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Tarachillax improvisation


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I want create some map for Tarachillax and need some improvisation and idea. Has someone super extreme hard map fantasy and want share? I will create such stuff, even new monsters

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Ahh..... Tarachillax is my favorite Slaughter maps Megawad of all time.

Next to okuplok.

(which really needs faster platforms to make better Speedruns)

 

new maps for tarachillax or is it a Remake?

Maybe Tarachillax 2???

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1 hour ago, DEYBAR_TECH said:

Ahh..... Tarachillax is my favorite Slaughter maps Megawad of all time.

Next to okuplok.

(which really needs faster platforms to make better Speedruns)

 

new maps for tarachillax or is it a Remake?

Maybe Tarachillax 2???

No remake, just for level 9. Im creator of tarachillax maps. I need some ideas of battle fields

Edited by CrazyDoomguy

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While i'm not familiar with Tarachillax conventions (or even Chillax for that matter) I think it would be cool to see one of SoBad's example fights from his monster priority vid adapted to an actual slaughter fight

Spoiler

 

 

Sure, the first example has a parallel to an actual map in Sunlust, I still think you can go a bunch of different directions with the monster setups he presents in this vid

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2 hours ago, CrazyDoomguy said:

No remake, just for level 9. Im creator of tarachillax maps. I need some ideas of battle fields

 

I have played many Slaughter maps over the years but your maps

are incomparable, very very challenging and with new monsters beyond nightmares.

so I don't think it's possible to give you better examples or ideas than those that already exist in Tarachillax.

 

It is possible to make more difficult maps but it would no longer be possible to survive with vanilla Doomguy.

It would be something even beyond the tools of T.A.S. video creators.

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Giant ring with scrolling on it monsters. Player is restricted in one quarter, while monsters and their corpses are going full ring. The latter is especially important, because on the opposite side few AVs are placed. The idea is to kill AVs first by little crushing bars that activated for 3-5 seconds after player pressing a button. 

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