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Share Your Sprites! (yet another split)


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21 minutes ago, Crankywankynarancia said:

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No offense, but I get some uncanny-valley-esque feelings from this. It's probably the smooth lighting combined with uneven edges (of the entire shape), which are quite dissonant (to me, at least).

I would suggest going for the smooth aspect, or the hand-drawn (I think) aspect, because having a mixture of both looks odd.

 

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6 hours ago, Crankywankynarancia said:

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please, learn more how to make sprites before post

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2 minutes ago, Jimmy said:

Guys, I really don't mean to be rude or gatekeep the whole creative process, but editing on your phones just isn't cutting it - Doom sprites need to be a specific size/resolution, and ideally they need to conform to a 256-colour palette. Graphic-editing tools on smartphones are simply not made for that sort of thing.

 

Editing programs worth your while include Paint.NET, Asesprite, etc. - all of which deal with pixels much better than a phone app will ever do. You will need to run them on some sort of PC instead of a smartphone, so a laptop may be needed (cheap and cheerful lappies can be bought for like $100 USD), just pleeeeeease stop using your phones to edit sprites pleeease

 

Heck, GIMP is free. I don't use any other program to edit textures or sprites and it can produce great results.

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Yeah, my recommendations were based on them being free. The tools are pretty readily available and every little bit of money-saving helps, especially if you're on a budget or don't own your own money, which I suspect will be the case for the majority of phone-users trying to edit their own sprites. Nothing against them, that's just how it goes when you're just starting out - you need a steer in the right direction sooner rather than later.

Edited by Jimmy

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20 hours ago, Crankywankynarancia said:

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You already got a suggestion to share your sprites more compactly instead of spreading them out to take up as much vertical space as possible. Notice how posts like this one and this one are more compact despite having as many or more sprites than you. There's no reason you can't do something more like this (which I'm editing your post to):

 

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I'm glad some other people are finally speaking up on this because it's kinda nauseating - so much so that at one point cranky was temp-banned and thread-split over it.

 

Please, we're not asking you out of malice, but a place of genuine intent - With the frequency you make these edits and the amount of time you're obviously committing to it; there's clearly room to learn and, eventually, produce fantastic results.

 

Just take your time - study, refine, improve. Learn to do things properly instead of repeatedly ignoring good advice. Slapdash edits of other people's work which were made via the imprecision of a mobile phone will be very, very unlikely to be usable, no matter the amount of talent, time and effort invested.

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At the very least try putting the sprite in Doom before posting it.  I’ve seen people sprite on phones and do it well before, but it’s clear that they understand the process and the sprites are made in a way that works.  You can make sprites that don’t adhere to vanilla Doom’s restrictions on pixel density or color pallete or transparency, but again, people who make sprites like that generally keep in mind how they will be used in their engine of choice and let that guide their creation process.
 

Simply attempting to put one of your sprites into a Doom wad, which I assume is the end goal here, will quickly show you why these images are fundamentally flawed.  Of course if the purpose is to just create art for its own sake, then there’s nothing at all wrong with that, but maybe the right place to post it is a fan art thread or something.

 

It’s not even about skill or quality or having the “right” programs or equipment.  Just understanding what it is you are doing will help you out tremendously!

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2 hours ago, jo2ukegappy said:

 

Heck, GIMP is free. I don't use any other program to edit textures or sprites and it can produce great results.


I tried gimp. (along with a slew of other things) It has a decent amount of pretty brushes for sure.
Paint.net is what I use nowadays. Fastest program for imaging editing that I've come across. No slowing me down with hand-holding.

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2 hours ago, Jimmy said:

Guys, I really don't mean to be rude or gatekeep the whole creative process, but editing on your phones just isn't cutting it - Doom sprites need to be a specific size/resolution, and ideally they need to conform to a 256-colour palette. Graphic-editing tools on smartphones are simply not made for that sort of thing.

 

Editing programs worth your while include Paint.NET, Asesprite, etc. - all of which deal with pixels much better than a phone app will ever do. You will need to run them on some sort of PC instead of a smartphone, so a laptop may be needed (cheap and cheerful lappies can be bought for like $100 USD), just pleeeeeease stop using your phones to edit sprites pleeease

 

Edited by SupremeBioVizier

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