip And in action: HOLY S**T!! Thank you so much! 1 Quote Share this post Link to post
ginc Posted October 17, 2023 (edited) If you want to download some GZDoom maps to see examples of this, Lullaby has some cool rotating models, and Infested MAP05 has rotating doors that might be kinda similar to what you're thinking. You can open the PK3 in SLADE, and extract the map WAD to open it in UDB to see how things work. Models don't have clipping though, at least not the shape that you would want from a door. But you can use a PolyObject for clipping and put a door model on top of it. Then both of them can be moved using ACS scripts. Edited October 17, 2023 by ginc 0 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 20, 2023 On 10/16/2023 at 4:18 PM, boris said: So here's a proof of concept: rotating-cog.zip And in action: Sorry for inactivity, something weird happened on my side but could you make a version with this texture? also i can walk through it, any help with that will be apreciated 0 Quote Share this post Link to post
Jerem Posted October 23, 2023 1 minute ago, DeetOpianSky said: the glow on the plasma rifle is so pretty~✨ is that just a standard option in gzdoom? 0 Quote Share this post Link to post
Flibberblitz Quibblewobble Posted October 23, 2023 dynamic lighting, activate lights in gzdoom launch menu ZDE auto activates, if you do not see it try messing around with dynamic lights options in gzdoom video options 0 Quote Share this post Link to post
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