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Dario Casali on Half Life development


DoomGappy

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Just now, Individualised said:

Oh my god. I always thought Half-Life's long jump mechanic was suspiciously similar to Mario 64's. Now I know that was the intention all along.

Picture Gordon going "WAHOOOOO" all across black mesa and Xen.

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Looks like he'll be doing a full playthrough of the game on hard difficulty, and after seeing the first couple of chapters, i can tell we're in for a treat. Understandably, he has forgotten quite a bit about the game and there's already lots of CENSORED hilarity going on, and he's yet to reach the challenging parts. I'm not going to miss a minute of this.

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35 minutes ago, Tangra said:

Looks like he'll be doing a full playthrough of the game on hard difficulty, and after seeing the first couple of chapters, i can tell we're in for a treat. Understandably, he has forgotten quite a bit about the game and there's already lots of CENSORED hilarity going on, and he's yet to reach the challenging parts. I'm not going to miss a minute of this.

I like how the video opens with a font like those videos from the 2000s with the new xbox720 designs.
 

 

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19 minutes ago, Individualised said:

Is this supposed to redirect to a .GIF of Steve Carrell?

yeah, I think Doomworld was just being fugly, although I don't think the length of the link helped matters.

 

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He also uploaded videos for the first few chapters of the main campaign. Looks like he's doing a full playthrough. He showed some internal pre-release things that haven't been seen before as far as I know, including a document with a bunch of early names like "Dirt" and "Lead". Seems like they really wanted to do the Doom/Quake thing by giving it a one syllable name. In the end I think Half-Life was a much better choice, I don't think the other choices would have had the potential to be as iconic.

Edited by Individualised

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10 hours ago, Individualised said:

He also uploaded videos for the first few chapters of the main campaign. Looks like he's doing a full playthrough. He showed some internal pre-release things that haven't been seen before as far as I know, including a document with a bunch of early names like "Dirt" and "Lead". Seems like they really wanted to do the Doom/Quake thing by giving it a one syllable name. In the end I think Half-Life was a much better choice, I don't think the other choices would have had the potential to be as iconic.

Yeah, until chapters 1 and 2, I think. Really entertaining stuff. He played through plutonia and tnt recently if I'm not mistaken, but I haven't watched those videos yet.

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