-Lj- Posted October 18, 2023 anytime i add a custom midi file into a slade project and add it to a level via MAPINFO it breaks any map and im unable to open it with UDB appearing with the message "this wad has no maps" any tips to fix this and properly import custom music? (yes i do rename the songs tp D_RUNNIN etc.) 0 Quote Share this post Link to post
Sonikkumania Posted October 18, 2023 Can you post how your MAPINFO lump looks like for, say, MAP01? 1 Quote Share this post Link to post
-Lj- Posted October 18, 2023 //MAPS///// map MAP01 "Crimson Castle" { next = MAP02 sky1 = "SKY4" music = "$MUSIC_RUNNIN" par = 150 } 0 Quote Share this post Link to post
-Lj- Posted October 18, 2023 1 hour ago, Sonikkumania said: Can you post how your MAPINFO lump looks like for, say, MAP01? //MAPS///// map MAP01 "Crimson Castle" { next = MAP02 sky1 = "SKY4" music = "$MUSIC_RUNNIN" par = 150 } 0 Quote Share this post Link to post
Sonikkumania Posted October 18, 2023 Write your MAPINFO lump as a direct copy like this with your level data: Quote map E1M1 "Hangar" { levelnum = 1 titlepatch = "WILV00" next = "E1M2" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 30 music = "D_E1M1" } As use the direct name of your midi lump instead of "$MUSIC_RUNNIN". Try that for now I can't test anything when I'm remote. 0 Quote Share this post Link to post
-Lj- Posted October 18, 2023 5 minutes ago, Sonikkumania said: Write your MAPINFO lump as a direct copy like this with your level data: As use the direct name of your midi lump instead of "$MUSIC_RUNNIN". Try that for now I can't test anything when I'm remote. ok thx 0 Quote Share this post Link to post
-Lj- Posted October 18, 2023 12 minutes ago, Sonikkumania said: Write your MAPINFO lump as a direct copy like this with your level data: As use the direct name of your midi lump instead of "$MUSIC_RUNNIN". Try that for now I can't test anything when I'm remote. does not seem to work 0 Quote Share this post Link to post
ViolentBeetle Posted October 18, 2023 I have a feeling you dumped MAPINFO in the middle of map's lumps. Don't do that. 0 Quote Share this post Link to post
-Lj- Posted October 18, 2023 2 hours ago, ViolentBeetle said: I have a feeling you dumped MAPINFO in the middle of map's lumps. Don't do that. i always move the mapinfo lump above all other lumps 0 Quote Share this post Link to post
Oxyde Posted October 18, 2023 (edited) Taking a quick guess, two thing come to my mind. First, make sure you use "Archive > Import Files" instead of "Entry > Import" as latter will replace the currently viewed lump, possibly breaking your level if you replace a critical lump. Once your midi file has been properly imported, give it a cool name like "MUS_YES" (keep it under 8 characters). Then, in your MAPINFO, input the same name you gave to your midi file. map MAP01 "Crimson Castle" { next = MAP02 sky1 = "SKY4" music = "MUS_YES" par = 150 } This should work. Edited October 18, 2023 by Oxyde 0 Quote Share this post Link to post
Kappes Buur Posted October 18, 2023 //MAPS///// map MAP01 "Crimson Castle" { next = "MAP02" sky1 = "SKY4", 0 music = "D_RUNNIN" par = 150 } should work 0 Quote Share this post Link to post
-Lj- Posted October 18, 2023 8 hours ago, Oxyde said: Taking a quick guess, two thing come to my mind. First, make sure you use "Archive > Import Files" instead of "Entry > Import" as latter will replace the currently viewed lump, possibly breaking your level if you replace a critical lump. Once your midi file has been properly imported, give it a cool name like "MUS_YES" (keep it under 8 characters). Then, in your MAPINFO, input the same name you gave to your midi file. map MAP01 "Crimson Castle" { next = MAP02 sky1 = "SKY4" music = "MUS_YES" par = 150 } This should work. works great! thx so much im a decently new mapper, one more question though what software do you use to compose original midi music for doom levels? 0 Quote Share this post Link to post
Oxyde Posted October 19, 2023 16 hours ago, urmother said: works great! thx so much im a decently new mapper, one more question though what software do you use to compose original midi music for doom levels? Glad to see it worked! Sadly, composing is something I'm not familiar with I can't help you there as much. Back then, the Doom Musicians Guild was the answer, but it seems to have gone offline. 0 Quote Share this post Link to post
plums Posted October 19, 2023 16 hours ago, urmother said: what software do you use to compose original midi music for doom levels? Lots of threads on this, they should give you some answers. Sekaiju is often recommended. https://www.doomworld.com/forum/topic/124722-midi-composing/ https://www.doomworld.com/forum/topic/111692-composing-midi/ https://www.doomworld.com/forum/topic/115419-midi-composers-what-software-do-you-use/ 0 Quote Share this post Link to post
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