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Weirdoom


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M_DOOM.png.db1ea7f96dedfcd200b41224a9daddfd.png

I've created a Doom mod. Again.

I've tried to make it copyright compliant.

It's called Weirdoom (I probably should've called it Cursedoom). I made it the proper way (Making an empty archive with slade3).

It modifies weapons and demons to be... weirder.

I wanted to make something while I was working on another, rather large project.

Here's what it does, in detail:

Spoiler

--PLAYER--

 

-Starts with 47% health.

-Starts with 34 bullets instead of the usual 50.

-Can hold up to 1200 bullets, 2000 shells, 100 rockets, and 20 cells.

 

-FIST-

 

-Acts like a shotgun.

-Uses 1 bullet per shot.

 

-CHAINSAW-

 

-Shoots rockets rather quickly.

-Uses 1 rocket per shot.

 

-PISTOL-

 

-Shoots plasma, like the plasma rifle.

-Uses 1 bullet per shot.

 

-SHOTGUN-

 

-Shoots BFG balls, but they don't have tracers; it merely explodes on contact (In addition to impact damage).

-Uses 2 shells per shot.

 

-SUPER SHOTGUN-

 

-Shoots rockets.

-The sounds are a little mixed up (Intentionally, of course).

-Uses 1 rocket per shot.

 

-CHAINGUN-

 

-Shoots plasma, like the pistol, but faster.

-Uses 1 bullet per shot.

 

-ROCKET LAUNCHER-

 

-Shoots like a Super-Shotgun, but without the reload.

-Uses 2 bullets per shot.

 

-PLASMA RIFLE-

 

-Shoots BFG balls very fast

-Uses 2 cells per shot

 

-BFG9000-

 

-Acts like the fist

-Uses no ammo per punch

(Have fun playing this with plutonia!)

 

--ENEMIES--

 

-ZOMBIEMAN-

 

-Whenever they fire, they make an arch-vile attack.

 

-SHOTGUNNER-

 

-When they fire, they make an arch-vile attack.

 

-CHAINGUNNER-

 

-Whenever they fire, they make an arch-vile attack, RAPIDLY.

 

-IMP-

 

-Throws 3 pellets at you (Effectively acts like a shotgunner).

 

-PINKY/SPECTRE-

 

-If it bites you, it'll launch a revenant missile.

 

-LOST SOUL-

 

-Instead of charging you, they just make an arch-vile attack.

-If shot out of pain elemental, they do their normal charge, but as soon as the charge stops, they'll make an arch-vile attack.

-After they attack, they kinda do a little dance eternally until they hit a surface.

 

-CACODEMON-

 

-Shoots a pistol.

 

-PAIN ELEMENTAL-

 

-Does nothing unusual.

 

-HELL KNIGHT-

 

-Fires revenant missiles

-Has glowing red claws, so as to match revenant missiles being red.

 

-MANCUBUS-

 

-Shoots rockets in volleys of 3 (Much like the cyberdemon).

 

-ARACHNOTRON-

 

-Acts like a chaingunner

 

-REVENANT-

 

-Does missiles normally.

-If it's punch is whiffed (See definition below), it'll launch a cacodemon lightning ball.307776183_OperaSnapshot_2023-10-20_110244_www.google_com.png.14fbafcad101936b98fa0ef5a49ee085.png

 

-ARCH-VILE-

 

-Fires a rocket when the fire would normally explode.

-Can, and often does, noclip through walls.

 

-BARON OF HELL-

 

-Launches rockets.

 

-SPIDER MASTERMIND-

 

-Constantly fires rockets.

 

-CYBERDEMON-

 

-Fire a 3-volley attack, just as normal, but the rockets turn into the below things, in order of the attacks:

1st, a revenant missile

2nd, a normal rocket,

3rd, a mancubus fire ball.

HERE IS THE DOWNLOAD!

Weirdoom.zip

Note: I'm not going to post this on moddb.

IMPORTANT NOTE: This only works on ZDoom derived ports (For some reason I'm not qualified enough to know)!

Have a great day everyone, and stay tuned for the rather large project in the some-what near future!

(As always, please let me know if anything goes wrong, or if you have any questions.)

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