OverflowingMocha Posted October 16, 2023 (edited) Dessert is a set of 2 Limit-Removing Maps, simple right? Well, these maps were originally going to be a part of a 6 level set called "LG's Dessert Speedmaps", the set being made of, well, speedmaps. The project was abandoned unfortunately, simply just didn't have the motivation at the time to do it completely, I still have the other unfinished maps, but I don't plan on doing them anytime soon, so I decided to release these 2 that were finished. The first map, originally called "Shotgun Fanfare" was made in like, i think 4 or 5 hours, while Cubicombe II was made in 30 minutes. These maps are old, mind you, these are from 2022 I'm pretty sure, although I really like them and still wanted to share them. So I hope whoever is reading this, enjoys it! Download it over here: LGDS.rar Edited October 21, 2023 by LGmaire Updated to v4. 30 Quote Share this post Link to post
OverflowingMocha Posted October 16, 2023 Just now, Hebonky said: You mean desert, right? Yeah, though it's a mistake I've kept since I started that project, english is not my first language after all, so stuff like that happens. I think I'll keep it that way anyway, it's such a small thing to me that I don't really care. 0 Quote Share this post Link to post
LadyMistDragon Posted October 17, 2023 Am I correct to assume that minimal attention was given to difficulty settings, if any? 0 Quote Share this post Link to post
OverflowingMocha Posted October 17, 2023 (edited) 35 minutes ago, LadyMistDragon said: Am I correct to assume that minimal attention was given to difficulty settings, if any? You are correct on that, the maps do change some stuff on lower difficulties but not the whole map, I'll update the maps to do more with the difficulty settings, that's something I tend to forget about, I admit. Thank you for the video, also. Edit: v3 is out and difficulty settings have been fully implemented. :) Edited October 18, 2023 by LGmaire 1 Quote Share this post Link to post
Biodegradable Posted October 18, 2023 Fun stuff, LG! I like the first map, especially. 0 Quote Share this post Link to post
OverflowingMocha Posted October 18, 2023 22 minutes ago, Biodegradable said: Fun stuff, LG! I like the first map, especially. Thank you so much, Bio! Glad you enjoyed it. I'll be updating MAP01 to add some things I feel it could need (including maybe nerfing that red key fight a bit lol), should be the final update to the mapset. 1 Quote Share this post Link to post
OverflowingMocha Posted October 21, 2023 The wad has been updated, to (hopefully) the final version! I may or may not upload it to idgames later... 1 Quote Share this post Link to post
Cutman 999 Posted October 21, 2023 Good map(s). wasn't expecting a fucking sequel to the weird 13 monster map from the frenchy doom project. _13desiertosculeros.rar 1 Quote Share this post Link to post
Zahid Posted October 21, 2023 decent maps map 1 is better cant find 2 secrets and 1 monster in map 1 progresion is strange but fights are enjoyable my prboom cl2 skill 4 fda demo iddt used popi9.zip 1 Quote Share this post Link to post
Riclo500 Posted November 9, 2023 Very cool! The first map took me awhile to get through. 1 Quote Share this post Link to post
Maribo Posted November 10, 2023 (edited) Cute little blue-themed duology that likes to push the player into an aggressive approach. Map02 is pretty exemplary for 30 minutes, it has a very fun, frantic flow to it. I like the palette modifications, I think the subtly blue-tinted grey range and the altered blue range make the maps feel softer on the eyes. Casual UV playthroughs, -dsdademo format, v0.27.3 for play back. There's a potential softlock in Map01 where an Archvile can blast the player through to a decorative otherwise non-reachable area, I think it happens about 3 or 4 minutes into the demo. - LGDSv4-maribo.zip Edited November 10, 2023 by Maribo 3 Quote Share this post Link to post
OverflowingMocha Posted November 10, 2023 36 minutes ago, Riclo500 said: Very cool! The first map took me awhile to get through. 6 minutes ago, Maribo said: Cute little blue-themed duology that likes to push the player into an aggressive approach. Map02 is pretty exemplary for 30 minutes, it has a very fun, frantic flow to it. I like the palette modifications, I think the subtly blue-tinted grey range and the altered blue range make the maps feel softer on the eyes. Thank you both for playing! I'm glad the palette works with the maps well, I'm a big fan of that palette. Although I didn't make it, took it from Doomkid's The Devilzwork. I'll look into the potential softlock too. 1 Quote Share this post Link to post
Thil Posted November 11, 2023 Indeed the palette gives the map a very nice atmosphere. The first map is dynamic and well structured with a secret (armor) that was difficult to find and an ending that I didn't expect! The second is a bonus candy! ;) 0 Quote Share this post Link to post
DreadWanderer Posted March 6, 2024 Howdy, for anyone interested I've completed a UV max playthrough of this little set. Playlist: I've also made a UMAPINFO since it didn't have one, now the levels are named correctly on the automap and they loop properly. Attached here. I think I'm going to tackle its sequel soon, really liked the vibes here despite the wad being so short. Thank you @OverflowingMocha! UMAPINFO_Dessert.rar 1 Quote Share this post Link to post
SleepyVelvet Posted March 6, 2024 a quick breeze. very solid and pleasant to play through. FDAs: noisy_LGDSv4_fda.zip 4 Quote Share this post Link to post
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