tonytheparrot Posted November 4, 2023 (edited) Hello Doomworld! Tony's Speedmappy Tomfoolery (or TSMT is a 35-level cl9 megawad made during NaNoWADMo made of speedmaps that were all done in less than 1 hour (except for 26,29,30 and 33 which took a bit longer than expected). The maps have very little attention given to their visuals, being focused way more on their gameplay, which is generally on the side of large-scale slaughter, even if other styles of gameplay are present too. Every map is UV-maxable (except for 35 maybe) and has been tested by yours truly to try to squash as many bugs as possible. All of the maps are mine except for 34 and 35, which are guest maps by @Monsieur E and @NiGHTS108 and (along with 33) only accesible from the main menu or idclev. While the wad starts pretty easy, the difficulty ramps up to being pretty brutal by the end, Also, only vanilla textures are used and all of the maps only have UV as a difficulty (except for 35) Tested in PRboom+, targeted ports are it and DSDA Screenshots: Spoiler Maps and music: Spoiler (Note: The Par Times are simply my UV-max times for each map) Map 01: Opening Tomfoolery Music: "Suck This!" by Lee Jackson Par: 2:50 Map 02: 150 second speedmap Music: "Moo Moo Farm" from Mario Kart 64 Par: 1:10 Map 03: Somber Fortress Music: Shadows of the Dead" by Mark Klem Par: 3:20 Map 04: Demon Factory Music: "Web Spider's Stage Theme" from Mega Man X4 Par: 2:50 Map 05: So I Heard You Like Spectres Music: "Future Military Conquests" by Lee Jackson Par: 2:30 Map 06: City in The Seas Music: "Fear's Falter" by David Shaw Par: 4:45 Map 07: Yes, Map 7 Tag 666 in 2023 Music: "Pissed!" by Lee Jackson Par: 2:15 Map 08: Throwback to 1997 Music: "Adagio for Strings and Organ" by Lee Jackson Par: 2:35 Map 09: Crushing Feeling Music: "Lost Soul" by Thrybse Par: 2:30 Map 10: Constrained Carnage Music: "And Blood Will Spill" by David Shaw Par: 2:30 Map 11: First Platforming Attempt Music: "Touch in the Night" by Silent Circle Par: 0:10 Map 12: Become Like Smeg Music: "Run Like Smeg" by Lee Jackson Par: 3:10 Map 13: 2-Shotting Descent Music: "Rise of the Triad" by Bobby Prince Par: 2:15 Map 14: Get Bricked ;) Music: "The Anthrax Solution by Varis Alpha Par: 4:50 Map 15: No Revenants? ;( Music: "Path of Destruction" by Mark Klem Par: 2:20 Map 16: Quick'N Dirty Zloter Music: "Story 2 Red Canyon from F-Zero GX" Par: 6:30 Map 17: Pacifist Siege Music: "Short Circuit by Metabolist Par: 3:30 Map 18: Vile Cyber Punks Music: "Spray" by Lee Jackson Par: 2:40 Map 19: Oh No My Add Revenant Key is Stuck Again! Music: "Doctor Defiant by Mark Klem Par: 4:55 Map 20: Overwhelming Hordes Music: "Lordly Might" by Mark Klem Par: 2:45 Map 21: Silly Zombie Massacre Music: "Sadistic by L.A Sieben Par: 1:45 Map 22: The Resistance Still Goes On Music: "My Spirit Will Go On" by Knightrider of Doom Par: 6:45 Map 23: The Legions of Hell Music: "Incantations of The Apprentice" by Symphony X Par: 2:15 Map 24: Do You Like Cyber Hallways? Music: "Inner Fear" by Thrybse Par: 3:10 Map 25: The Bigger Legions of Hell Music: "Legions of Fear" by Knightrider of Doom Par: 6:10 Map 26: Totally Not Dimensions Map 3 Music: "Sa-X Appears" from Metroid Fusion Par: 7:00 Map 27: Plunging Into the Void: Music: "Two Tides from Ecco: The Tides of Time Par: 4:30 Map 28: The Exit is Nigh Music: "Infuscomus" from Blood Par: 6:00 Map 29: The Last Stand Music: "Spirals pt. 2 Human" by RedDeath9 Par: 8:15 Map 30: 2023 Nuts 3: The Final Chapter Music: "Nobody told Me about Plutonia" by Jimmy Par: 13:00 Map 31: Cyber Duels are Fun Music: "The Subway" from Mortal Kombat 3 Par: 3:00 Map 32: Mapping was a Mistake from the Start Music: Bad Piggies main theme Par: 1:00 Map 33: 5 Lines of Garbage Music: "Intermission From Death 2 by Rich Nagel (shared with the text screens) Par: 3:00 Map 34: Tony's Revenge (by @Monsieur E) Music: None Par: 2:35 Map 35: Shoutouts to Snowed In (by @NiGHTS108) Music: its_more_ham.mid by Ribbiks Par: 0:05 Title Track: "Dry Rot" by Mark Klem Intermission Track: "Fish Polka" by Lee Jackson Idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tsmt Edited December 25, 2023 by tonytheparrot 23 Quote Share this post Link to post
OniriA Posted November 4, 2023 (edited) If HR was made in 1994. Edited November 4, 2023 by OniriA 4 Quote Share this post Link to post
Maribo Posted November 10, 2023 (edited) I played a handful of these maps this morning and they're quite silly, I think people who were fans of any of the shenanigans in 5minmap/5minmayhem or the D5DA series would have a lot of fun with these. It takes quite a bit of influence from the slaughter entries in particular, some of these maps are kind of like a absurd versions of Pocket Slaughter maps. Edited November 15, 2023 by Maribo a letter 4 Quote Share this post Link to post
Babos Posted November 12, 2023 Well, yes, I was very surprised by this, more than 103 thousand opponents on 1 map bruhhh. I had 73477 in the 6-track wad that was the 5th, and it couldn't be started even under normal conditions. And yet they took place on the relatively huge field. 2 Quote Share this post Link to post
tonytheparrot Posted November 12, 2023 25 minutes ago, Babos said: Well, yes, I was very surprised by this, more than 103 thousand opponents on 1 map bruhhh. I had 73477 in the 6-track wad that was the 5th, and it couldn't be started even under normal conditions. And yet they took place on the relatively huge field. I am sorry, but I don't understand what you are trying to say here. 2 Quote Share this post Link to post
Babos Posted November 13, 2023 There are more than 77,000 enemies on this level of Cosmogenesis Level 5, and it is not playable. Here, there are more than 103,000, what does the track look like? 1 Quote Share this post Link to post
NecrumWarrior Posted November 13, 2023 I wanna do something like this next year for NaNoWADMo. I'm gonna give it a play. 1 Quote Share this post Link to post
Babos Posted November 13, 2023 This requires a huge area for the normal distribution of so many enemies. 1 Quote Share this post Link to post
tonytheparrot Posted November 13, 2023 5 hours ago, Babos said: There are more than 77,000 enemies on this level of Cosmogenesis Level 5, and it is not playable. Here, there are more than 103,000, what does the track look like? Here is what map 30 looks like: Spoiler 0 Quote Share this post Link to post
Babos Posted November 15, 2023 Yes, it's quite hard, will it become a video? 1 Quote Share this post Link to post
tonytheparrot Posted November 17, 2023 On 11/15/2023 at 5:08 PM, Babos said: Yes, it's quite hard, will it become a video? Not sure if it's exactly what you mean, but I guess if someone records a playthrough of the map or a demo and uploads it to youtube, you will be able to see it. 0 Quote Share this post Link to post
NecrumWarrior Posted November 17, 2023 4 minutes ago, tonytheparrot said: Not sure if it's exactly what you mean, but I guess if someone records a playthrough of the map or a demo and uploads it to youtube, you will be able to see it. I'm planning to play it on my channel. Probably on stream. 1 Quote Share this post Link to post
Babos Posted November 17, 2023 That's great, I'm looking forward to it. 1 Quote Share this post Link to post
tonytheparrot Posted November 19, 2023 RC2 is Live! Changelog: Spoiler Map 8: made the first switch way less janky to press (Thank you Maribo for finding this !) Map 10: Fixed 4 wrong textures and 2 bad texture misalignments at the exit Map 12: Fixed a HOM Map 27: Fixed a Wrong flat Added custom text screens after maps 6, 11, 20 and modified the one after map 30 Added a title screen Added "Dry Rot" by Mark Klem as the title Screen midi 3 Quote Share this post Link to post
tonytheparrot Posted December 17, 2023 RC3 is live! unless I get some more feedback, it should be the last version before I send the wad to idgames. Changelog: Spoiler Fixed 3 misalignments in map 1 Fixed 2 wrong flats in Map 15 and made the secret exit take less time to lower Prevented the player from being able to trigger the 2nd part of Map 17 without grabbing the BFG Renamed map 19 Fixed a typo in the text screen between Map 20 and Map 21 Fixed a missing texture in Map 22 Added 72 enemies to reach 10000 monsters on map 29, the map doesn't really play any differently however 4 Quote Share this post Link to post
tonytheparrot Posted December 25, 2023 It's on idgames! Thanks to everyone who showed interest in this wad and happy slaughtering! https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tsmt 4 Quote Share this post Link to post
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