I'm well attuned to dragging a MP3 file into slade and renaming the MP3 to (for ex;) "D_RUNNIN", then using ACS to type sum along the lines of...
=============================================
Script 1 (void)
{
Setmusic ("D_RUNNIN", 0);
}
==============================================
But say hypothetically in game you approach a boombox on the ground and it's playing like a static sound effect (on loop), while at the same time D_RUNNIN is playing in the background... how would I go about doing this?
Question
Skemech
I'm well attuned to dragging a MP3 file into slade and renaming the MP3 to (for ex;) "D_RUNNIN", then using ACS to type sum along the lines of...
=============================================
Script 1 (void)
{
Setmusic ("D_RUNNIN", 0);
}
==============================================
But say hypothetically in game you approach a boombox on the ground and it's playing like a static sound effect (on loop), while at the same time D_RUNNIN is playing in the background... how would I go about doing this?
Share this post
Link to post
7 answers to this question
Recommended Posts