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2 Hell 'n Back --- [3 new maps for Doom 2]


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I tested this on Woof 12.0.0 on -complevel 2 since it was Limit-removing.

MAP01 and MAP02 works normally, meanwhile MAP03 doesn't.

MAP03 causes an interception overflow (or the "all ghosts glitch"), which it can happen where the monsters are surrounding the red skull key and the Cacodemon ambush after getting the blue skull key during I was shooting the BFG.
        Which I had to play this on -complevel 9 (Boom) in order to complete the map normally.

But still a fun mapset regardless.

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@S3M_XM haha thank you! I'm probably not able to change the map 3 since is supposed to be void.

Appriciate playing and giving me this issue, If I don't come with somenthing else I'll simply remove the limit-removing

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Yo Pezl! I give this miniset a go and I haven't been disappointed :D

Although, these maps in my opinion are not at the same level as the previous one, I believe you're making a good job!

 

I found a couple of oversights here and there and some gameplay choices can be improved, but I enjoyed my playthrough!

Spoiler

 

 

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nice hell maps visuals are good and progression is fine too combats are on easy side as too much ammo and health is there even at uv

took me 20 mis to finish all 3 at my first attempt 

here is fda prboom demo cl9 uv skill and iddt used

popi9.zip

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Hey guys..

@LadyMistDragon Thanks for the playtrough, Glad to hear you did not have that in the last one. That pain elemental at 3:10 did a good mess! I see the second and third map wasnt the best experience, thats honestly understandable, just enjoy your time :D

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@Kan3 Thank you for playing the map. Enjoyed the commentary to it! Anyways yeah the previous one probably is better but I want to make stuff bit different from time to time so the maps I produce doesn't look the same. I love that 3:20 moment where the revenants jumped on you :D 10:47 I meant it like you can't see the building and there wasnt any room behind so yeah but you probably are right, there could have been more the scenary. 17:17 Sorry bout that, I was playing pistol starts while testing so I didnt notice but its been fixed now (added 3 health boxes) :D  Also I'm not sure why but ironically may have spent more time on each map than the previous one (fun fact: the title screen wasn't even taken on the maps, it is a special room made for it)

Click the spoiler 

Spoiler

Also for your info, you had yellow key at 28:10 but the key was camouflage for the real exit. The exit door with yellow mark is actually not even usable door + there's nothing behind it (empty small room). I thought it could be funny

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@Zahid Thanks for giving it a play, appriciate the demo :). Also might have been easier for you but after the playtest I dediced to add few more of them just in case because I was actually dying quite sometimes. 

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PS: I have realized that when map 1 ends and you enter map 2, people may have autosaves like me so I did add 3 health boxes to the spawn just incase it isn't impossible when playing continous (dying to the poison lake and making the progress impossible)

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Took me by surprise that there was an elaborate secret just for a green armor in map01. The big gun secret on map02 was also surprising, it's pretty unusual for a secret like that to actually be nearby in a wall since usually something like that is through some kind of teleporter or only accessible later on. Oh and map03 had a shitton of cacodemons. Fun stuff!

 

Spoiler

 


 

Spoiler

 


 

Spoiler

 

 

Edited by Riclo500

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  • 2 weeks later...

I've been meaning to play this but also try voxel doom so I figured why not get two birds don't at once 

 

Just turn it to be quite the wacky adventure haha 

 

 

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@Clippy Thanks for playing the mapset! That was a lot of fun with that voxel mod, looking great, Revenant probably looks the best :D.

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A very pleasant map!

At the start of map 1 I had a lot of fun with managing the columns. Map 2 offers a classic dilemma, should we destroy the barrels? My deaths from explosions encourage me to be more careful. The combat of map 3 takes place in a insolite environment but which has a good atmosphere.

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