Hi. I'm trying to make my wad kind of huge, so, I've been thinking about adding new monsters, and I have more than 10 enemies to add, exactly 20, but I've seen that using DeHackEd just replaces the current enemies, and I don't want that, I want to add them as new. So, I tried using the DECORATE's lump, I assigned it a actor class number, and even in Slade it is appearing, it is currently in the map, but when I open the map it just disappears, even though before, it was being replaced by a zombie man.
ActorAbaddon3004{MonsterHealth1200Radius36Height60Mass2000Speed12PainChance40Scale1.1MeleeRange56SeeSound"Abaddon/Sight"ActiveSound"Abaddon/Active"PainSound"Abaddon/Pain"DeathSound"Abaddon/Death"Obituary"%o was smitten by an Abaddon."HitObituary"%o became food for an Abaddon."+FLOAT
+NOGRAVITY
States{Spawn:
HED3 A 10 A_Look
LoopSee:
HED3 A 3 A_Chase
LoopPain:
HED3 E 2
HED3 E 2 A_Pain
HED3 F 4GotoSeeMissile:
TNT1 A 0 A_Jump(130,7,13)
HED3 BC 5 A_FaceTarget
HED3 D 5Bright A_BasicAttack(8,"none","AbaddonBall",28)
HED3 BC 5 A_FaceTarget
HED3 D 5Bright A_BasicAttack(8,"none","AbaddonBall",28)GotoSee
HED3 BC 5 A_FaceTarget
HED3 D 1Bright A_CustomMissile("AbaddonBallSmall",28,3,8)
HED3 D 1Bright A_CustomMissile("AbaddonBallSmall",28,0,0)
HED3 D 3Bright A_CustomMissile("AbaddonBallSmall",28,-3,-8)
TNT1 A 0 A_Jump(80,7)GotoSee
HED3 BC 5 A_FaceTarget
HED3 D 1Bright A_CustomMissile("AbaddonBallSmall",28,-3,-8)
HED3 D 1Bright A_CustomMissile("AbaddonBallSmall",28,0,0)
HED3 D 3Bright A_CustomMissile("AbaddonBallSmall",28,3,8)
TNT1 A 0 A_Jump(80,1)GotoSee
HED3 BC 5 A_FaceTarget
HED3 D 5Bright A_BasicAttack(8,"none","AbaddonBall",28)GotoSeeDeath:
HED3 G 6 A_NoBlocking
HED3 H 6 A_Scream
HED3 IJKLMN 6
HED3 O -1 A_SetFloorClip
StopRaise:
HED3 O 6 A_UnSetFloorClip
HED3 NMLKJIHG 6GotoSee}}ActorAbaddonBall3005{ProjectileRadius6Height8Speed20FastSpeed30Damage10RenderStyleAddDecalCacoscorchSeeSound"caco/attack"DeathSound"caco/shotx"+RANDOMIZE
States{Spawn:
BAL3 AB 4 BRIGHT
LoopDeath:
BAL3 CDE 6 BRIGHT
Stop}}ActorAbaddonBallSmall:CacodemonBall3006{Radius4Height6Speed16FastSpeed24DecalHImpScorchStates{Spawn:
BAL3 FGH 4BrightLoopDeath:
BAL3 IJKLM 4BrightStop}}
That's the code of the monster, it comes from Realm667 but I gotta know this anyways because there are a lot of monsters that I would love to add, but this isn't working and I cannot found any solutions through Google. I'll really appreciate help, thanks.
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SynarchyBattleDoge
Hi. I'm trying to make my wad kind of huge, so, I've been thinking about adding new monsters, and I have more than 10 enemies to add, exactly 20, but I've seen that using DeHackEd just replaces the current enemies, and I don't want that, I want to add them as new. So, I tried using the DECORATE's lump, I assigned it a actor class number, and even in Slade it is appearing, it is currently in the map, but when I open the map it just disappears, even though before, it was being replaced by a zombie man.
That's the code of the monster, it comes from Realm667 but I gotta know this anyways because there are a lot of monsters that I would love to add, but this isn't working and I cannot found any solutions through Google. I'll really appreciate help, thanks.
Edited by SynarchyBattleDogeShare this post
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