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I_SignalHandler 8 error


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I do decohack doom tools and see this error. What does this mean?

I tried make barrel because my old dehaked took original barrel and replaced to cacodemon, now i want barrel back. Fix old dehacked is not easy and take many time, so better create new thing

image.png.d78047f20be5e4478bcd9d44b83f6c64.png

 

Spoiler

auto thing Barrel "Barrel"
{
	//$Category Obstacles
	//$EditorSprite BAR1A0
	EdNum 1014
  Health 20
  Radius 10
  Height 42

  clear flags
  +SOLID
  +SHOOTABLE
  +NOBLOOD

 
        SeeSound ""
        AttackSound ""
        PainSound ""
        DeathSound "BAREXP"
        ActiveSound ""
  States
  {
  Spawn:
    BAR1 AB 6
    Loop
  Death:
    BEXP A 5 Bright
    BEXP B 5 Bright A_Scream
    BEXP C 5 Bright
    BEXP D 5 Bright A_Explode
    BEXP E 10 Bright
    Stop
  }
}

 

 

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Your code and resulting patch is missing Mass 100 of the original barrel, so it gets a 0 and crashes, presumably trying to calculate movement.

Edited by Doomy__Doom

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4 minutes ago, Doomy__Doom said:

Your code and resulting patch is missing Mass 100 of the original barrel, so it gets a 0 and crashes, presumably trying to calculate movement.

Thank you! indeed, it miss mass. Now it works!!!

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I'd just like to add that this error is not specific to modern source ports: even vanilla Doom with plain DeHackEd will crash if a zero-mass object is hit by a shot or explosion. ("Signal 8" here specifically signals a math error - in this case, division by zero when calculating how much the object should be pushed back when hit.)

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