dsda-dev Posted May 6 23 hours ago, Dinoaur said: How's development coming along? Any chance we can expect a new build soon? Maybe end of the month or in June. 11 Quote Share this post Link to post
Ks4 Posted May 20 (edited) Hello, I was playing Hexen on the lastest dsda version (v0.27.5), and in map12 the Death wyvern died instantly, or idk... blocked portal to the next hub got unlocked like if this monster were killed. I'm just wondering if this is something normal of the game or it is because of the souceport, please help, never happened to me. I have not demo of this, I just used the executable without any shortcut with commands. (I'm using the GOG hexen wad with sha1 4b53832f0733c1e29e5f1de2428e5475e891af29 md5 abb033caf81e26f12a2103e1fa25453f) Edited May 20 by Ks4 2 Quote Share this post Link to post
plums Posted May 20 (edited) @Ks4 Looks like what happens is the wyvern shoots a lot of shots at you when you're in it's line of sight, that catch the ettin and then explode, killing the wyvern with splash damage. I'm not sure if that's exactly what's going on, but I was able to replicate it a few times with Chocolate Hexen -- it's much easier if you cheat to get wings of wrath early, and fly straight across to where the wings in the level are so you're directly in the line of fire. Nice find, never seen that happen before, glad you got a recording of it! edit: I'm not so sure the wyvern is dying from blast damage, it would require quite a lot of explosions. Maybe it's a bug somewhere in Hexen's code -- it wouldn't be the first. Nonetheless I'm sure it's not dsda-doom at fault. Edited May 20 by plums 2 Quote Share this post Link to post
Classic SSG Enjoyer Posted May 20 (edited) Hello Sir, I recently checked out the VP8 encode guide for FFMPEG. I was trying to viddump in DSDA-Doom for VP8 : The settings I used were : # Video capture encoding settings cap_soundcommand "ffmpeg -f s16le -ar 44100 -ac 2 -i - -c:a libopus -vbr on -compression_level 10 -application audio -frame_duration 20 -b:a 480k -packet_loss 0 -cutoff 0 -fec 0 -mapping_family 1 -ac 6 -ar 48000 -y audio.opus" cap_videocommand "ffmpeg -f rawvideo -pix_fmt rgb24 -r %r -s %wx%h -i - -c:v libvpx -minrate 10800k -b:v 12000k -maxrate 13200k -quality good -cpu-used 3 -arnr_max_frames 15 -arnr_strength 6 -arnr_type 3 -rc_lookahead 25 -pix_fmt yuv420p -g 600 -profile:v 0 -sharpness 0 -static-thresh 0 -noise-sensitivity 0 -y video.webm" cap_muxcommand "ffmpeg -i video.webm -i audio.opus -c copy -y %f" cap_tempfile1 "audio.opus" cap_tempfile2 "video.webm" cap_remove_tempfiles 1 cap_fps 60 cap_wipescreen 0 But this was the error message I got from DSDA-Doom : Playing: Final DOOM - The Plutonia Experiment adding F:\DSDA-Doom/dsda-doom.wad adding F:\DSDA-Doom/Plutonia.wad Using data file directory: F:/DSDA-Doom/dsda_doom_data/plutonia I_CapturePrep: malformed command ffmpeg -f rawvideo -pix_fmt rgb24 -r %r -s %wx%h -i - -c:v libvpx -quality good -cpu-used 3 -arnr_max_frames 15 -arnr_strength 6 -arnr_type 3 -rc_lookahead 25 -lag-in-frames 25 -pix_fmt yuv420p -profile:v 0 -sharpness 0 -static-thresh 0 -noise-sensitivity 0 -y video.webm Playing demo: Name: map07 Compatibility: Final Doom I don't understand how come did DSDA-Doom claimed it as a "malformed" command when PrBoomX and PrBoom Plus work fine and both give me an output.webm file with VP8/Opus codecs. This is happening on Windows with me. When I do normal encoding with these above settings, encoding works flawlessly, but I get errors while viddumping. Can you please fix this ? Thanks. Edited May 20 by Classic SSG Enjoyer 0 Quote Share this post Link to post
Ks4 Posted May 20 13 hours ago, plums said: @Ks4 Looks like what happens is the wyvern shoots a lot of shots at you when you're in it's line of sight, that catch the ettin and then explode, killing the wyvern with splash damage. I'm not sure if that's exactly what's going on, but I was able to replicate it a few times with Chocolate Hexen -- it's much easier if you cheat to get wings of wrath early, and fly straight across to where the wings in the level are so you're directly in the line of fire. Nice find, never seen that happen before, glad you got a recording of it! edit: I'm not so sure the wyvern is dying from blast damage, it would require quite a lot of explosions. Maybe it's a bug somewhere in Hexen's code -- it wouldn't be the first. Nonetheless I'm sure it's not dsda-doom at fault. Oh I see, ok, thank you. I hope this doesn't happen often and be just a Hexen's code bug. 0 Quote Share this post Link to post
Dinoaur Posted May 25 (edited) Might it be possible to scale the intermission and screen border, like in GZDoom (HUD Options > Scaling Options), in a future version? It would also be nice to have an option to disable intermissions or demos pausing while using the menu. Edited May 25 by Dinoaur 1 Quote Share this post Link to post
pltr Posted May 26 When I load WADs with FLAC files in them, I get this message in the console: The gameplay works as expected, and I hear the audio, but loop tags (like LOOPSTART) don't work. Is this a problem with the source port, with the FLAC file, or what? 0 Quote Share this post Link to post
BigStronk Posted June 17 What does this error message mean signal 11 (0x0000) 0 Quote Share this post Link to post
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