chikokevo Posted October 18, 2023 So i am switching from DB2 to UDB. I am doing PK3 archive, but while DB2 can run wads, so for editingi use wad. My PK3 is full of folders, and all of those have (e.g. SS_START/END, Decorate, GLDefs & etc.). When i copy the entire parent folder in my wad and launch it via DB2, it does not see any error. But UDB gives me warnings about the duplicating files... I tried to load my .PK3 as a resource, but it didnt load in boh UDB and DB2. Is smth wrong with my pk3 archive? 0 Quote Share this post Link to post
Kappes Buur Posted October 18, 2023 2 hours ago, chikokevo said: Is smth wrong with my pk3 archive? Possibly, I don'y know. The normal process is to extract the map folder from the PK3 file and load the MAPxx into UDB/DB2. Then load the PK3 as a resource. 0 Quote Share this post Link to post
chikokevo Posted October 18, 2023 my map files are in my main wad 0 Quote Share this post Link to post
Kappes Buur Posted October 18, 2023 Like I wrote Quote The normal process is to extract the map folder from the PK3 file and load the MAPxx into UDB/DB2. Then load the PK3 as a resource. If that does not work, then upload your pk3 for perusal or visit the ZDoom Wiki to streamline the file structure. 0 Quote Share this post Link to post
chikokevo Posted October 18, 2023 3 hours ago, Kappes Buur said: If that does not work, then upload your pk3 for perusal or visit the ZDoom Wiki to streamline the file structure. Can you explain more? 0 Quote Share this post Link to post
Kappes Buur Posted October 18, 2023 1 hour ago, chikokevo said: Can you explain more? I do not mind helping further if I knew exactly how you assembled the pk3 file. And that can happen only if you would upload or pm your pk3. Uploading your pk3 would mean that other mappers can have input as well in solving your problem. 0 Quote Share this post Link to post
chikokevo Posted October 20, 2023 I think your link solved to me, apprantly in order for Doom Engine to read my PK3 correctly, i need to have a folders setup correctly, I've seen this setup on other MegaPK3's, but didnt really bothered to look into it Thanks 0 Quote Share this post Link to post
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