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how to replace monsters in vanila doom


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2 hours ago, Patrick_Plays_Doom said:

i really want to replace a monster with another one i got (in vanila doom format) but how do i do that?

 

My understanding is that you'd replace the monster sprites and modify the monster behaviour via Dehacked/Whacked.

For an additional monster (in Doom 2), many people will replace the SS Soldier.

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25 minutes ago, Sonikkumania said:

I used to use DECORATE but I prefer ZScript nowadays.

That's also a way. You can learn from both of them via ZDoomwiki.

 

None of which will work in Vanilla.
 

@Patrick_Plays_Doom it would help if you told us what this monster was exactly, and what format it was in exactly. Where did you get it from? But yes, the general gist is you need a PWAD containing the graphic and/or audio data for the monster, with the frames and sounds having the same names as you want to replace. And if there's customisations to the in-game behaviour, that can only be done via a Dehacked patch.

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16 hours ago, CravenCoyote said:

 

My understanding is that you'd replace the monster sprites and modify the monster behaviour via Dehacked/Whacked.

For an additional monster (in Doom 2), many people will replace the SS Soldier.

Oh jee thanks, i searched up something kinda like that and i found one of doomkid's vids and it was basically the same as you said but with clear(er) steps

 

either way thanks since if you did not post that i would still  be lost lol

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