As I previously stated in my less-than-succesfull post (still searching for easiest crude hack to either make They Live reference or just an invisible monster that can only be seen with glasses that could be either triggered by player picking them up or faked with sidedefs, it's just I'm not _reallly_ an expert on anything and I'm doing this for Boom-compatibles, not wanting to take ZDoom route with my first real map) I migrated from XWE to Slade and besides loving features not provided by XWE I have more trouble.
ATM I'm using version 3.2.0 beta 3, I wonder if it's just this version but I find it besides _SLOW_ (I've got halfbroken 2009 laptop as computer :/) to be buggy and unreliable. What's up with copy and paste? If I copy a texture and paste it, then copy another and paste it will keep adding them (every copied texture etc) together instead of only pasting the latest copied texture? I have to keep closing and opening it. It also doesn't change the name of the file in texture editor should I save the file under new name and it's unclear to which file the texture editor keeps referencing. Also save and save all are a bit unexplained, like if I also have like iwad or some else open I don't want to be re-saved will save all save all wads or only all the stuff relating to one wad?
I also dunno really what went wrong as I'm really tired constantly etc but I lost all my initial textures I was so glad to be able to make as I don't know how to do multi-patch textures and big textures in XWE. Been trying to re-do the work and get my mf resource file ready, it's close to 55MB, I wonder if vanilla would even run it? :D One problem is that I've accumulated so MUCH textures with so random names that it won't be easy to find anything. I wish I could have categories and some much faster program. Slade literally _crawls_ (and I thought XWE was slow) and that's why I'm asking should I upgrade or downgrade and are there alternatives to Slade and XWE when dealing with mostly flats, patches, sprites and textures? Also a few (not many, maybe 2-3 so far, haven't gone through all the thousands of textures yet) patches got somehow corrupted, they looked fine in XWE. But they have been so few it's not important, just wondered why.
I'd just wanna learn to understand Slade better and wish there was a build that worked _always_ with one file only so you don't get confused, or would more clearly separate files and more understandable controls.
If only there were from XWE to Slade for Dummies book and a free computer upgrade as well as free money. I'm running out of medicines fast :(
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poisonhead
As I previously stated in my less-than-succesfull post (still searching for easiest crude hack to either make They Live reference or just an invisible monster that can only be seen with glasses that could be either triggered by player picking them up or faked with sidedefs, it's just I'm not _reallly_ an expert on anything and I'm doing this for Boom-compatibles, not wanting to take ZDoom route with my first real map) I migrated from XWE to Slade and besides loving features not provided by XWE I have more trouble.
ATM I'm using version 3.2.0 beta 3, I wonder if it's just this version but I find it besides _SLOW_ (I've got halfbroken 2009 laptop as computer :/) to be buggy and unreliable. What's up with copy and paste? If I copy a texture and paste it, then copy another and paste it will keep adding them (every copied texture etc) together instead of only pasting the latest copied texture? I have to keep closing and opening it. It also doesn't change the name of the file in texture editor should I save the file under new name and it's unclear to which file the texture editor keeps referencing. Also save and save all are a bit unexplained, like if I also have like iwad or some else open I don't want to be re-saved will save all save all wads or only all the stuff relating to one wad?
I also dunno really what went wrong as I'm really tired constantly etc but I lost all my initial textures I was so glad to be able to make as I don't know how to do multi-patch textures and big textures in XWE. Been trying to re-do the work and get my mf resource file ready, it's close to 55MB, I wonder if vanilla would even run it? :D One problem is that I've accumulated so MUCH textures with so random names that it won't be easy to find anything. I wish I could have categories and some much faster program. Slade literally _crawls_ (and I thought XWE was slow) and that's why I'm asking should I upgrade or downgrade and are there alternatives to Slade and XWE when dealing with mostly flats, patches, sprites and textures? Also a few (not many, maybe 2-3 so far, haven't gone through all the thousands of textures yet) patches got somehow corrupted, they looked fine in XWE. But they have been so few it's not important, just wondered why.
I'd just wanna learn to understand Slade better and wish there was a build that worked _always_ with one file only so you don't get confused, or would more clearly separate files and more understandable controls.
If only there were from XWE to Slade for Dummies book and a free computer upgrade as well as free money. I'm running out of medicines fast :(
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