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Making Blob Shadows In GZDoom


ThatKidBobo

Question

 I'd really like to have very simple shadows in my project. GZDoom's sprite shadow feature does allow this, however I've never really liked how it looks. Blob shadows that look N64/PSX-like are much more appealing to me, and I'd like to implement those kind of shadows to my custom enemies. Any way of doing this without binding a subtractive light? (They sometimes create weird situations that's why I don't wanna use them.)

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