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Rejection - Single Limit-Removing Map


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Chocolate Doom gives me an error as soon I opened the wad and the dehacked lump with it, giving me a R_TextureNumForName: SW2STON2 not found.

So I used Crispy Doom instead and it works perfectly normal, found no bugs at all when I played all the way through.

So wouldn't this be Limit-Removing then?

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5 hours ago, S3M_XM said:

Chocolate Doom gives me an error as soon I opened the wad and the dehacked lump with it, giving me a R_TextureNumForName: SW2STON2 not found.

So I used Crispy Doom instead and it works perfectly normal, found no bugs at all when I played all the way through.

So wouldn't this be Limit-Removing then?

It is limit removing most likely then, but I feel like this wasn't intended, so maybe a fix is needed.

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ah shit, i forgot to convert all the textures and sprites to work in vanilla, rip. i've been meaning to get around to doing that. eh, screw it, limit-removing it is then lol

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This was nice! Hard to hide and not really a place where you can really play aggressively without taking care of everything you see first.

 

 

 

Edited by LadyMistDragon

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On 10/18/2023 at 11:08 AM, LadyMistDragon said:

This was nice! Hard to hide and not really a place where you can really play aggressively without taking care of everything you see first.

is it not? i play quite aggressively myself and tried to design it with running in guns blazing in mind. it's hard, but also quite fun

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decent oldschool type map a little routine style thus predictable but ammo balance is calculated and refreshing for speedrun

i maxed it in 23 min prboom cl2 demo iddt used uv skill last fight is little random can be better

popi9.zip

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  • 3 weeks later...

Sorry for the late reply, I got caught up with a couple of things.

 

I like the level, the variety and detail of the rooms is nice, as is the architecture, but it's a bit too symmetrical in a handful of spots. Some rooms have a few tactically placed windows, more favouring the hitscanners, which gives them a few good sniping spots. 

 

The combat is pretty good, giving you an reasonable amount of ammo, while the monsters threathening heavy damage, which makes the combat almost frenetic. The new imp variant is cool, although it doesn't add that much to the combat, aside it trying to scratch off your face!

 

Overall, I liked this map alot. Your outspoken love for the Möller brothers shows, (if that was the intention) this looks something they would've built, if they opted for more open areas and more gripping combat.

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