Wo0p Posted October 16, 2023 Hello everyone :) I'm having trouble with the SNDINFO in my .pk3 file. It's as if every time I make a minute change to anything in the SNDINFO lump some custom sound stops working in-game. I'm using a multitude of ogg, raw and mp3 files. I'm not sure if one type is targetted over another. The way I format a custom sound goes like this: Am I committing some kind of formatting sin or? 0 Quote Share this post Link to post
ramon.dexter Posted October 16, 2023 Oh yeah, sure you've got a mistake in sndinfo. The definition should be as following: weapons/assaultRifle/fire "sounds/weapons/assaultrifle/wpn_pistol22_fire_2d.wav" Without the "=" in between. 0 Quote Share this post Link to post
Wo0p Posted October 16, 2023 (edited) 1 hour ago, ramon.dexter said: Oh yeah, sure you've got a mistake in sndinfo. The definition should be as following: weapons/assaultRifle/fire "sounds/weapons/assaultrifle/wpn_pistol22_fire_2d.wav" Without the "=" in between. But from the https://zdoom.org/wiki/SNDINFO that should be the "new" syntax, no? And I'm not sure I follow. Could you use the glock to illustrate where I've gone wrong? Thanks for the reply though :) Edited October 16, 2023 by Wo0p 0 Quote Share this post Link to post
ramon.dexter Posted October 19, 2023 (edited) Mea culpa. I was completely oblivious about the new syntax. My bad. Buut, to solve your problem, you need to be little bit more specific. Which sound stopped working after you added which sound, etc. Also, if you're using gzdoom, I've noticed problems with mp3. So far I've converted all my sounds to ogg, so you can try doing this, if you're using gzdoom. Edited October 19, 2023 by ramon.dexter 0 Quote Share this post Link to post
Wo0p Posted October 19, 2023 No worries. Oh and it turns out my problem wasn't the syntax or missing characters or anything like that. My problem was picking the right channel in the startsound command x) Which problems have you noticed with mp3 though? :o And I'll keep your tip in mind, thanks! 1 Quote Share this post Link to post
ramon.dexter Posted October 20, 2023 (edited) Yeah, channels could get tricky. Edited October 20, 2023 by ramon.dexter 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.