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Can you make an in game menu?


Skemech

Question

So I was watching Chubzdoomer's latest video, about dialog and choice menu screens. What I wanna know is, is there something in udb that is similar to this but, when you make a "choice" it activates/runs a script in acs? For example if you wanted to make fnaf in doom, and you interact with the camera system, your options are like...

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1. Cam 1

2. Cam 2

3. Bye!

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image.png.ad68a169e7d50bb3ff0480993b050eac.png

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literally a "Yea you can silly, here's how you do it" or a "no moron that doesn't exist" is all it takes to make or destroy the wad I'm working on right now

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Yes, you can make an ingame menu. There are several ways to do it.

You can do it with acs and hudmessages. The most complicated way, at least for me. But could be done.

Second way to do it is to use Dialogue USSC. More here: https://zdoom.org/wiki/Universal_Strife_Dialog_Format

And best tutorial here: https://forum.zdoom.org/viewtopic.php?t=52710

The third way is to use zscript and it's menu functionality. The hardest way, as zscript is full fledged programming langugae and gzdoom allows lots.

 

Video by chubz you've posted here shows use of the strife dialogue.

Edited by ramon.dexter

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